# Conflicts: # racevisionGame/src/main/java/mock/model/MockRace.java # racevisionGame/src/main/java/shared/model/Race.java # racevisionGame/src/main/java/visualiser/model/VisualiserRace.javamain
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package mock.model;
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import shared.model.Bearing;
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import shared.model.Wind;
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import java.util.Random;
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/**
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* This class generates Wind objects for use in a MockRace.
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* Bounds on bearing and speed can be specified.
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* Wind can be completely random, or random incremental change.
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*/
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public class WindGenerator {
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/**
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* The bearing the wind direction starts at.
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*/
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private Bearing windBaselineBearing;
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/**
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* The lower bearing angle that the wind may have.
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*/
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private Bearing windBearingLowerBound;
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/**
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* The upper bearing angle that the wind may have.
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*/
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private Bearing windBearingUpperBound;
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/**
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* The speed the wind starts at, in knots.
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*/
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private double windBaselineSpeed;
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/**
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* The lower speed that the wind may have, in knots.
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*/
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private double windSpeedLowerBound;
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/**
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* The upper speed that the wind may have, in knots.
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*/
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private double windSpeedUpperBound;
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/**
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* Creates a wind generator, with a baseline, lower bound, and upper bound, for the wind speed and direction.
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* @param windBaselineBearing Baseline wind direction.
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* @param windBearingLowerBound Lower bound for wind direction.
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* @param windBearingUpperBound Upper bound for wind direction.
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* @param windBaselineSpeed Baseline wind speed, in knots.
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* @param windSpeedLowerBound Lower bound for wind speed, in knots.
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* @param windSpeedUpperBound Upper bound for wind speed, in knots.
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*/
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public WindGenerator(Bearing windBaselineBearing, Bearing windBearingLowerBound, Bearing windBearingUpperBound, double windBaselineSpeed, double windSpeedLowerBound, double windSpeedUpperBound) {
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this.windBaselineBearing = windBaselineBearing;
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this.windBearingLowerBound = windBearingLowerBound;
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this.windBearingUpperBound = windBearingUpperBound;
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this.windBaselineSpeed = windBaselineSpeed;
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this.windSpeedLowerBound = windSpeedLowerBound;
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this.windSpeedUpperBound = windSpeedUpperBound;
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}
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/**
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* Generates a wind object using the baseline wind speed and bearing.
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* @return Baseline wind object.
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*/
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public Wind generateBaselineWind() {
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return new Wind(windBaselineBearing, windBaselineSpeed);
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}
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/**
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* Generates a random Wind object, that is within the provided bounds.
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* @return Generated wind object.
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*/
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public Wind generateRandomWind() {
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double windSpeed = generateRandomWindSpeed();
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Bearing windBearing = generateRandomWindBearing();
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return new Wind(windBearing, windSpeed);
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}
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/**
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* Generates a random wind speed within the specified bounds. In knots.
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* @return Wind speed, in knots.
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*/
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private double generateRandomWindSpeed() {
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double randomSpeedKnots = generateRandomValueInBounds(windSpeedLowerBound, windSpeedUpperBound);
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return randomSpeedKnots;
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}
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/**
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* Generates a random wind bearing within the specified bounds.
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* @return Wind bearing.
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*/
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private Bearing generateRandomWindBearing() {
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double randomBearingDegrees = generateRandomValueInBounds(windBearingLowerBound.degrees(), windBearingUpperBound.degrees());
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return Bearing.fromDegrees(randomBearingDegrees);
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}
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/**
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* Generates a random value within a specified interval.
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* @param lowerBound The lower bound of the interval.
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* @param upperBound The upper bound of the interval.
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* @return A random value within the interval.
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*/
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private static double generateRandomValueInBounds(double lowerBound, double upperBound) {
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float proportion = new Random().nextFloat();
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double delta = upperBound - lowerBound;
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double amount = delta * proportion;
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double finalAmount = amount + lowerBound;
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return finalAmount;
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}
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/**
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* Generates a new value within an interval, given a start value, chance to change, and change amount.
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* @param lowerBound Lower bound of interval.
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* @param upperBound Upper bound of interval.
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* @param currentValue The current value to change.
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* @param changeAmount The amount to change by.
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* @param chanceToChange The change to actually change the value.
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* @return The new value.
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*/
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private static double generateNextValueInBounds(double lowerBound, double upperBound, double currentValue, double changeAmount, double chanceToChange) {
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float chance = new Random().nextFloat();
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if (chance <= chanceToChange) {
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currentValue += changeAmount;
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} else if (chance <= (2 * chanceToChange)) {
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currentValue -= changeAmount;
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}
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currentValue = clamp(lowerBound, upperBound, currentValue);
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return currentValue;
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}
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/**
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* Generates the next Wind object, that is within the provided bounds. This randomly increases or decreases the wind's speed and bearing.
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* @param currentWind The current wind to change. This is not modified.
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* @return Generated wind object.
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*/
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public Wind generateNextWind(Wind currentWind) {
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double windSpeed = generateNextWindSpeed(currentWind.getWindSpeed());
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Bearing windBearing = generateNextWindBearing(currentWind.getWindDirection());
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return new Wind(windBearing, windSpeed);
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}
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/**
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* Generates the next wind speed to use.
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* @param windSpeed Current wind speed, in knots.
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* @return Next wind speed, in knots.
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*/
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private double generateNextWindSpeed(double windSpeed) {
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double chanceToChange = 0.2;
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double changeAmount = 0.1;
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double nextWindSpeed = generateNextValueInBounds(
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windSpeedLowerBound,
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windSpeedUpperBound,
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windSpeed,
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changeAmount,
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chanceToChange);
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return nextWindSpeed;
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}
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/**
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* Generates the next wind speed to use.
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* @param windBearing Current wind bearing.
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* @return Next wind speed.
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*/
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private Bearing generateNextWindBearing(Bearing windBearing) {
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double chanceToChange = 0.2;
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double changeAmount = 0.5;
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double nextWindBearingDegrees = generateNextValueInBounds(
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windBearingLowerBound.degrees(),
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windBearingUpperBound.degrees(),
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windBearing.degrees(),
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changeAmount,
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chanceToChange);
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return Bearing.fromDegrees(nextWindBearingDegrees);
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}
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/**
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* Clamps a value to be within an interval.
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* @param lower Lower bound of the interval.
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* @param upper Upper bound of the interval.
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* @param value Value to clamp.
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* @return The clamped value.
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*/
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private static double clamp(double lower, double upper, double value) {
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if (value > upper) {
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value = upper;
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} else if (value < lower) {
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value = lower;
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}
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return value;
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}
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}
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@ -0,0 +1,51 @@
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package shared.model;
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/**
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* This class encapsulates the wind during a race.
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* It has speed and a bearing.
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* This is intended to be immutable.
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*/
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public class Wind {
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/**
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* The current wind direction bearing.
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*/
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private Bearing windDirection;
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/**
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* Wind speed (knots).
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* Convert this to millimeters per second before passing to RaceStatus.
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*/
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private double windSpeed;
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/**
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* Constructs a new wind object, with a given direction and speed, in knots.
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* @param windDirection The direction of the wind.
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* @param windSpeed The speed of the wind, in knots.
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*/
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public Wind(Bearing windDirection, double windSpeed) {
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this.windDirection = windDirection;
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this.windSpeed = windSpeed;
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}
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/**
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* Returns the race wind's bearing.
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* @return The race wind's bearing.
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*/
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public Bearing getWindDirection() {
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return windDirection;
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}
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/**
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* Returns the race wind's speed, in knots.
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* @return The race wind's speed, in knots.
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*/
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public double getWindSpeed() {
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return windSpeed;
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}
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}
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