Merge branch 'story63' into CommandFactory

# Conflicts:
#	racevisionGame/src/main/java/mock/model/MockRace.java
#	racevisionGame/src/main/java/mock/model/RaceLogic.java
#	racevisionGame/src/main/java/mock/model/RaceState.java
#	racevisionGame/src/main/java/mock/model/commandFactory/CommandFactory.java
#	racevisionGame/src/main/java/mock/model/commandFactory/VMGCommand.java
#	racevisionGame/src/main/java/visualiser/gameController/ControllerServer.java
main
zwu18 8 years ago
commit 3d417c3a40

@ -3,6 +3,7 @@ package mock.app;
import mock.dataInput.PolarParser;
import mock.model.MockRace;
import mock.model.Polars;
import mock.model.RaceLogic;
import network.Messages.LatestMessages;
import shared.dataInput.*;
import shared.enums.XMLFileType;
@ -91,7 +92,7 @@ public class Event {
RegattaDataSource regattaDataSource = new RegattaXMLReader(this.regattaXML, this.xmlFileType);
//Create and start race.
MockRace newRace = new MockRace(boatDataSource, raceDataSource, regattaDataSource, this.latestMessages, this.boatPolars, Constants.RaceTimeScale);
RaceLogic newRace = new RaceLogic(new MockRace(boatDataSource, raceDataSource, regattaDataSource, this.latestMessages, this.boatPolars, Constants.RaceTimeScale), this.latestMessages);
new Thread(newRace).start();
}

@ -22,6 +22,11 @@ public class MockBoat extends Boat {
*/
private long timeSinceTackChange = 0;
/**
* Stores whether the boat is on autoVMG or not
*/
private boolean autoVMG = true;
/**
@ -191,4 +196,11 @@ public class MockBoat extends Boat {
return distanceTravelledMeters;
}
public boolean isAutoVMG() {
return autoVMG;
}
public void setAutoVMG(boolean autoVMG) {
this.autoVMG = autoVMG;
}
}

@ -1,17 +1,14 @@
package mock.model;
import javafx.animation.AnimationTimer;
import network.Messages.BoatLocation;
import network.Messages.BoatStatus;
import network.Messages.Enums.BoatStatusEnum;
import network.Messages.LatestMessages;
import network.Messages.RaceStatus;
import network.Utils.AC35UnitConverter;
import org.opengis.geometry.primitive.*;
import shared.dataInput.BoatDataSource;
import shared.dataInput.RaceDataSource;
import network.Messages.Enums.RaceStatusEnum;
import shared.dataInput.RegattaDataSource;
import shared.model.*;
import shared.model.Bearing;
import java.time.ZonedDateTime;
import java.time.temporal.ChronoUnit;
@ -27,13 +24,20 @@ import static java.lang.Math.cos;
* Is responsible for simulating the race, and sending messages to a MockOutput instance.
*/
public class MockRace extends Race {
private RaceServer server;
/**
* An observable list of boats in the race.
*/
private List<MockBoat> boats;
/**
* A copy of the boundary list, except "shrunk" inwards by 50m.
*/
private List<GPSCoordinate> shrinkBoundary;
/**
* The scale factor of the race.
* See {@link Constants#RaceTimeScale}.
@ -62,6 +66,8 @@ public class MockRace extends Race {
this.boats = this.generateMockBoats(boatDataSource.getBoats(), raceDataSource.getParticipants(), polars);
this.shrinkBoundary = GPSCoordinate.getShrinkBoundary(this.boundary);
//Set up wind generator. It may be tidier to create this outside the race (with the values sourced from a data file maybe?) and pass it in.
this.windGenerator = new WindGenerator(
Bearing.fromDegrees(225),
@ -73,8 +79,6 @@ public class MockRace extends Race {
//Wind.
this.setWind(windGenerator.generateBaselineWind());
this.server = new RaceServer(this, latestMessages);
}
/**
@ -106,20 +110,11 @@ public class MockRace extends Race {
}
/**
* Runnable for the thread.
*/
public void run() {
initialiseBoats();
this.countdownTimer.start();
}
/**
* Updates the race time to a specified value, in milliseconds since the unix epoch.
* @param currentTime Milliseconds since unix epoch.
*/
private void updateRaceTime(long currentTime) {
public void updateRaceTime(long currentTime) {
this.raceClock.setUTCTime(currentTime);
}
@ -127,7 +122,7 @@ public class MockRace extends Race {
/**
* Updates the race status enumeration based on the current time.
*/
private void updateRaceStatusEnum() {
public void updateRaceStatusEnum() {
//The millisecond duration of the race. Negative means it hasn't started, so we flip sign.
long timeToStart = - this.raceClock.getDurationMilli();
@ -158,7 +153,7 @@ public class MockRace extends Race {
/**
* Sets the status of all boats in the race to RACING.
*/
private void setBoatsStatusToRacing() {
public void setBoatsStatusToRacing() {
for (MockBoat boat : this.boats) {
boat.setStatus(BoatStatusEnum.RACING);
@ -170,7 +165,7 @@ public class MockRace extends Race {
* Sets the estimated time at next mark for each boat to a specified time. This is used during the countdown timer to provide this value to boat before the race starts.
* @param time The time to provide to each boat.
*/
private void setBoatsTimeNextMark(ZonedDateTime time) {
public void setBoatsTimeNextMark(ZonedDateTime time) {
for (MockBoat boat : this.boats) {
boat.setEstimatedTimeAtNextMark(time);
@ -178,143 +173,6 @@ public class MockRace extends Race {
}
/**
* Countdown timer until race starts.
*/
protected AnimationTimer countdownTimer = new AnimationTimer() {
long currentTime = System.currentTimeMillis();
@Override
public void handle(long arg0) {
//Update race time.
updateRaceTime(currentTime);
//Update the race status based on the current time.
updateRaceStatusEnum();
//Provide boat's with an estimated time at next mark until the race starts.
setBoatsTimeNextMark(raceClock.getCurrentTime());
//Parse the boat locations.
server.parseBoatLocations();
//Parse the marks.
server.parseMarks();
// Change wind direction
changeWindDirection();
//Parse the race status.
server.parseRaceStatus();
if (getRaceStatusEnum() == RaceStatusEnum.STARTED) {
setBoatsStatusToRacing();
raceTimer.start();
this.stop();
}
//Update the animations timer's time.
currentTime = System.currentTimeMillis();
}
};
/**
* Timer that runs for the duration of the race, until all boats finish.
*/
private AnimationTimer raceTimer = new AnimationTimer() {
/**
* Start time of loop, in milliseconds.
*/
long timeRaceStarted = System.currentTimeMillis();
/**
* Current time during a loop iteration.
*/
long currentTime = System.currentTimeMillis();
/**
* The time of the previous frame, in milliseconds.
*/
long lastFrameTime = timeRaceStarted;
@Override
public void handle(long arg0) {
//Get the current time.
currentTime = System.currentTimeMillis();
//Update race time.
updateRaceTime(currentTime);
//As long as there is at least one boat racing, we still simulate the race.
if (getNumberOfActiveBoats() != 0) {
//Get the time period of this frame.
long framePeriod = currentTime - lastFrameTime;
//For each boat, we update its position, and generate a BoatLocationMessage.
for (MockBoat boat : boats) {
//If it is still racing, update its position.
if (boat.getStatus() == BoatStatusEnum.RACING) {
updatePosition(boat, framePeriod, raceClock.getDurationMilli());
}
}
} else {
//Otherwise, the race is over!
raceFinished.start();
setRaceStatusEnum(RaceStatusEnum.FINISHED);
this.stop();
}
if (getNumberOfActiveBoats() != 0) {
// Change wind direction
changeWindDirection();
//Parse the boat locations.
server.parseBoatLocations();
//Parse the marks.
server.parseMarks();
//Parse the race status.
server.parseRaceStatus();
//Update the last frame time.
this.lastFrameTime = currentTime;
}
}
};
/**
* Broadcast that the race has finished.
*/
protected AnimationTimer raceFinished = new AnimationTimer(){
int iters = 0;
@Override
public void handle(long now) {
server.parseRaceStatus();
if (iters > 500) {
stop();
}
iters++;
}
};
/**
* Initialise the boats in the race.
* This sets their starting positions and current legs.
@ -353,8 +211,7 @@ public class MockRace extends Race {
boat.setStatus(BoatStatusEnum.PRESTART);
//We set a large time since tack change so that it calculates a new VMG when the simulation starts.
boat.setTimeSinceTackChange(999999);
boat.setTimeSinceTackChange(Long.MAX_VALUE);
}
}
@ -416,7 +273,6 @@ public class MockRace extends Race {
*/
public boolean improvesVelocity(VMG currentVMG, VMG potentialVMG, Bearing bearingToDestination) {
//Calculates the angle between the boat and its destination.
Angle angleBetweenDestAndHeading = Angle.fromDegrees(currentVMG.getBearing().degrees() - bearingToDestination.degrees());
@ -464,8 +320,14 @@ public class MockRace extends Race {
//Checks if the current boat has finished the race or not.
boolean finish = this.isLastLeg(boat.getCurrentLeg());
if (!finish) {
if (!finish && totalElapsedMilliseconds >= updatePeriodMilliseconds) {
if (boat.getCurrentSpeed() == 0) {
newOptimalVMG(boat);
boat.setBearing(boat.calculateBearingToNextMarker());
}
setBoatSpeed(boat);
//Calculates the distance travelled, in meters, in the current timeslice.
double distanceTravelledMeters = boat.calculateMetersTravelled(updatePeriodMilliseconds);
@ -476,30 +338,47 @@ public class MockRace extends Race {
//Move the boat forwards that many meters, and advances its time counters by enough milliseconds.
boat.moveForwards(distanceTravelledMeters);
boat.setTimeSinceTackChange(boat.getTimeSinceTackChange() + updatePeriodMilliseconds);
if (boat.isAutoVMG()) {
newOptimalVMG(boat);
}
long tackPeriod = 1000;
this.updateEstimatedTime(boat);
}
if (boat.getTimeSinceTackChange() > tackPeriod) {
//Calculate the new VMG.
VMG newVMG = boat.getPolars().calculateVMG(
this.getWindDirection(),
this.getWindSpeed(),
boat.calculateBearingToNextMarker(),
Bearing.fromDegrees(0d),
Bearing.fromDegrees(359.99999d));
}
private void newOptimalVMG(MockBoat boat) {
long tackPeriod = 15000;
//If the new vmg improves velocity, use it.
if (improvesVelocity(boat, newVMG)) {
boat.setVMG(newVMG);
if (boat.getTimeSinceTackChange() > tackPeriod) {
//Calculate the new VMG.
VMG newVMG = boat.getPolars().calculateVMG(
this.getWindDirection(),
this.getWindSpeed(),
boat.calculateBearingToNextMarker(),
Bearing.fromDegrees(0d),
Bearing.fromDegrees(359.99999d));
}
}
this.updateEstimatedTime(boat);
//If the new vmg improves velocity, use it.
if (improvesVelocity(boat, newVMG)) {
boat.setVMG(newVMG);
}
}
}
private void setBoatSpeed(MockBoat boat) {
VMG vmg = boat.getPolars().calculateVMG(
this.getWindDirection(),
this.getWindSpeed(),
boat.getBearing(),
boat.getBearing(),
boat.getBearing());
if (vmg.getSpeed() > 0) {
boat.setCurrentSpeed(vmg.getSpeed());
}
}
/**

@ -1,77 +1,196 @@
package mock.model;
import javafx.animation.AnimationTimer;
import mock.model.commandFactory.Command;
import mock.model.commandFactory.CommandFactory;
import mock.model.commandFactory.CompositeCommand;
import network.Messages.Enums.BoatActionEnum;
import network.Messages.Enums.BoatStatusEnum;
import network.Messages.Enums.RaceStatusEnum;
import network.Messages.LatestMessages;
import shared.dataInput.BoatDataSource;
import shared.dataInput.RaceDataSource;
import shared.dataInput.RegattaDataSource;
import shared.model.*;
import visualiser.gameController.ControllerServer;
import java.util.Iterator;
import java.util.List;
public class RaceLogic {
private RaceState raceState;
import java.util.Observable;
import java.util.Observer;
import java.util.Stack;
public class RaceLogic implements Observer, Runnable {
/**
* State of current race modified by this object
*/
private MockRace race;
/**
* The scale factor of the race.
* See {@link Constants#RaceTimeScale}.
* High-level interface to AC35 protocol server
*/
private int scaleFactor;
private RaceServer server;
private CompositeCommand commands;
/**
* Object used to generate changes in wind speed/direction.
* Initialises race loop with state and server message queue
* @param race state of race to modify
* @param messages to send to server
*/
private WindGenerator windGenerator;
public RaceLogic(BoatDataSource boatDataSource, RaceDataSource raceDataSource, RegattaDataSource regattaDataSource, LatestMessages latestMessages, Polars polars, int timeScale) {
this.raceState = new RaceState(boatDataSource, raceDataSource, regattaDataSource, latestMessages, polars);
this.raceState.run();
//Set up wind generator. It may be tidier to create this outside the race (with the values sourced from a data file maybe?) and pass it in.
this.windGenerator = new WindGenerator(
Bearing.fromDegrees(225),
Bearing.fromDegrees(215),
Bearing.fromDegrees(235),
12d,
8d,
16d );
raceState.setWind(windGenerator.generateBaselineWind());
public RaceLogic(MockRace race, LatestMessages messages) {
this.race = race;
this.server = new RaceServer(race, messages);
this.commands = new CompositeCommand();
}
private void changeWindDirection() {
Wind nextWind = windGenerator.generateNextWind(raceState.getWind());
raceState.setWind(nextWind);
/**
* Initialise boats and start countdown timer
*/
@Override
public void run() {
race.initialiseBoats();
this.countdownTimer.start();
}
/**
* Returns the number of boats that are still active in the race.
* They become inactive by either finishing or withdrawing.
* @return The number of boats still active in the race.
* Countdown timer until race starts.
*/
protected int getNumberOfActiveBoats() {
protected AnimationTimer countdownTimer = new AnimationTimer() {
long currentTime = System.currentTimeMillis();
@Override
public void handle(long arg0) {
//Update race time.
race.updateRaceTime(currentTime);
//Update the race status based on the current time.
race.updateRaceStatusEnum();
int numberOfActiveBoats = 0;
//Provide boat's with an estimated time at next mark until the race starts.
race.setBoatsTimeNextMark(race.getRaceClock().getCurrentTime());
for (MockBoat boat : raceState.getBoats()) {
//Parse the boat locations.
server.parseBoatLocations();
//If the boat is currently racing, count it.
if (boat.getStatus() == BoatStatusEnum.RACING) {
numberOfActiveBoats++;
//Parse the marks.
server.parseMarks();
// Change wind direction
race.changeWindDirection();
//Parse the race status.
server.parseRaceStatus();
if (race.getRaceStatusEnum() == RaceStatusEnum.STARTED) {
race.setBoatsStatusToRacing();
raceTimer.start();
this.stop();
}
//Update the animations timer's time.
currentTime = System.currentTimeMillis();
}
};
return numberOfActiveBoats;
}
/**
* Returns a list of boats in the race.
* @return List of boats in the race.
* Timer that runs for the duration of the race, until all boats finish.
*/
public List<MockBoat> getBoats() {
return raceState.getBoats();
}
private AnimationTimer raceTimer = new AnimationTimer() {
/**
* Start time of loop, in milliseconds.
*/
long timeRaceStarted = System.currentTimeMillis();
/**
* Current time during a loop iteration.
*/
long currentTime = System.currentTimeMillis();
/**
* The time of the previous frame, in milliseconds.
*/
long lastFrameTime = timeRaceStarted;
long framePeriod = currentTime - lastFrameTime;
@Override
public void handle(long arg0) {
//Get the current time.
currentTime = System.currentTimeMillis();
//Update race time.
race.updateRaceTime(currentTime);
//As long as there is at least one boat racing, we still simulate the race.
if (race.getNumberOfActiveBoats() != 0) {
//Get the time period of this frame.
framePeriod = currentTime - lastFrameTime;
//For each boat, we update its position, and generate a BoatLocationMessage.
for (MockBoat boat : race.getBoats()) {
//If it is still racing, update its position.
if (boat.getStatus() == BoatStatusEnum.RACING) {
commands.execute();
race.updatePosition(boat, framePeriod, race.getRaceClock().getDurationMilli());
}
}
} else {
//Otherwise, the race is over!
raceFinished.start();
race.setRaceStatusEnum(RaceStatusEnum.FINISHED);
this.stop();
}
if (race.getNumberOfActiveBoats() != 0) {
// Change wind direction
race.changeWindDirection();
//Parse the boat locations.
server.parseBoatLocations();
//Parse the marks.
server.parseMarks();
//Parse the race status.
server.parseRaceStatus();
//Update the last frame time.
this.lastFrameTime = currentTime;
}
}
};
/**
* Broadcast that the race has finished.
*/
protected AnimationTimer raceFinished = new AnimationTimer(){
int iters = 0;
@Override
public void handle(long now) {
server.parseRaceStatus();
if (iters > 500) {
stop();
}
iters++;
}
};
@Override
public void update(Observable o, Object arg) {
ControllerServer server = (ControllerServer)o;
BoatActionEnum action = server.getAction();
MockBoat boat = race.getBoats().get(0);
commands.addCommand(CommandFactory.createCommand(race, boat, action));
}
}

@ -1,158 +0,0 @@
package mock.model;
import network.Messages.Enums.BoatStatusEnum;
import network.Messages.LatestMessages;
import shared.dataInput.BoatDataSource;
import shared.dataInput.RaceDataSource;
import shared.dataInput.RegattaDataSource;
import shared.model.*;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
public class RaceState extends Race {
/**
* An observable list of boats in the race.
*/
private List<MockBoat> boats;
private Wind wind;
public RaceState(BoatDataSource boatDataSource, RaceDataSource raceDataSource, RegattaDataSource regattaDataSource, LatestMessages latestMessages, Polars polars) {
super(boatDataSource, raceDataSource, regattaDataSource, latestMessages);
this.boats = this.generateMockBoats(boatDataSource.getBoats(), raceDataSource.getParticipants(), polars);
}
/**
* Generates a list of MockBoats given a list of Boats, and a list of participating boats.
* @param boats The map of Boats describing boats that are potentially in the race. Maps boat sourceID to boat.
* @param sourceIDs The list of boat sourceIDs describing which specific boats are actually participating.
* @param polars The polars table to be used for boat simulation.
* @return A list of MockBoats that are participating in the race.
*/
private List<MockBoat> generateMockBoats(Map<Integer, Boat> boats, List<Integer> sourceIDs, Polars polars) {
List<MockBoat> mockBoats = new ArrayList<>(sourceIDs.size());
//For each sourceID participating...
for (int sourceID : sourceIDs) {
//Get the boat associated with the sourceID.
Boat boat = boats.get(sourceID);
//Construct a MockBoat using the Boat and Polars.
MockBoat mockBoat = new MockBoat(boat, polars);
mockBoats.add(mockBoat);
}
return mockBoats;
}
/**
* Initialise the boats in the race.
* This sets their starting positions and current legs.
*/
@Override
protected void initialiseBoats() {
//Gets the starting positions of the boats.
List<GPSCoordinate> startingPositions = getSpreadStartingPositions();
//Get iterators for our boat and position lists.
Iterator<MockBoat> boatIt = this.boats.iterator();
Iterator<GPSCoordinate> startPositionIt = startingPositions.iterator();
//Iterate over the pair of lists.
while (boatIt.hasNext() && startPositionIt.hasNext()) {
//Get the next boat and position.
MockBoat boat = boatIt.next();
GPSCoordinate startPosition = startPositionIt.next();
//The boat starts on the first leg of the race.
boat.setCurrentLeg(this.legs.get(0));
//Boats start with 0 knots speed.
boat.setCurrentSpeed(0d);
//Place the boat at its starting position.
boat.setCurrentPosition(startPosition);
//Boats start facing their next marker.
boat.setBearing(boat.calculateBearingToNextMarker());
//Sets the boats status to prestart - it changes to racing when the race starts.
boat.setStatus(BoatStatusEnum.PRESTART);
//We set a large time since tack change so that it calculates a new VMG when the simulation starts.
boat.setTimeSinceTackChange(999999);
}
}
/**
* Creates a list of starting positions for the different boats, so they do not appear cramped at the start line.
*
* @return A list of starting positions.
*/
public List<GPSCoordinate> getSpreadStartingPositions() {
//The first compound marker of the race - the starting gate.
CompoundMark compoundMark = this.legs.get(0).getStartCompoundMark();
//The position of the two markers from the compound marker.
GPSCoordinate mark1Position = compoundMark.getMark1Position();
GPSCoordinate mark2Position = compoundMark.getMark2Position();
//Calculates the azimuth between the two points.
Azimuth azimuth = GPSCoordinate.calculateAzimuth(mark1Position, mark2Position);
//Calculates the distance between the two points.
double distanceMeters = GPSCoordinate.calculateDistanceMeters(mark1Position, mark2Position);
//The number of boats in the race.
int numberOfBoats = this.boats.size();
//Calculates the distance between each boat. We divide by numberOfBoats + 1 to ensure that no boat is placed on one of the starting gate's marks.
double distanceBetweenBoatsMeters = distanceMeters / (numberOfBoats + 1);
//List to store coordinates in.
List<GPSCoordinate> positions = new ArrayList<>();
//We start spacing boats out from mark 1.
GPSCoordinate position = mark1Position;
//For each boat, displace position, and store it.
for (int i = 0; i < numberOfBoats; i++) {
position = GPSCoordinate.calculateNewPosition(position, distanceBetweenBoatsMeters, azimuth);
positions.add(position);
}
return positions;
}
public void run() {
initialiseBoats();
}
public Wind getWind() {
return wind;
}
public List<MockBoat> getBoats() {
return boats;
}
}

@ -0,0 +1,14 @@
package mock.model.commandFactory;
import mock.model.MockBoat;
import mock.model.MockRace;
/**
* Allows RaceLogic to control MockRace state according to the Command pattern
*/
public interface Command {
/**
* Execute command - standard method name in pattern
*/
void execute();
}

@ -2,8 +2,26 @@ package mock.model.commandFactory;
import mock.model.MockBoat;
import mock.model.MockRace;
import network.Messages.Enums.BoatActionEnum;
public interface CommandFactory {
void execute();
/**
* Factory class for Command objects
*/
public class CommandFactory {
/**
* Generates a command on a race and boat corresponding to the protocol action number.
* @param race to receive command
* @param boat to receive command in race
* @param action number to select command
* @return
*/
public static Command createCommand(MockRace race, MockBoat boat, BoatActionEnum action) {
switch(action) {
case AUTO_PILOT: return new VMGCommand(race, boat);
case TACK_GYBE: return new TackGybeCommand(race, boat);
case UPWIND: return new WindCommand(race, boat, true);
case DOWNWIND: return new WindCommand(race, boat, false);
default: return null; // TODO - please please have discussion over what to default to
}
}
}

@ -0,0 +1,23 @@
package mock.model.commandFactory;
import java.util.Stack;
/**
* Wraps multiple commands into a composite to execute queued commands during a frame.
*/
public class CompositeCommand implements Command {
private Stack<Command> commands;
public CompositeCommand() {
this.commands = new Stack<>();
}
public void addCommand(Command command) {
commands.push(command);
}
@Override
public void execute() {
while(!commands.isEmpty()) commands.pop().execute();
}
}

@ -2,13 +2,18 @@ package mock.model.commandFactory;
import mock.model.MockBoat;
import mock.model.MockRace;
import mock.model.VMG;
import shared.model.Bearing;
/**
* Created by David on 2/08/2017.
*/
public class TackGybeCommand implements CommandFactory {
public class TackGybeCommand implements Command {
private MockRace race;
private MockBoat boat;
public TackGybeCommand(MockRace race, MockBoat boat) {
this.race = race;
this.boat = boat;
}
//The refactoring of MockRace will require changes to be made

@ -2,24 +2,28 @@ package mock.model.commandFactory;
import mock.model.MockBoat;
import mock.model.MockRace;
import mock.model.VMG;
import shared.model.Bearing;
/**
* Created by David on 2/08/2017.
*/
public class VMGCommand implements CommandFactory {
public class VMGCommand implements Command {
private MockRace race;
private MockBoat boat;
public VMGCommand(final MockBoat boat){
public VMGCommand(MockRace race, MockBoat boat) {
this.race = race;
this.boat = boat;
}
//The refactoring of MockRace will require changes to be made
@Override
public void execute() {
//MOCKBOAT SHOULD HAVE PARAMETER TO TOGGLE AUTO-VMG ON AND OFF
/*VMG newVMG = boat.getPolars().calculateVMG(
race.getWindDirection(),
race.getWindSpeed(),
boat.calculateBearingToNextMarker(),
Bearing.fromDegrees(0d),
Bearing.fromDegrees(359.99999d));
boat.setVMG(newVMG);*/
}
}

@ -0,0 +1,30 @@
package mock.model.commandFactory;
import mock.model.MockBoat;
import mock.model.MockRace;
import shared.model.Bearing;
/**
* Created by connortaylorbrown on 4/08/17.
*/
public class WindCommand implements Command {
private MockRace race;
private MockBoat boat;
private int direction;
public WindCommand(MockRace race, MockBoat boat, boolean upwind) {
this.race = race;
this.boat = boat;
this.direction = upwind? 1 : -1;
}
@Override
public void execute() {
double wind = race.getWindDirection().degrees();
double heading = boat.getBearing().degrees();
double offset = 3;
if(wind - heading < 0) offset *= -1 * direction;
boat.setBearing(Bearing.fromDegrees(heading + offset));
}
}

@ -19,7 +19,7 @@ import java.util.List;
* This is a base class inherited by {@link mock.model.MockRace} and {@link visualiser.model.VisualiserRace}.
* Has a course, state, wind, boundaries, etc.... Boats are added by inheriting classes (see {@link Boat}, {@link mock.model.MockBoat}, {@link visualiser.model.VisualiserBoat}.
*/
public abstract class Race implements Runnable {
public abstract class Race {
/**

@ -1,5 +1,7 @@
package visualiser.gameController;
import mock.model.commandFactory.Command;
import mock.model.commandFactory.CommandFactory;
import network.BinaryMessageDecoder;
import network.MessageDecoders.BoatActionDecoder;
import network.Messages.Enums.BoatActionEnum;
@ -9,12 +11,12 @@ import visualiser.gameController.Keys.KeyFactory;
import java.io.DataInputStream;
import java.io.IOException;
import java.net.Socket;
import java.util.Queue;
import java.util.Observable;
/**
* Service for dispatching key press data to race from client
*/
public class ControllerServer implements Runnable {
public class ControllerServer extends Observable implements Runnable {
/**
* Socket to client
*/
@ -23,9 +25,10 @@ public class ControllerServer implements Runnable {
* Wrapper for input from client
*/
private DataInputStream inputStream;
// Last boat action received
private Queue<BoatActionEnum> boatActions;
/**
* Last received boat action
*/
private BoatActionEnum action;
/**
* Initialise server-side controller with live client socket
@ -40,6 +43,10 @@ public class ControllerServer implements Runnable {
}
}
public BoatActionEnum getAction() {
return action;
}
/**
* Wait for controller key input from client and loop.
*/
@ -52,16 +59,14 @@ public class ControllerServer implements Runnable {
inputStream.read(message);
BinaryMessageDecoder encodedMessage = new BinaryMessageDecoder(message);
BoatActionDecoder boatActionDecoder = new BoatActionDecoder(encodedMessage.getMessageBody());
BoatActionEnum decodedMessage = boatActionDecoder.getBoatAction();
boatActions.add(decodedMessage);
action = boatActionDecoder.getBoatAction();
this.notifyObservers();
this.setChanged();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
public BoatActionEnum getNextBoatAction() {
return boatActions.remove();
}
}

@ -27,8 +27,8 @@ public class KeyFactory {
keyState.put("SPACE", new VMGKey("VMG"));
keyState.put("SHIFT", new SailsToggleKey("Toggle Sails"));
keyState.put("ENTER", new TackGybeKey("Tack/Gybe"));
keyState.put("PAGE_UP", new UpWindKey("Upwind"));
keyState.put("PAGE_DOWN", new DownWindKey("Downwind"));
keyState.put("UP", new UpWindKey("Upwind"));
keyState.put("DOWN", new DownWindKey("Downwind"));
}
/**

@ -27,7 +27,7 @@ import java.util.Map;
* Has a course, boats, boundaries, etc...
* Observes LatestMessages and updates its state based on new messages.
*/
public class VisualiserRace extends Race {
public class VisualiserRace extends Race implements Runnable {
/**

@ -0,0 +1,31 @@
package mock.model.commandFactory;
import mock.model.MockRace;
import network.Messages.Enums.BoatActionEnum;
import org.junit.Before;
import org.junit.Test;
import shared.model.Boat;
import shared.model.Race;
import visualiser.model.VisualiserRace;
import static org.testng.Assert.*;
/**
* Created by connortaylorbrown on 4/08/17.
*/
public class WindCommandTest {
private Race race;
private Boat boat;
private Command upwind;
private Command downwind;
@Before
public void setUp() {
boat = new Boat(0, "Bob", "NZ");
}
@Test
public void upwindCommandDecreasesAngle() {
}
}
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