Added in a new basis for boats to round marks, gave mockboats a status to say how far through a rounding they are and made a method in GPScoordinate public so it can be used to calculate intersections.

This branch will not run the game any more as boats can't move on to the next leg until they can be controlled by the user.

#story[1087]
main
hba56 8 years ago
parent b7af4e19cf
commit f212414bd9

@ -22,6 +22,14 @@ public class MockBoat extends Boat {
*/
private long timeSinceTackChange = 0;
/**
* This stores the boats current status of rounding a mark
* 0: not started rounding
* 1: passed only first check
* 2: passed first and second check
*/
private Integer roundingStatus;
/**
@ -245,4 +253,15 @@ public class MockBoat extends Boat {
}
}
public Integer getRoundingStatus() {
return Integer.valueOf(roundingStatus);
}
public void increaseRoundingStatus() {
this.roundingStatus++;
}
public void resetRoundingStatus() {
this.roundingStatus = 0;
}
}

@ -771,39 +771,60 @@ public class MockRace extends Race {
}
/**
* Checks if a boat has finished any legs, or has pulled out of race (DNF).
* @param boat The boat to check.
* @param timeElapsed The total time, in milliseconds, that has elapsed since the race started.
*/
protected void checkPosition(MockBoat boat, long timeElapsed) {
protected void checkPosition(MockBoat boat, long timeElapsed) {//TODO cater for gates and rounding that aren't port side
//The distance, in nautical miles, within which the boat needs to get in order to consider that it has reached the marker.
double epsilonNauticalMiles = 100.0 / Constants.NMToMetersConversion; //100 meters. TODO should be more like 5-10.
double epsilonNauticalMiles = 250.0 / Constants.NMToMetersConversion; //250 meters.
if (boat.calculateDistanceToNextMarker() < epsilonNauticalMiles) {
//Boat has reached its target marker, and has moved on to a new leg.
//Boat is within an acceptable distance from the mark.
GPSCoordinate startDirectionLinePoint = boat.getCurrentLeg().getStartCompoundMark().getMark1Position();
//todo will need to change this for gates, so that the end point is the side of the gate needed to be rounded
GPSCoordinate endDirectionLinePoint = boat.getCurrentLeg().getEndCompoundMark().getMark1Position();
//Calculate how much the boat overshot the marker by.
double overshootMeters = boat.calculateDistanceToNextMarker();
Bearing bearingOfDirectionLine = GPSCoordinate.calculateBearing(startDirectionLinePoint, endDirectionLinePoint);
//use the direction line to create three invisible points that act as crossover lines a boat must cross
//to round a mark
GPSCoordinate roundCheck1 = GPSCoordinate.calculateNewPosition(startDirectionLinePoint,
epsilonNauticalMiles, Azimuth.fromDegrees(bearingOfDirectionLine.degrees() + 90));//adding 90 so the check line is parallel
//Move boat on to next leg.
Leg nextLeg = this.legs.get(boat.getCurrentLeg().getLegNumber() + 1);
boat.setCurrentLeg(nextLeg);
GPSCoordinate roundCheck2 = GPSCoordinate.calculateNewPosition(startDirectionLinePoint,
epsilonNauticalMiles, Azimuth.fromDegrees(bearingOfDirectionLine.degrees()));
//Add overshoot distance into the distance travelled for the next leg.
boat.setDistanceTravelledInLeg(overshootMeters);
//Setting a high value for this allows the boat to immediately do a large turn, as it needs to in order to get to the next mark.
boat.setTimeSinceTackChange(999999);
//boats must pass all checks in order to round a mark
switch (boat.getRoundingStatus()){
case 0://hasn't started rounding
if (boat.isPortSide(boat.getCurrentLeg().getEndCompoundMark().getMark1()) &&
GPSCoordinate.intersects(boat.getCurrentLeg().getEndCompoundMark().getMark1().getPosition(),
roundCheck1, boat.getCurrentPosition())){
boat.increaseRoundingStatus();
}
break;
case 1://has been parallel to the mark
if (boat.isPortSide(boat.getCurrentLeg().getEndCompoundMark().getMark1()) &&
GPSCoordinate.intersects(boat.getCurrentLeg().getEndCompoundMark().getMark1().getPosition(),
roundCheck2, boat.getCurrentPosition())){
boat.increaseRoundingStatus();
}
break;
case 2://has traveled 180 degrees around the mark
//Move boat on to next leg.
boat.resetRoundingStatus();
Leg nextLeg = this.legs.get(boat.getCurrentLeg().getLegNumber() + 1);
boat.setCurrentLeg(nextLeg);
break;
}
//Check if the boat has finished or stopped racing.
if (this.isLastLeg(boat.getCurrentLeg())) {
//Boat has finished.
boat.setTimeFinished(timeElapsed);
@ -824,6 +845,60 @@ public class MockRace extends Race {
}
//old method fo checking if boats passed a mark
//
// /**
// * Checks if a boat has finished any legs, or has pulled out of race (DNF).
// * @param boat The boat to check.
// * @param timeElapsed The total time, in milliseconds, that has elapsed since the race started.
// */
// protected void checkPosition(MockBoat boat, long timeElapsed) {
//
// //The distance, in nautical miles, within which the boat needs to get in order to consider that it has reached the marker.
// double epsilonNauticalMiles = 100.0 / Constants.NMToMetersConversion; //100 meters. TODO should be more like 5-10.
//
// if (boat.calculateDistanceToNextMarker() < epsilonNauticalMiles) {
// //Boat has reached its target marker, and has moved on to a new leg.
//
//
//
// //Calculate how much the boat overshot the marker by.
// double overshootMeters = boat.calculateDistanceToNextMarker();
//
//
// //Move boat on to next leg.
// Leg nextLeg = this.legs.get(boat.getCurrentLeg().getLegNumber() + 1);
// boat.setCurrentLeg(nextLeg);
//
// //Add overshoot distance into the distance travelled for the next leg.
// boat.setDistanceTravelledInLeg(overshootMeters);
//
// //Setting a high value for this allows the boat to immediately do a large turn, as it needs to in order to get to the next mark.
// boat.setTimeSinceTackChange(999999);
//
//
// //Check if the boat has finished or stopped racing.
//
// if (this.isLastLeg(boat.getCurrentLeg())) {
// //Boat has finished.
// boat.setTimeFinished(timeElapsed);
// boat.setCurrentSpeed(0);
// boat.setStatus(BoatStatusEnum.FINISHED);
//
// } else if (doNotFinish()) {
// //Boat has pulled out of race.
// boat.setTimeFinished(timeElapsed);
// boat.setCurrentLeg(new Leg("DNF", -1));
// boat.setCurrentSpeed(0);
// boat.setStatus(BoatStatusEnum.DNF);
//
// }
//
// }
//
// }
/**

@ -142,7 +142,7 @@ public class GPSCoordinate {
* @param coordinate The coordinate to test.
* @return true if a line from the point intersects the two boundary points
*/
private static boolean intersects(GPSCoordinate boundaryA, GPSCoordinate boundaryB, GPSCoordinate coordinate) {
public static boolean intersects(GPSCoordinate boundaryA, GPSCoordinate boundaryB, GPSCoordinate coordinate) {
double boundaryALat = boundaryA.getLatitude();
double boundaryALon = boundaryA.getLongitude();
double boundaryBLat = boundaryB.getLatitude();

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