- MockRace satisfies refactor requirement for RaceState - VisualiserRace directly implements Runnable to remove method from MockRace #story[1094]main
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package mock.model;
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public class RaceLogic {
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import javafx.animation.AnimationTimer;
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import network.Messages.Enums.BoatStatusEnum;
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import network.Messages.Enums.RaceStatusEnum;
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import network.Messages.LatestMessages;
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public class RaceLogic implements Runnable {
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/**
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* State of current race modified by this object
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*/
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private MockRace race;
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/**
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* High-level interface to AC35 protocol server
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*/
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private RaceServer server;
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/**
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* Initialises race loop with state and server message queue
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* @param race state of race to modify
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* @param messages to send to server
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*/
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public RaceLogic(MockRace race, LatestMessages messages) {
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this.race = race;
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this.server = new RaceServer(race, messages);
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}
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/**
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* Initialise boats and start countdown timer
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*/
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@Override
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public void run() {
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race.initialiseBoats();
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this.countdownTimer.start();
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}
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/**
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* Countdown timer until race starts.
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*/
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protected AnimationTimer countdownTimer = new AnimationTimer() {
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long currentTime = System.currentTimeMillis();
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@Override
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public void handle(long arg0) {
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//Update race time.
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race.updateRaceTime(currentTime);
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//Update the race status based on the current time.
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race.updateRaceStatusEnum();
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//Provide boat's with an estimated time at next mark until the race starts.
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race.setBoatsTimeNextMark(race.getRaceClock().getCurrentTime());
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//Parse the boat locations.
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server.parseBoatLocations();
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//Parse the marks.
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server.parseMarks();
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// Change wind direction
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race.changeWindDirection();
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//Parse the race status.
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server.parseRaceStatus();
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if (race.getRaceStatusEnum() == RaceStatusEnum.STARTED) {
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race.setBoatsStatusToRacing();
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raceTimer.start();
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this.stop();
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}
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//Update the animations timer's time.
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currentTime = System.currentTimeMillis();
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}
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};
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/**
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* Timer that runs for the duration of the race, until all boats finish.
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*/
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private AnimationTimer raceTimer = new AnimationTimer() {
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/**
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* Start time of loop, in milliseconds.
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*/
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long timeRaceStarted = System.currentTimeMillis();
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/**
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* Current time during a loop iteration.
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*/
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long currentTime = System.currentTimeMillis();
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/**
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* The time of the previous frame, in milliseconds.
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*/
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long lastFrameTime = timeRaceStarted;
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@Override
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public void handle(long arg0) {
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//Get the current time.
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currentTime = System.currentTimeMillis();
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//Update race time.
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race.updateRaceTime(currentTime);
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//As long as there is at least one boat racing, we still simulate the race.
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if (race.getNumberOfActiveBoats() != 0) {
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//Get the time period of this frame.
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long framePeriod = currentTime - lastFrameTime;
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//For each boat, we update its position, and generate a BoatLocationMessage.
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for (MockBoat boat : race.getBoats()) {
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//If it is still racing, update its position.
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if (boat.getStatus() == BoatStatusEnum.RACING) {
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race.updatePosition(boat, framePeriod, race.getRaceClock().getDurationMilli());
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}
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}
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} else {
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//Otherwise, the race is over!
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raceFinished.start();
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race.setRaceStatusEnum(RaceStatusEnum.FINISHED);
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this.stop();
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}
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if (race.getNumberOfActiveBoats() != 0) {
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// Change wind direction
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race.changeWindDirection();
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//Parse the boat locations.
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server.parseBoatLocations();
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//Parse the marks.
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server.parseMarks();
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//Parse the race status.
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server.parseRaceStatus();
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//Update the last frame time.
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this.lastFrameTime = currentTime;
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}
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}
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};
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/**
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* Broadcast that the race has finished.
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*/
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protected AnimationTimer raceFinished = new AnimationTimer(){
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int iters = 0;
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@Override
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public void handle(long now) {
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server.parseRaceStatus();
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if (iters > 500) {
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stop();
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}
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iters++;
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}
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};
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}
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