63. [C, M] I'd like to be able to make small adjustments to the heading of my boat, as Gemma, either upwind or downwind.
Note: each keypress should change the boat's heading by a small amount (3 degrees?) Pressing the 'upwind' key will turn the boat's head towards the wind by that small amount, while the 'downwind' key will do the opposite. Continuing to press the downwind key when the boat is already heading straight downwind, or upwind when heading directly upwind, achieves nothing.
Acceptance criteria:
- The player boat turns towards wind a small amount for each press of the 'upwind' key.
- The player boat turns away from the wind by a small amount for each press of the 'downwind' key.
- If the boat heading is directly into wind after a series of 'upwind' keypresses, the heading will continue to change in the same direction for one more keypress.
- Substitute 'downwind' for 'upwind' for the downwind case.
See merge request !21
Wind/Tack commands disable autoVMG. VMG command enables it.
Upwind command was turning until boat was at 0 degrees, instead of being aligned with wind direction, but that's fixed.
#story[1096]
Story48 & issue 26
This is the merge request for story 48 (http://agilefant.cosc.canterbury.ac.nz:8080/agilefant302/editProject.action?projectId=61#fi.hut.soberit.agilefant.model.Story_1093) ( #29 ) and issue #26.
A.C:
- Wind speed and direction must follow that provided by the Race Status message or messages.
- Arrow aligned with the current wind direction shown on the live race view.
- Arrow orientation adjusts within 1s when changes in the wind direction are received.
- Arrow length is proportional to wind speed.
- Wind speed in m/s (or as defined in story 17) should be easily estimated from the wind arrow.
The wind speed (TWS) should be shown as both a number and in the length of the wind arrow. The arrow length should be always long enough for TWA (wind direction) to be clear; the length should never drop below some minimum value.
This includes issue #26 as story 48 was slightly dependent on that.
Both #29 and issue #26 should be closed once this has been merged.
See merge request !20
- Dispatch commands with CompositeCommand
- Single WindCommand handles upwind and downwind logic
- Changed key bindings as Mac lacks PgUp PgDn
- ControllerServer is observable, RaceLogic updates CompositeCommand as observer
nightMode.css loads this instead of the regular dark arrow.
ResizableRaceCanvas doesn't cache the race boundary background, as it was unneccessary and stopped the canvas from being transparent.
#story[1093]
Removed arrow control stuff from ResizableRaceCanvas.
Added a wind speed label to arrow.fxml. Also created an outer GridPane to lay things out.
#story[1093]