parent
b258e94a54
commit
27cf0e1539
@ -1,4 +1,77 @@
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package mock.model;
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import network.Messages.Enums.BoatStatusEnum;
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import network.Messages.LatestMessages;
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import shared.dataInput.BoatDataSource;
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import shared.dataInput.RaceDataSource;
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import shared.dataInput.RegattaDataSource;
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import shared.model.*;
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import java.util.Iterator;
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import java.util.List;
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public class RaceLogic {
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private RaceState raceState;
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/**
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* The scale factor of the race.
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* See {@link Constants#RaceTimeScale}.
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*/
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private int scaleFactor;
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/**
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* Object used to generate changes in wind speed/direction.
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*/
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private WindGenerator windGenerator;
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public RaceLogic(BoatDataSource boatDataSource, RaceDataSource raceDataSource, RegattaDataSource regattaDataSource, LatestMessages latestMessages, Polars polars, int timeScale) {
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this.raceState = new RaceState(boatDataSource, raceDataSource, regattaDataSource, latestMessages, polars);
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this.raceState.run();
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//Set up wind generator. It may be tidier to create this outside the race (with the values sourced from a data file maybe?) and pass it in.
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this.windGenerator = new WindGenerator(
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Bearing.fromDegrees(225),
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Bearing.fromDegrees(215),
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Bearing.fromDegrees(235),
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12d,
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8d,
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16d );
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raceState.setWind(windGenerator.generateBaselineWind());
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}
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private void changeWindDirection() {
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Wind nextWind = windGenerator.generateNextWind(raceState.getWind());
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raceState.setWind(nextWind);
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}
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/**
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* Returns the number of boats that are still active in the race.
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* They become inactive by either finishing or withdrawing.
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* @return The number of boats still active in the race.
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*/
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protected int getNumberOfActiveBoats() {
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int numberOfActiveBoats = 0;
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for (MockBoat boat : raceState.getBoats()) {
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//If the boat is currently racing, count it.
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if (boat.getStatus() == BoatStatusEnum.RACING) {
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numberOfActiveBoats++;
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}
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}
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return numberOfActiveBoats;
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}
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/**
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* Returns a list of boats in the race.
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* @return List of boats in the race.
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*/
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public List<MockBoat> getBoats() {
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return raceState.getBoats();
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}
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}
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@ -1,4 +1,158 @@
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package mock.model;
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public class RaceState {
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import network.Messages.Enums.BoatStatusEnum;
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import network.Messages.LatestMessages;
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import shared.dataInput.BoatDataSource;
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import shared.dataInput.RaceDataSource;
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import shared.dataInput.RegattaDataSource;
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import shared.model.*;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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public class RaceState extends Race {
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/**
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* An observable list of boats in the race.
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*/
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private List<MockBoat> boats;
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private Wind wind;
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public RaceState(BoatDataSource boatDataSource, RaceDataSource raceDataSource, RegattaDataSource regattaDataSource, LatestMessages latestMessages, Polars polars) {
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super(boatDataSource, raceDataSource, regattaDataSource, latestMessages);
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this.boats = this.generateMockBoats(boatDataSource.getBoats(), raceDataSource.getParticipants(), polars);
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}
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/**
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* Generates a list of MockBoats given a list of Boats, and a list of participating boats.
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* @param boats The map of Boats describing boats that are potentially in the race. Maps boat sourceID to boat.
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* @param sourceIDs The list of boat sourceIDs describing which specific boats are actually participating.
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* @param polars The polars table to be used for boat simulation.
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* @return A list of MockBoats that are participating in the race.
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*/
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private List<MockBoat> generateMockBoats(Map<Integer, Boat> boats, List<Integer> sourceIDs, Polars polars) {
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List<MockBoat> mockBoats = new ArrayList<>(sourceIDs.size());
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//For each sourceID participating...
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for (int sourceID : sourceIDs) {
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//Get the boat associated with the sourceID.
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Boat boat = boats.get(sourceID);
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//Construct a MockBoat using the Boat and Polars.
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MockBoat mockBoat = new MockBoat(boat, polars);
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mockBoats.add(mockBoat);
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}
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return mockBoats;
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}
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/**
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* Initialise the boats in the race.
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* This sets their starting positions and current legs.
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*/
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@Override
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protected void initialiseBoats() {
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//Gets the starting positions of the boats.
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List<GPSCoordinate> startingPositions = getSpreadStartingPositions();
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//Get iterators for our boat and position lists.
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Iterator<MockBoat> boatIt = this.boats.iterator();
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Iterator<GPSCoordinate> startPositionIt = startingPositions.iterator();
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//Iterate over the pair of lists.
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while (boatIt.hasNext() && startPositionIt.hasNext()) {
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//Get the next boat and position.
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MockBoat boat = boatIt.next();
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GPSCoordinate startPosition = startPositionIt.next();
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//The boat starts on the first leg of the race.
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boat.setCurrentLeg(this.legs.get(0));
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//Boats start with 0 knots speed.
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boat.setCurrentSpeed(0d);
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//Place the boat at its starting position.
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boat.setCurrentPosition(startPosition);
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//Boats start facing their next marker.
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boat.setBearing(boat.calculateBearingToNextMarker());
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//Sets the boats status to prestart - it changes to racing when the race starts.
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boat.setStatus(BoatStatusEnum.PRESTART);
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//We set a large time since tack change so that it calculates a new VMG when the simulation starts.
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boat.setTimeSinceTackChange(999999);
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}
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}
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/**
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* Creates a list of starting positions for the different boats, so they do not appear cramped at the start line.
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*
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* @return A list of starting positions.
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*/
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public List<GPSCoordinate> getSpreadStartingPositions() {
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//The first compound marker of the race - the starting gate.
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CompoundMark compoundMark = this.legs.get(0).getStartCompoundMark();
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//The position of the two markers from the compound marker.
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GPSCoordinate mark1Position = compoundMark.getMark1Position();
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GPSCoordinate mark2Position = compoundMark.getMark2Position();
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//Calculates the azimuth between the two points.
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Azimuth azimuth = GPSCoordinate.calculateAzimuth(mark1Position, mark2Position);
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//Calculates the distance between the two points.
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double distanceMeters = GPSCoordinate.calculateDistanceMeters(mark1Position, mark2Position);
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//The number of boats in the race.
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int numberOfBoats = this.boats.size();
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//Calculates the distance between each boat. We divide by numberOfBoats + 1 to ensure that no boat is placed on one of the starting gate's marks.
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double distanceBetweenBoatsMeters = distanceMeters / (numberOfBoats + 1);
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//List to store coordinates in.
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List<GPSCoordinate> positions = new ArrayList<>();
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//We start spacing boats out from mark 1.
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GPSCoordinate position = mark1Position;
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//For each boat, displace position, and store it.
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for (int i = 0; i < numberOfBoats; i++) {
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position = GPSCoordinate.calculateNewPosition(position, distanceBetweenBoatsMeters, azimuth);
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positions.add(position);
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}
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return positions;
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}
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public void run() {
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initialiseBoats();
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}
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public Wind getWind() {
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return wind;
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}
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public List<MockBoat> getBoats() {
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return boats;
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}
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}
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@ -0,0 +1,555 @@
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//package mock.model;
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//
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//import javafx.animation.AnimationTimer;
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//import network.Messages.BoatLocation;
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//import network.Messages.BoatStatus;
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//import network.Messages.Enums.BoatStatusEnum;
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//import network.Messages.Enums.RaceStatusEnum;
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//import network.Messages.LatestMessages;
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//import network.Messages.RaceStatus;
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//import network.Utils.AC35UnitConverter;
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//import shared.dataInput.BoatDataSource;
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//import shared.dataInput.RaceDataSource;
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//import shared.dataInput.RegattaDataSource;
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//import shared.model.*;
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//
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//import java.time.ZonedDateTime;
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//import java.time.temporal.ChronoUnit;
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//import java.util.ArrayList;
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//import java.util.Iterator;
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//import java.util.List;
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//import java.util.Map;
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//
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//import static java.lang.Math.cos;
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//
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///**
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// * Unused class, copy of MockRace so methods can be deleted once they are moved (more of a checklist)
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// */
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//public class SplitTODO {
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//
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//
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// /**
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// * Represents a yacht race.
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// * Has a course, boats, boundaries, etc...
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// * Is responsible for simulating the race, and sending messages to a MockOutput instance.
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// */
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// public class MockRace extends Race {
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//
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// /**
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// * Constructs a race object with a given RaceDataSource, BoatDataSource, and RegattaDataSource and sends events to the given mockOutput.
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// * @param boatDataSource Data source for boat related data (yachts and marker boats).
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// * @param raceDataSource Data source for race related data (participating boats, legs, etc...).
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// * @param regattaDataSource Data source for race related data (course name, location, timezone, etc...).
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// * @param latestMessages The LatestMessages to send events to.
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// * @param polars The polars table to be used for boat simulation.
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// * @param timeScale The timeScale for the race. See {@link Constants#RaceTimeScale}.
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// */
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// public MockRace(BoatDataSource boatDataSource, RaceDataSource raceDataSource, RegattaDataSource regattaDataSource, LatestMessages latestMessages, Polars polars, int timeScale) {
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//
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// super(boatDataSource, raceDataSource, regattaDataSource, latestMessages);
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//
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// this.scaleFactor = timeScale;
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// }
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//
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//
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//
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// /**
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// * Parse the compound marker boats through mock output.
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// */
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// private void parseMarks() {
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// for (CompoundMark compoundMark : this.compoundMarks) {
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//
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// //Get the individual marks from the compound mark.
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// Mark mark1 = compoundMark.getMark1();
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// Mark mark2 = compoundMark.getMark2();
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//
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// //If they aren't null, parse them (some compound marks only have one mark).
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// if (mark1 != null) {
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// this.parseIndividualMark(mark1);
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// }
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//
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// if (mark2 != null) {
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// this.parseIndividualMark(mark2);
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// }
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//
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// }
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// }
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//
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// /**
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// * Parses an individual marker boat, and sends it to mockOutput.
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// * @param mark The marker boat to parse.
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// */
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// private void parseIndividualMark(Mark mark) {
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//
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// //Create message.
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// BoatLocation boatLocation = new BoatLocation(
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// mark.getSourceID(),
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// mark.getPosition().getLatitude(),
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// mark.getPosition().getLongitude(),
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// this.boatLocationSequenceNumber,
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// 0, 0,
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// this.raceClock.getCurrentTimeMilli());
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//
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// //Iterates the sequence number.
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// this.boatLocationSequenceNumber++;
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//
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// this.latestMessages.setBoatLocation(boatLocation);
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//
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//
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// }
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//
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// /**
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// * Parse the boats in the race, and send it to mockOutput.
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// */
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// private void parseBoatLocations() {
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//
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// //Parse each boat.
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// for (MockBoat boat : this.boats) {
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//
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// this.parseIndividualBoatLocation(boat);
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//
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// }
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//
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// }
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//
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// /**
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// * Parses an individual boat, and sends it to mockOutput.
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// * @param boat The boat to parse.
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// */
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// private void parseIndividualBoatLocation(MockBoat boat) {
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//
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// BoatLocation boatLocation = new BoatLocation(
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// boat.getSourceID(),
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// boat.getCurrentPosition().getLatitude(),
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// boat.getCurrentPosition().getLongitude(),
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// this.boatLocationSequenceNumber,
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// boat.getBearing().degrees(),
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// boat.getCurrentSpeed(),
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// this.raceClock.getCurrentTimeMilli());
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//
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// //Iterates the sequence number.
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// this.boatLocationSequenceNumber++;
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//
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// this.latestMessages.setBoatLocation(boatLocation);
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//
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// }
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//
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//
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// /**
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// * Updates the race time to a specified value, in milliseconds since the unix epoch.
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// * @param currentTime Milliseconds since unix epoch.
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// */
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// private void updateRaceTime(long currentTime) {
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// this.raceClock.setUTCTime(currentTime);
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// }
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//
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//
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// /**
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// * Updates the race status enumeration based on the current time.
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// */
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// private void updateRaceStatusEnum() {
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//
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// //The millisecond duration of the race. Negative means it hasn't started, so we flip sign.
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// long timeToStart = - this.raceClock.getDurationMilli();
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//
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//
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// if (timeToStart > Constants.RacePreStartTime) {
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// //Time > 3 minutes is the prestart period.
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// this.setRaceStatusEnum(RaceStatusEnum.PRESTART);
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//
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// } else if ((timeToStart <= Constants.RacePreStartTime) && (timeToStart >= Constants.RacePreparatoryTime)) {
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// //Time between [1, 3] minutes is the warning period.
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// this.setRaceStatusEnum(RaceStatusEnum.WARNING);
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//
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// } else if ((timeToStart <= Constants.RacePreparatoryTime) && (timeToStart > 0)) {
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// //Time between (0, 1] minutes is the preparatory period.
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// this.setRaceStatusEnum(RaceStatusEnum.PREPARATORY);
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//
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// } else {
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// //Otherwise, the race has started!
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// this.setRaceStatusEnum(RaceStatusEnum.STARTED);
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//
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// }
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//
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//
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// }
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//
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// /**
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// * Parses the race status, and sends it to mockOutput.
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// */
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// private void parseRaceStatus() {
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//
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// //A race status message contains a list of boat statuses.
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// List<BoatStatus> boatStatuses = new ArrayList<>();
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//
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// //Add each boat status to the status list.
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// for (MockBoat boat : this.boats) {
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//
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// BoatStatus boatStatus = new BoatStatus(
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// boat.getSourceID(),
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// boat.getStatus(),
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// boat.getCurrentLeg().getLegNumber(),
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// boat.getEstimatedTimeAtNextMark().toInstant().toEpochMilli() );
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//
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// boatStatuses.add(boatStatus);
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// }
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//
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//
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// //Convert wind direction and speed to ints. //TODO this conversion should be done inside the racestatus class.
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// int windDirectionInt = AC35UnitConverter.encodeHeading(this.getWindDirection().degrees());
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// int windSpeedInt = (int) (this.getWindSpeed() * Constants.KnotsToMMPerSecond);
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//
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// //Create race status object, and send it.
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// RaceStatus raceStatus = new RaceStatus(
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// System.currentTimeMillis(),
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// this.raceId,
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// this.getRaceStatusEnum().getValue(),
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// this.raceClock.getStartingTimeMilli(),
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// windDirectionInt,
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// windSpeedInt,
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// this.getRaceType().getValue(),
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// boatStatuses);
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//
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//
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// this.latestMessages.setRaceStatus(raceStatus);
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//
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//
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// }
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//
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//
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// /**
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// * Sets the status of all boats in the race to RACING.
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// */
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// private void setBoatsStatusToRacing() {
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//
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// for (MockBoat boat : this.boats) {
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// boat.setStatus(BoatStatusEnum.RACING);
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// }
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// }
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//
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//
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// /**
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// * Sets the estimated time at next mark for each boat to a specified time. This is used during the countdown timer to provide this value to boat before the race starts.
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// * @param time The time to provide to each boat.
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// */
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// private void setBoatsTimeNextMark(ZonedDateTime time) {
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//
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// for (MockBoat boat : this.boats) {
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// boat.setEstimatedTimeAtNextMark(time);
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// }
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// }
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//
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//
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// /**
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// * Countdown timer until race starts.
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// */
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// protected AnimationTimer countdownTimer = new AnimationTimer() {
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//
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//
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// long currentTime = System.currentTimeMillis();
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//
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// @Override
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// public void handle(long arg0) {
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//
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// //Update race time.
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// updateRaceTime(currentTime);
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//
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// //Update the race status based on the current time.
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// updateRaceStatusEnum();
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//
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// //Provide boat's with an estimated time at next mark until the race starts.
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// setBoatsTimeNextMark(raceClock.getCurrentTime());
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//
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// //Parse the boat locations.
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// parseBoatLocations();
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//
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// //Parse the marks.
|
||||
// parseMarks();
|
||||
//
|
||||
// // Change wind direction
|
||||
// changeWindDirection();
|
||||
//
|
||||
// //Parse the race status.
|
||||
// parseRaceStatus();
|
||||
//
|
||||
//
|
||||
// if (getRaceStatusEnum() == RaceStatusEnum.STARTED) {
|
||||
// setBoatsStatusToRacing();
|
||||
// raceTimer.start();
|
||||
// this.stop();
|
||||
// }
|
||||
//
|
||||
// //Update the animations timer's time.
|
||||
// currentTime = System.currentTimeMillis();
|
||||
// }
|
||||
// };
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Timer that runs for the duration of the race, until all boats finish.
|
||||
// */
|
||||
// private AnimationTimer raceTimer = new AnimationTimer() {
|
||||
//
|
||||
// /**
|
||||
// * Start time of loop, in milliseconds.
|
||||
// */
|
||||
// long timeRaceStarted = System.currentTimeMillis();
|
||||
//
|
||||
// /**
|
||||
// * Current time during a loop iteration.
|
||||
// */
|
||||
// long currentTime = System.currentTimeMillis();
|
||||
//
|
||||
// /**
|
||||
// * The time of the previous frame, in milliseconds.
|
||||
// */
|
||||
// long lastFrameTime = timeRaceStarted;
|
||||
//
|
||||
// @Override
|
||||
// public void handle(long arg0) {
|
||||
//
|
||||
// //Get the current time.
|
||||
// currentTime = System.currentTimeMillis();
|
||||
//
|
||||
// //Update race time.
|
||||
// updateRaceTime(currentTime);
|
||||
//
|
||||
//
|
||||
// //As long as there is at least one boat racing, we still simulate the race.
|
||||
// if (getNumberOfActiveBoats() != 0) {
|
||||
//
|
||||
// //Get the time period of this frame.
|
||||
// long framePeriod = currentTime - lastFrameTime;
|
||||
//
|
||||
// //For each boat, we update its position, and generate a BoatLocationMessage.
|
||||
// for (MockBoat boat : boats) {
|
||||
//
|
||||
// //If it is still racing, update its position.
|
||||
// if (boat.getStatus() == BoatStatusEnum.RACING) {
|
||||
//
|
||||
// updatePosition(boat, framePeriod, raceClock.getDurationMilli());
|
||||
//
|
||||
// }
|
||||
//
|
||||
// }
|
||||
//
|
||||
// } else {
|
||||
// //Otherwise, the race is over!
|
||||
// raceFinished.start();
|
||||
// setRaceStatusEnum(RaceStatusEnum.FINISHED);
|
||||
// this.stop();
|
||||
// }
|
||||
//
|
||||
// if (getNumberOfActiveBoats() != 0) {
|
||||
// // Change wind direction
|
||||
// changeWindDirection();
|
||||
//
|
||||
// //Parse the boat locations.
|
||||
// parseBoatLocations();
|
||||
//
|
||||
// //Parse the marks.
|
||||
// parseMarks();
|
||||
//
|
||||
// //Parse the race status.
|
||||
// parseRaceStatus();
|
||||
//
|
||||
//
|
||||
// //Update the last frame time.
|
||||
// this.lastFrameTime = currentTime;
|
||||
// }
|
||||
// }
|
||||
// };
|
||||
//
|
||||
// /**
|
||||
// * Broadcast that the race has finished.
|
||||
// */
|
||||
// protected AnimationTimer raceFinished = new AnimationTimer(){
|
||||
// int iters = 0;
|
||||
// @Override
|
||||
// public void handle(long now) {
|
||||
//
|
||||
// parseRaceStatus();
|
||||
//
|
||||
// if (iters > 500) {
|
||||
// stop();
|
||||
// }
|
||||
// iters++;
|
||||
// }
|
||||
// };
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Calculates a boat's VMG.
|
||||
// * @param boat The boat to calculate VMG for.
|
||||
// * @return VMG for the specified boat.
|
||||
// */
|
||||
// private VMG calculateVMG(MockBoat boat) {
|
||||
//
|
||||
//
|
||||
// //Find the VMG inside these bounds.
|
||||
// VMG bestVMG = boat.getPolars().calculateVMG(this.getWindDirection(), this.getWindSpeed(), boat.calculateBearingToNextMarker(), Bearing.fromDegrees(0d), Bearing.fromDegrees(359.99999d));
|
||||
//
|
||||
//
|
||||
// return bestVMG;
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Determines whether or not a given VMG improves the velocity of a boat, if it were currently using currentVMG.
|
||||
// * @param currentVMG The current VMG of the boat.
|
||||
// * @param potentialVMG The new VMG to test.
|
||||
// * @param bearingToDestination The bearing between the boat and its destination.
|
||||
// * @return True if the new VMG is improves velocity, false otherwise.
|
||||
// */
|
||||
// private boolean improvesVelocity(VMG currentVMG, VMG potentialVMG, Bearing bearingToDestination) {
|
||||
//
|
||||
// //Calculates the angle between the boat and its destination.
|
||||
// Angle angleBetweenDestAndHeading = Angle.fromDegrees(currentVMG.getBearing().degrees() - bearingToDestination.degrees());
|
||||
//
|
||||
// //Calculates the angle between the new VMG and the boat's destination.
|
||||
// Angle angleBetweenDestAndNewVMG = Angle.fromDegrees(potentialVMG.getBearing().degrees() - bearingToDestination.degrees());
|
||||
//
|
||||
//
|
||||
// //Calculate the boat's current velocity.
|
||||
// double currentVelocity = Math.cos(angleBetweenDestAndHeading.radians()) * currentVMG.getSpeed();
|
||||
//
|
||||
// //Calculate the potential velocity with the new VMG.
|
||||
// double vmgVelocity = Math.cos(angleBetweenDestAndNewVMG.radians()) * potentialVMG.getSpeed();
|
||||
//
|
||||
// //Return whether or not the new VMG gives better velocity.
|
||||
// return vmgVelocity > currentVelocity;
|
||||
//
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Determines whether or not a given VMG improves the velocity of a boat.
|
||||
// * @param boat The boat to test.
|
||||
// * @param vmg The new VMG to test.
|
||||
// * @return True if the new VMG is improves velocity, false otherwise.
|
||||
// */
|
||||
// private boolean improvesVelocity(MockBoat boat, VMG vmg) {
|
||||
//
|
||||
// //Get the boats "current" VMG.
|
||||
// VMG boatVMG = new VMG(boat.getCurrentSpeed(), boat.getBearing());
|
||||
//
|
||||
// //Check if the new VMG is better than the boat's current VMG.
|
||||
// return this.improvesVelocity(boatVMG, vmg, boat.calculateBearingToNextMarker());
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Calculates the distance a boat has travelled and updates its current position according to this value.
|
||||
// *
|
||||
// * @param boat The boat to be updated.
|
||||
// * @param updatePeriodMilliseconds The time, in milliseconds, since the last update.
|
||||
// * @param totalElapsedMilliseconds The total number of milliseconds that have elapsed since the start of the race.
|
||||
// */
|
||||
// protected void updatePosition(MockBoat boat, long updatePeriodMilliseconds, long totalElapsedMilliseconds) {
|
||||
//
|
||||
// //Checks if the current boat has finished the race or not.
|
||||
// boolean finish = this.isLastLeg(boat.getCurrentLeg());
|
||||
//
|
||||
// if (!finish) {
|
||||
//
|
||||
//
|
||||
// //Calculates the distance travelled, in meters, in the current timeslice.
|
||||
// double distanceTravelledMeters = boat.calculateMetersTravelled(updatePeriodMilliseconds);
|
||||
//
|
||||
// //Scale it.
|
||||
// distanceTravelledMeters = distanceTravelledMeters * this.scaleFactor;
|
||||
//
|
||||
//
|
||||
// //Move the boat forwards that many meters, and advances its time counters by enough milliseconds.
|
||||
// boat.moveForwards(distanceTravelledMeters, updatePeriodMilliseconds * this.scaleFactor);
|
||||
//
|
||||
// long tackPeriod = 15000;
|
||||
// if (boat.getTimeSinceTackChange() > tackPeriod) {
|
||||
// //Calculate the new VMG.
|
||||
// VMG newVMG = this.calculateVMG(boat);
|
||||
//
|
||||
//
|
||||
// //If the new vmg improves velocity, use it.
|
||||
// if (improvesVelocity(boat, newVMG)) {
|
||||
// boat.setVMG(newVMG);
|
||||
//
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// this.updateEstimatedTime(boat);
|
||||
//
|
||||
//
|
||||
// //Check the boats position (update leg and stuff).
|
||||
// this.checkPosition(boat, totalElapsedMilliseconds);
|
||||
//
|
||||
// }
|
||||
//
|
||||
// }
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Checks if a boat has finished any legs, or has pulled out of race (DNF).
|
||||
// * @param boat The boat to check.
|
||||
// * @param timeElapsed The total time, in milliseconds, that has elapsed since the race started.
|
||||
// */
|
||||
// protected void checkPosition(MockBoat boat, long timeElapsed) {
|
||||
//
|
||||
// //The distance, in nautical miles, within which the boat needs to get in order to consider that it has reached the marker.
|
||||
// double epsilonNauticalMiles = 100.0 / Constants.NMToMetersConversion; //100 meters. TODO should be more like 5-10.
|
||||
//
|
||||
// if (boat.calculateDistanceToNextMarker() < epsilonNauticalMiles) {
|
||||
// //Boat has reached its target marker, and has moved on to a new leg.
|
||||
//
|
||||
//
|
||||
//
|
||||
// //Calculate how much the boat overshot the marker by.
|
||||
// double overshootMeters = boat.calculateDistanceToNextMarker();
|
||||
//
|
||||
//
|
||||
// //Move boat on to next leg.
|
||||
// Leg nextLeg = this.legs.get(boat.getCurrentLeg().getLegNumber() + 1);
|
||||
// boat.setCurrentLeg(nextLeg);
|
||||
//
|
||||
// //Add overshoot distance into the distance travelled for the next leg.
|
||||
// boat.setDistanceTravelledInLeg(overshootMeters);
|
||||
//
|
||||
// //Setting a high value for this allows the boat to immediately do a large turn, as it needs to in order to get to the next mark.
|
||||
// boat.setTimeSinceTackChange(999999);
|
||||
//
|
||||
//
|
||||
// //Check if the boat has finished or stopped racing.
|
||||
//
|
||||
// if (this.isLastLeg(boat.getCurrentLeg())) {
|
||||
// //Boat has finished.
|
||||
// boat.setTimeFinished(timeElapsed);
|
||||
// boat.setCurrentSpeed(0);
|
||||
// boat.setStatus(BoatStatusEnum.FINISHED);
|
||||
//
|
||||
// }
|
||||
//
|
||||
// }
|
||||
//
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Updates the boat's estimated time to next mark if positive
|
||||
// * @param boat to estimate time given its velocity
|
||||
// */
|
||||
// private void updateEstimatedTime(MockBoat boat) {
|
||||
//
|
||||
// double velocityToMark = boat.getCurrentSpeed() * cos(boat.getBearing().radians() - boat.calculateBearingToNextMarker().radians()) / Constants.KnotsToMMPerSecond;
|
||||
//
|
||||
// if (velocityToMark > 0) {
|
||||
//
|
||||
// //Calculate milliseconds until boat reaches mark.
|
||||
// long timeFromNow = (long) (1000 * boat.calculateDistanceToNextMarker() / velocityToMark);
|
||||
//
|
||||
// //Calculate time at which it will reach mark.
|
||||
// ZonedDateTime timeAtMark = this.raceClock.getCurrentTime().plus(timeFromNow, ChronoUnit.MILLIS);
|
||||
// boat.setEstimatedTimeAtNextMark(timeAtMark);
|
||||
// }
|
||||
//
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
Loading…
Reference in new issue