- Collision objects specify which boat is colliding
- RaceLogic sets up an observable CollisionCommand when collision bubbles up
- Boats now selectively identify observers of collision
#story[1196]
- Race only has control over speed while Sails command is not in action
- This is governed by a default velocity property on the boat
- Sails command returns control when sails are out and boat is up to speed
- Speed never falls below 0
- Speed never goes above VMG velocity to prevent exploitation
#story[1196]
- Removed prints from tests
- Added Javadocs in necessary places
- Reenabled boat status message to send
- Added boat average angle
- pulled out modulateAngle function
- Commented harder to read loops
- Disabled toggled VMG
#story[1182]
RaceServer does not currently generate new XMLMessages - NYI.
Added a sequence number to RaceDataSource - this is used to indicate that the data source has been modified.
#story[1188]
RaceLogic now calls MockRace.initialiseBoats() after the prestart period has finished.
MockRace create a VisualiserBoat when a source ID is allocated.
MockOutput now sends updated XML messages during the race, instead of only at the start.
#story[1188]
Now uses RaceState as its base class, rather than Race. This aligns it with VisualiserRace. RaceState contains the shared race state between the client and server, and stores most of its data in RaceDataSource etc..., instead of maintaining its own copy.
Moved collider registry member to MockRace.
XMLUtilities:
Added documentation to two important functions, and updated them to use generics instead of Objects.
#story[1188]
Added a dedicatedServer module.
Removed Visualiser module.
Removed mock module.
Removed network module.
Fixed weird exception non-handling that appeared for some reason.
Created FrameRateTracker which can be used to track framerate.
Updated RequestToJoinEnum and JoinAcceptanceEnum to match the agreed connection API.
Added AssignPlayerBoat message, which is used internally on the client to assign the player a source ID once they have connected.
Fixed some race conditions in the MessageRouter.
Updated ConnectionAcceptor.CheckClientConnection to wait slightly longer before removing connection (there was a slight race condition before).
Race no longer has a reference to LatestMessages. LatestMessages no longer has specific messages types in it.
Created RaceState class, which contains the state that is shared between VisualiserRaceState and MockRaceState (currently only used on visualiser).
Split VisualiserRace into VisualiserRaceState and VisualiserRaceService.
Added the VisualiserRace commands (BoatLocatonCommand, RaceStatusCommand, etc...).
Slightly increased the preferred width of race.fxml table columns.
issues #27#37#35
#story[1095]
Added ConnectionToServerCommandFactory, and JoinSuccessfulCommand, RaceParticipantsFullCOmmand, ServerFullCommand.
Added IncomingHeartBeatCommandFactory, and IncomingHeartBeatCommand.
Added ConnectionToServerState, which represents the client's connection state to server.
Renamed VisualiserInput to VisualiserRaceController.
Added ConnectionToServer, which tracks the client's connection to server.
Added ConnectionToServerController, which accepts JoinAcceptance messages, turns them into commands, and passes them to ConnectionToServer.
Added IncomingHeartBeatService, which tracks the heart beat status of the connection.
Added IncomingHeartBeatController, which accepts HeartBeat messages, turns them into commands, and passes them to IncomingHeartBeatService.
Refactored ServerConnection a bit.
#story[1095]
-updated port and starboard boat checks
-added gps method to check if on correct side of a line
-updated pos check method to make boats round marks with the new tech
# Conflicts:
# racevisionGame/src/main/java/mock/app/ConnectionAcceptor.java
# racevisionGame/src/main/java/mock/app/Event.java
# racevisionGame/src/main/java/mock/model/commandFactory/TackGybeCommand.java
# racevisionGame/src/main/java/mock/model/commandFactory/VMGCommand.java
-updated port and starboard boat checks
-added gps method to check if on correct side of a line
-updated pos check method to make boats round marks with the new tech
# Conflicts:
# racevisionGame/src/main/java/mock/app/ConnectionAcceptor.java
# racevisionGame/src/main/java/mock/app/Event.java
# racevisionGame/src/main/java/mock/model/commandFactory/TackGybeCommand.java
# racevisionGame/src/main/java/mock/model/commandFactory/VMGCommand.java
Also got client-server handshake working. Multiple clients can connect and control their own boat.
The client's boat has a larger black triangle drawn around it. Probably needs tidying up.
Added isClientBoat boolean to VisualiserBoat.
WindGenerator is now an interface, implemented by ConstantWindGenerator (useful for testing) and RandomWindGenerator. Added ConstantWindGeneratorTest.
RandomWindGenerator was formerly WindGenerator.
The WindGenerator is passed in to MockRace.
CommandFactory throws a CommandConstructionException if it cannot create a command.
MessageSerialiser and MessageDeserialiser correctly terminate on error.
Readded VisualiserInput's switch statement in the main loop, pending a refactor.
Removed the sleep statement from LobbyController - it was blocking javaFX thread.
Lobby.fxml: moved buttons and text input into grid panes, so they don't break when you resize screen.
Added some test object creation functions in several test classes (MockRaceTest.createMockRace(), BoatXMLReaderTest.createBoatDataSource(), etc...).
#story[1095]
Wind/Tack commands disable autoVMG. VMG command enables it.
Upwind command was turning until boat was at 0 degrees, instead of being aligned with wind direction, but that's fixed.
#story[1096]