Created FrameRateTracker which can be used to track framerate.
Updated RequestToJoinEnum and JoinAcceptanceEnum to match the agreed connection API.
Added AssignPlayerBoat message, which is used internally on the client to assign the player a source ID once they have connected.
Fixed some race conditions in the MessageRouter.
Updated ConnectionAcceptor.CheckClientConnection to wait slightly longer before removing connection (there was a slight race condition before).
Race no longer has a reference to LatestMessages. LatestMessages no longer has specific messages types in it.
Created RaceState class, which contains the state that is shared between VisualiserRaceState and MockRaceState (currently only used on visualiser).
Split VisualiserRace into VisualiserRaceState and VisualiserRaceService.
Added the VisualiserRace commands (BoatLocatonCommand, RaceStatusCommand, etc...).
Slightly increased the preferred width of race.fxml table columns.
issues #27#37#35
#story[1095]
Added ConnectionToServerCommandFactory, and JoinSuccessfulCommand, RaceParticipantsFullCOmmand, ServerFullCommand.
Added IncomingHeartBeatCommandFactory, and IncomingHeartBeatCommand.
Added ConnectionToServerState, which represents the client's connection state to server.
Renamed VisualiserInput to VisualiserRaceController.
Added ConnectionToServer, which tracks the client's connection to server.
Added ConnectionToServerController, which accepts JoinAcceptance messages, turns them into commands, and passes them to ConnectionToServer.
Added IncomingHeartBeatService, which tracks the heart beat status of the connection.
Added IncomingHeartBeatController, which accepts HeartBeat messages, turns them into commands, and passes them to IncomingHeartBeatService.
Refactored ServerConnection a bit.
#story[1095]
-updated port and starboard boat checks
-added gps method to check if on correct side of a line
-updated pos check method to make boats round marks with the new tech
# Conflicts:
# racevisionGame/src/main/java/mock/app/ConnectionAcceptor.java
# racevisionGame/src/main/java/mock/app/Event.java
# racevisionGame/src/main/java/mock/model/commandFactory/TackGybeCommand.java
# racevisionGame/src/main/java/mock/model/commandFactory/VMGCommand.java
-updated port and starboard boat checks
-added gps method to check if on correct side of a line
-updated pos check method to make boats round marks with the new tech
# Conflicts:
# racevisionGame/src/main/java/mock/app/ConnectionAcceptor.java
# racevisionGame/src/main/java/mock/app/Event.java
# racevisionGame/src/main/java/mock/model/commandFactory/TackGybeCommand.java
# racevisionGame/src/main/java/mock/model/commandFactory/VMGCommand.java
Also got client-server handshake working. Multiple clients can connect and control their own boat.
The client's boat has a larger black triangle drawn around it. Probably needs tidying up.
Added isClientBoat boolean to VisualiserBoat.
WindGenerator is now an interface, implemented by ConstantWindGenerator (useful for testing) and RandomWindGenerator. Added ConstantWindGeneratorTest.
RandomWindGenerator was formerly WindGenerator.
The WindGenerator is passed in to MockRace.
CommandFactory throws a CommandConstructionException if it cannot create a command.
MessageSerialiser and MessageDeserialiser correctly terminate on error.
Readded VisualiserInput's switch statement in the main loop, pending a refactor.
Removed the sleep statement from LobbyController - it was blocking javaFX thread.
Lobby.fxml: moved buttons and text input into grid panes, so they don't break when you resize screen.
Added some test object creation functions in several test classes (MockRaceTest.createMockRace(), BoatXMLReaderTest.createBoatDataSource(), etc...).
#story[1095]
Wind/Tack commands disable autoVMG. VMG command enables it.
Upwind command was turning until boat was at 0 degrees, instead of being aligned with wind direction, but that's fixed.
#story[1096]
- Implemented drawSails method
- Sail position is displayed and updated using a boat's heading
- Sails conform to 'Points of sail'
- Javadoc'd new method and tidied up existing
- Sped up track point frequency (visualiserBoat class)
- Optimised imports (any other classes changed)
- A lot of canvas drawing and sail rotating issues were discovered and eventually overcome along the way. Using a sail image to draw and rotate on the existing canvas rather than a JavaFX shape on a new canvas was the final decision.
#story[1098]
Removed redundant/unused conversions.
Documented all of the conversions, and renamed them to pack/unpackX, to match the API spec.
Updated/added some tests in AC35UnitConverterTest.
RaceStatus now contains a Bearing instead of a packed int bearing.
RaceStatus now contains wind speed in knots, instead of MMperSec packed.
This means that only RaceStatus decoder/encoder need to care about the bits-over-wire packed values.
issue #35#36
#story[1095]
Refactored RaceStatusDecoder to be more consistent with other decoders - it now has a getMessage() function.
Added BoatStatus encoder and decoder - the RaceStatus encoder and decoder uses this for BoatStatuses. The BoatStatus encoder doesn't implement the MessageEncoder interface as BoatStatus is not a proper message type (doesn't inherit from AC35Data).
Added remaining cases to EncoderFactory, but commented them out.
BoatStatus now uses BoatStatusEnum instead of a byte.
Added some comments to RaceStatus, and it uses enums instead of bytes.
MockOutput logs a warning if a RaceStatus cannot be encoded.
Added a BoatStatusDecoderTest.
Updated RaceStatusDecoder to use new encoders/decoders.
issue #35#36
#story[1095]
- Dispatch commands with CompositeCommand
- Single WindCommand handles upwind and downwind logic
- Changed key bindings as Mac lacks PgUp PgDn
- ControllerServer is observable, RaceLogic updates CompositeCommand as observer
Fixed a few issues where boat didn't have nextMark/previousMark times under certain circumstances.
LatestMessages wasn't actually notifying properly - fixed.
The various XML readers now treat a string constructor as containing file contents, not file name - this was how it was mostly already used.
Fixed some issues in RaceXMLReader, including where element.getChildNodes() was used instead of element.getElementsByName(...).
Boat: changes speed to a doubleProperty. Changed leg to a Property<Leg>.
Race.lastFps is now an IntegerProperty.
Added breaks to the case statements in VisualiserInput. Whoops.
ResizableRaceCanvas now handles drawing the race boundary. Tidied up code a bit.
Removed ResizableRaceMap.
Started refactoring Sparkline. Currently doesn't work.
Moved FPS tracking to Race class, so both VisualiserRace and MockRace can monitor their FPS.
LatestMessages is now observable. It notifies observers when an XMLMessage is received.
Boat now has StringProperty for name and country/abbreviation.
Moved the MockRace timescale value to Constants.RaceTimeScale. This is passed in to MockRace on construction.
Tidied up StartController.
Copied the visualiser's resources into the resources folder.
Refactored RaceClock. Added comments. Tidied code a bit. Moved to shared.model.
Started work on RaceController.
Race stores a reference to it. MockRace writes to it, and eventually, VisualiserRace will read from it.
Updated MockRace, MockOutput, Event to use it.
Angle now implements hashCode().
RaceStatus can provide windspeed in knots in addition to mm/sec.
RaceDataSource now provides a list of participating boat sourceIDs instead of boats.
Added a RegattaDataSource interface.
Angle, Azimuth, Bearing and mutable - careful.
Boat has positionInRace.
CompoundMarks have an ID and name.
Marks can be moved (setPosition(...)).
Refactored Mock.Race, Visualiser.StreamedCourse, Visualiser.StreamedRace, into (shared) Race, MockRace, VisualiserRace.
VisualiserBoat has color.
Added xml and polar files into resources folder.
Moved Boat/MockBoat/VisualiserBoat into it.
Moved Polars, polarParser, VMG, and polar exception.
Moved the networking stuff into it.
Moved angle, azimuth, bearing into it.
Moved gpscoordinate into it.
Moved mark/compoundMark into it.
Moved leg into it.
Moved trackpoint into it.