Merge remote-tracking branch 'remotes/origin/master' into css

main
Jessica Syder 9 years ago
commit 402df18b71

@ -4,6 +4,7 @@ import network.Messages.Enums.XMLMessageType;
import network.Messages.LatestMessages;
import network.Messages.XMLMessage;
import org.mockito.Mock;
import visualiser.gameController.ControllerServer;
import java.io.DataOutputStream;
import java.io.IOException;
@ -75,7 +76,9 @@ public class ConnectionAcceptor implements Runnable {
Socket mockSocket = serverSocket.accept();
DataOutputStream outToVisualiser = new DataOutputStream(mockSocket.getOutputStream());
MockOutput mockOutput = new MockOutput(latestMessages, outToVisualiser);
ControllerServer controllerServer = new ControllerServer(mockSocket);
new Thread(mockOutput).start();
new Thread(controllerServer).start();
mockOutputList.add(mockOutput);
System.out.println(String.format("%d number of Visualisers Connected.", mockOutputList.size()));
} catch (IOException e) {

@ -43,7 +43,7 @@ public class Event {
private Event() {
try {
this.raceXML = getRaceXMLAtCurrentTime(XMLReader.readXMLFileToString("mock/mockXML/raceTest.xml", StandardCharsets.UTF_8));
this.boatXML = XMLReader.readXMLFileToString("mock/mockXML/boatTest.xml", StandardCharsets.UTF_8);
this.boatXML = XMLReader.readXMLFileToString("mock/mockXML/boatsSinglePlayer.xml", StandardCharsets.UTF_8);
this.regattaXML = XMLReader.readXMLFileToString("mock/mockXML/regattaTest.xml", StandardCharsets.UTF_8);
this.xmlFileType = XMLFileType.Contents;
@ -94,7 +94,6 @@ public class Event {
MockRace newRace = new MockRace(boatDataSource, raceDataSource, regattaDataSource, this.latestMessages, this.boatPolars, Constants.RaceTimeScale);
new Thread(newRace).start();
}
/**

@ -193,6 +193,10 @@ public class BinaryMessageDecoder {
AverageWindDecoder awDecoder = new AverageWindDecoder(messageBody);
return awDecoder.getAverageWind();
case BOATACTION:
BoatActionDecoder baDecoder = new BoatActionDecoder(messageBody);
return new BoatAction(baDecoder.getBoatAction());
default:
//System.out.println("Broken Message!");
//throw new InvalidMessageException("Broken message! Did not recognise message type: " + headerMessageType + ".");

@ -94,6 +94,15 @@ public class BinaryMessageEncoder {
this.fullMessage = tempFullMessageByteBuffer.array();
}
/**
* Construct a binary message from message type and message body.
* @param headerMessageType of message
* @param messageBody of message
*/
public BinaryMessageEncoder(MessageType headerMessageType, byte[] messageBody) {
this(headerMessageType, System.currentTimeMillis(), 69, (short)messageBody.length, messageBody);
}
/**
* Returns the full encoded message. This includes the header, body, and CRC.
* @return Full encoded message.

@ -0,0 +1,20 @@
package network.MessageDecoders;
import network.Messages.Enums.BoatActionEnum;
import java.util.Arrays;
public class BoatActionDecoder {
byte byteBoatAction;
BoatActionEnum boatAction;
public BoatActionDecoder(byte[] encodedBoatAction) {
byteBoatAction = encodedBoatAction[0];
boatAction = BoatActionEnum.fromByte(byteBoatAction);
}
public BoatActionEnum getBoatAction() {
return boatAction;
}
}

@ -339,4 +339,11 @@ public class RaceVisionByteEncoder {
return result.array();
}
public static byte[] boatActionMessage(BoatAction boatAction){
ByteBuffer boatActionMessage = ByteBuffer.allocate(1);
boatActionMessage.put(intToBytes(boatAction.getBoatAction(), 1));
byte [] result = boatActionMessage.array();
return result;
}
}

@ -0,0 +1,22 @@
package network.Messages;
import network.Messages.Enums.BoatActionEnum;
import network.Messages.Enums.MessageType;
/**
* Created by David on 10/07/2017.
*/
public class BoatAction extends AC35Data {
private byte boatAction;
public BoatAction(BoatActionEnum boatAction){
super(MessageType.BOATACTION);
this.boatAction = boatAction.getValue();
}
public byte getBoatAction() {
return boatAction;
}
}

@ -0,0 +1,71 @@
package network.Messages.Enums;
import java.util.HashMap;
import java.util.Map;
/**
* Boat actions
*/
public enum BoatActionEnum {
NOT_A_STATUS(-1),
AUTO_PILOT(1),
SAILS_IN(2),
SAILS_OUT(3),
TACK_GYBE(4),
UPWIND(5),
DOWNWIND(6);
private byte value;
/**
* Ctor. Creates a BoatActionEnum from a given primitive integer value, cast to a byte.
* @param value Integer, which is cast to byte, to construct from.
*/
private BoatActionEnum(int value) {
this.value = (byte) value;
}
/**
* Returns the primitive value of the enum.
* @return Primitive value of the enum.
*/
public byte getValue() {
return value;
}
/**
* Stores a mapping between Byte values and BoatActionEnum values.
*/
private static final Map<Byte, BoatActionEnum> byteToStatusMap = new HashMap<>();
/*
Static initialization block. Initializes the byteToStatusMap.
*/
static {
for (BoatActionEnum type : BoatActionEnum.values()) {
BoatActionEnum.byteToStatusMap.put(type.value, type);
}
}
/**
* Returns the enumeration value which corresponds to a given byte value.
* @param boatActionEnum Byte value to convert to a BoatActionEnum value.
* @return The BoatActionEnum value which corresponds to the given byte value.
*/
public static BoatActionEnum fromByte(byte boatActionEnum) {
//Gets the corresponding MessageType from the map.
BoatActionEnum type = BoatActionEnum.byteToStatusMap.get(boatActionEnum);
if (type == null) {
//If the byte value wasn't found, return the NOT_A_STATUS boatActionEnum.
return BoatActionEnum.NOT_A_STATUS;
} else {
//Otherwise, return the boatActionEnum.
return type;
}
}
}

@ -19,6 +19,7 @@ public enum MessageType {
MARKROUNDING(38),
COURSEWIND(44),
AVGWIND(47),
BOATACTION(100),
NOTAMESSAGE(0);
///Primitive value of the enum.

@ -81,6 +81,13 @@ public class ConnectionController extends Controller {
private ObservableList<RaceConnection> connections;
/**
* Represents whether the client is currently hosting a game already - this is to ensure they don't launch multiple servers.
*/
private boolean currentlyHostingGame = false;
@Override
public void initialize(URL location, ResourceBundle resources) {
// TODO - replace with config file
@ -91,7 +98,7 @@ public class ConnectionController extends Controller {
statusColumn.setCellValueFactory(cellData -> cellData.getValue().statusProperty());
connectionTable.getSelectionModel().selectedItemProperty().addListener((obs, prev, curr) -> {
if (curr != null && ((RaceConnection)curr).check()) connectButton.setDisable(false);
if (curr != null && curr.check()) connectButton.setDisable(false);
else connectButton.setDisable(true);
});
connectButton.setDisable(true);
@ -142,12 +149,17 @@ public class ConnectionController extends Controller {
*/
public void addLocal() {
try {
Event game = Event.getEvent();
urlField.textProperty().set(game.getAddress());
portField.textProperty().set(Integer.toString(game.getPort()));
//We don't want to host more than one game.
if (!currentlyHostingGame) {
Event game = Event.getEvent();
urlField.textProperty().set(game.getAddress());
portField.textProperty().set(Integer.toString(game.getPort()));
game.start();
addConnection();
game.start();
addConnection();
currentlyHostingGame = true;
}
} catch (InvalidRaceDataException e) {
e.printStackTrace();
} catch (XMLReaderException e) {

@ -4,6 +4,7 @@ import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.layout.AnchorPane;
import visualiser.app.VisualiserInput;
import visualiser.gameController.ControllerClient;
import visualiser.model.VisualiserBoat;
import visualiser.model.VisualiserRace;
@ -38,8 +39,8 @@ public class MainController extends Controller {
* @param visualiserInput The object used to read packets from the race server.
* @param visualiserRace The object modelling the race.
*/
public void beginRace(VisualiserInput visualiserInput, VisualiserRace visualiserRace) {
raceController.startRace(visualiserInput, visualiserRace);
public void beginRace(VisualiserInput visualiserInput, VisualiserRace visualiserRace, ControllerClient controllerClient) {
raceController.startRace(visualiserInput, visualiserRace, controllerClient);
}
/**

@ -19,11 +19,13 @@ import javafx.util.Callback;
import network.Messages.Enums.RaceStatusEnum;
import shared.model.Leg;
import visualiser.app.VisualiserInput;
import visualiser.gameController.ControllerClient;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
import visualiser.model.*;
import java.awt.*;
import java.io.IOException;
import java.net.URL;
import java.text.DecimalFormat;
import java.util.ResourceBundle;
@ -58,6 +60,11 @@ public class RaceController extends Controller {
*/
private Sparkline sparkline;
/**
* Service for sending keystrokes to server
*/
private ControllerClient controllerClient;
@FXML private GridPane canvasBase;
@FXML private Pane arrow;
@ -85,12 +92,20 @@ public class RaceController extends Controller {
@Override
public void initialize(URL location, ResourceBundle resources) {
KeyFactory keyFactory = KeyFactory.getFactory();
// Initialise keyboard handler
race.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
String codeString = event.getCode().toString();
ControlKey controlKey = KeyFactory.getKey(codeString);
ControlKey controlKey = keyFactory.getKey(codeString);
if(controlKey != null) {
System.out.println(controlKey.toString() + " is Pressed.");
try {
controllerClient.sendKey(controlKey);
controlKey.onAction(); // Change key state if applicable
event.consume();
} catch (IOException e) {
e.printStackTrace();
}
}
});
}
@ -324,10 +339,11 @@ public class RaceController extends Controller {
* @param visualiserInput Object used to read packets from server.
* @param visualiserRace Object modelling the race.
*/
public void startRace(VisualiserInput visualiserInput, VisualiserRace visualiserRace) {
public void startRace(VisualiserInput visualiserInput, VisualiserRace visualiserRace, ControllerClient controllerClient) {
this.visualiserInput = visualiserInput;
this.visualiserRace = visualiserRace;
this.controllerClient = controllerClient;
initialiseRace();

@ -19,6 +19,7 @@ import shared.exceptions.InvalidRaceDataException;
import shared.exceptions.InvalidRegattaDataException;
import shared.exceptions.XMLReaderException;
import visualiser.app.VisualiserInput;
import visualiser.gameController.ControllerClient;
import visualiser.model.VisualiserBoat;
import visualiser.model.VisualiserRace;
@ -76,6 +77,8 @@ public class StartController extends Controller implements Observer {
*/
private VisualiserRace visualiserRace;
private ControllerClient controllerClient;
/**
* An array of colors used to assign colors to each boat - passed in to the VisualiserRace constructor.
*/
@ -258,7 +261,7 @@ public class StartController extends Controller implements Observer {
startWrapper.setVisible(false);
start.setVisible(false);
parent.beginRace(visualiserInput, visualiserRace);
parent.beginRace(visualiserInput, visualiserRace, controllerClient);
}
}
}.start();
@ -308,6 +311,8 @@ public class StartController extends Controller implements Observer {
try {
//Begin reading packets from the socket/server.
this.visualiserInput = new VisualiserInput(socket);
//Send controller input to server
this.controllerClient = new ControllerClient(socket);
//Store a reference to latestMessages so that we can observe it.
LatestMessages latestMessages = this.visualiserInput.getLatestMessages();
latestMessages.addObserver(this);

@ -0,0 +1,68 @@
package visualiser.gameController;
import network.BinaryMessageEncoder;
import network.MessageEncoders.RaceVisionByteEncoder;
import network.Messages.BoatAction;
import network.Messages.Enums.BoatActionEnum;
import network.Messages.Enums.MessageType;
import visualiser.gameController.Keys.ControlKey;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.net.SocketException;
import java.nio.ByteBuffer;
/**
* Basic service for sending key presses to game server
*/
public class ControllerClient {
/**
* Socket to server
*/
Socket socket;
/**
* Output stream wrapper for socket to server
*/
DataOutputStream outputStream;
/**
* Initialise controller client with live socket.
* @param socket to server
*/
public ControllerClient(Socket socket) {
this.socket = socket;
try {
this.outputStream = new DataOutputStream(socket.getOutputStream());
} catch (IOException e) {
e.printStackTrace();
}
}
/**
* Send a keypress to server
* @param key to send
* @throws IOException if socket write fails
*/
public void sendKey(ControlKey key) throws IOException {
int protocolCode = key.getProtocolCode();
if(protocolCode > -1) {
byte[] bytes = new byte[4];
ByteBuffer.wrap(bytes).putInt(key.getProtocolCode());
BoatActionEnum boatActionEnum = BoatActionEnum.fromByte(bytes[3]);
BoatAction boatAction = new BoatAction(boatActionEnum);
byte[] encodedBoatAction = RaceVisionByteEncoder.boatActionMessage(boatAction);
BinaryMessageEncoder binaryMessage = new BinaryMessageEncoder(MessageType.BOATACTION, System.currentTimeMillis(), 0,
(short) encodedBoatAction.length, encodedBoatAction);
System.out.println("Sending out key: " + boatActionEnum);
outputStream.write(binaryMessage.getFullMessage());
}
}
}

@ -0,0 +1,59 @@
package visualiser.gameController;
import network.BinaryMessageDecoder;
import network.MessageDecoders.BoatActionDecoder;
import network.Messages.Enums.BoatActionEnum;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
import java.io.DataInputStream;
import java.io.IOException;
import java.net.Socket;
/**
* Service for dispatching key press data to race from client
*/
public class ControllerServer implements Runnable {
/**
* Socket to client
*/
private Socket socket;
/**
* Wrapper for input from client
*/
private DataInputStream inputStream;
/**
* Initialise server-side controller with live client socket
* @param socket to client
*/
public ControllerServer(Socket socket) {
this.socket = socket;
try {
this.inputStream = new DataInputStream(this.socket.getInputStream());
} catch (IOException e) {
e.printStackTrace();
}
}
/**
* Wait for controller key input from client and loop.
*/
@Override
public void run() {
while(true) {
byte[] message = new byte[20];
try {
if (inputStream.available() > 0) {
inputStream.read(message);
BinaryMessageDecoder encodedMessage = new BinaryMessageDecoder(message);
BoatActionDecoder boatActionDecoder = new BoatActionDecoder(encodedMessage.getMessageBody());
BoatActionEnum decodedMessage = boatActionDecoder.getBoatAction();
System.out.println("Received key: " + decodedMessage);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
}

@ -20,10 +20,12 @@ public class InputChecker {
* @param scene Scene the controller is to run in parallel with.
*/
public void runWithScene(Scene scene){
KeyFactory keyFactory = KeyFactory.getFactory();
scene.setOnKeyPressed(event -> {
String codeString = event.getCode().toString();
if (!currentlyActiveKeys.containsKey(codeString)) {
ControlKey controlKey = KeyFactory.getKey(codeString);
ControlKey controlKey = keyFactory.getKey(codeString);
if (controlKey != null) {
controlKey.onAction();
System.out.println(controlKey.toString() + " is Pressed.");
@ -34,7 +36,7 @@ public class InputChecker {
scene.setOnKeyReleased(event -> {
String codeString = event.getCode().toString();
ControlKey controlKey = KeyFactory.getKey(codeString);
ControlKey controlKey = keyFactory.getKey(codeString);
if (controlKey != null) {
controlKey.onRelease();
System.out.println(controlKey.toString() + " is Released.");
@ -46,7 +48,7 @@ public class InputChecker {
@Override
public void handle(long now) {
for (String key: currentlyActiveKeys.keySet()){
ControlKey controlKey = KeyFactory.getKey(key);
ControlKey controlKey = keyFactory.getKey(key);
if (controlKey != null){
controlKey.onHold();
System.out.println(controlKey.toString() + " is Held.");

@ -8,16 +8,29 @@ import javafx.scene.input.KeyCode;
public abstract class ControlKey {
private String name;
private KeyCode keyCode;
protected int protocolCode;
/**
* Constructor for Control
* Constructor for key state with specified protocol code
* @param name of action
* @param protocolCode -1 if not sent
*/
public ControlKey(String name, int protocolCode) {
this.name = name;
this.protocolCode = protocolCode;
}
/**
* Constructor for key state not sent over network
* @param name name of the key
* @param keyCode key code for the key
*/
public ControlKey(String name, KeyCode keyCode){
public ControlKey(String name){
this.name = name;
this.keyCode = keyCode;
this.protocolCode = -1;
}
public int getProtocolCode() {
return protocolCode;
}
/**

@ -1,7 +1,5 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key to send downwind packet to server
*/
@ -9,12 +7,11 @@ public class DownWindKey extends ControlKey {
/**
* Constructor for Control
* @param name name of the key
*
* @param name name of the key
* @param keyCode key code for the key
*/
public DownWindKey(String name, KeyCode keyCode) {
super(name, keyCode);
public DownWindKey(String name) {
super(name, 6);
}
@Override

@ -1,36 +1,51 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
import java.util.HashMap;
import java.util.Map;
/**
* Factory for creating Keys, these could be predefined in the future.
*/
public class KeyFactory {
/**
* Retrieve command given key
*/
private Map<String, ControlKey> keyState;
/**
* Singleton instance to enforce consistent key state
*/
private static KeyFactory theFactory = new KeyFactory();
/**
* Singleton constructor for key state, set up initial state of each action.
*/
private KeyFactory() {
this.keyState = new HashMap<>();
keyState.put("Z", new ZoomInKey("Zoom In"));
keyState.put("X", new ZoomOutKey("Zoom Out"));
keyState.put("SPACE", new VMGKey("VMG"));
keyState.put("SHIFT", new SailsToggleKey("Toggle Sails"));
keyState.put("ENTER", new TackGybeKey("Tack/Gybe"));
keyState.put("PAGE_UP", new UpWindKey("Upwind"));
keyState.put("PAGE_DOWN", new DownWindKey("Downwind"));
}
/**
* Get singleton instance of KeyFactory to interact with key state
* @return automatically constructed KeyFactory
*/
public static KeyFactory getFactory() {
return theFactory;
}
/**
* Get the Control Key incharge of a key press
* Get the Control Key in charge of a key press
* @param key key pressed (String value of KeyCode)
* @return the Control Key behaviour of the key pressed.
*/
public static ControlKey getKey(String key){
switch(key){
case "Z":
return new ZoomInKey("Z", KeyCode.Z);
case "X":
return new ZoomOutKey("X", KeyCode.X);
case "SPACE":
return new VMGKey("SPACE", KeyCode.SPACE);
case "SHIFT":
return new SailsToggleKey("SHIFT", KeyCode.SHIFT);
case "ENTER":
return new TackGybeKey("ENTER", KeyCode.ENTER);
case "PAGE_UP":
return new UpWindKey("PAGE_UP", KeyCode.PAGE_UP);
case "PAGE_DOWN":
return new DownWindKey("PAGE_DOWN", KeyCode.PAGE_DOWN);
default:
return null;
}
public ControlKey getKey(String key){
return keyState.get(key);
}
}

@ -1,7 +1,5 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key to toggle the sails
*/
@ -9,17 +7,19 @@ public class SailsToggleKey extends ControlKey {
/**
* Constructor for Control
* @param name name of the key
*
* @param name name of the key
* @param keyCode key code for the key
*/
public SailsToggleKey(String name, KeyCode keyCode) {
super(name, keyCode);
public SailsToggleKey(String name) {
super(name, 2);
}
/**
* Toggle command associated with sails key
*/
@Override
public void onAction() {
protocolCode = protocolCode == 2? 3 : 2;
}
@Override

@ -1,7 +1,5 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* key to toggle between tacking and gybing
*/
@ -9,12 +7,11 @@ public class TackGybeKey extends ControlKey {
/**
* Constructor for Control
* @param name name of the key
*
* @param name name of the key
* @param keyCode key code for the key
*/
public TackGybeKey(String name, KeyCode keyCode) {
super(name, keyCode);
public TackGybeKey(String name) {
super(name, 4);
}
@Override

@ -1,7 +1,5 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key to go upwind
*/
@ -9,12 +7,11 @@ public class UpWindKey extends ControlKey {
/**
* Constructor for Control
* @param name name of the key
*
* @param name name of the key
* @param keyCode key code for the key
*/
public UpWindKey(String name, KeyCode keyCode) {
super(name, keyCode);
public UpWindKey(String name) {
super(name, 5);
}
@Override

@ -11,10 +11,9 @@ public class VMGKey extends ControlKey{
* Constructor for Control
*
* @param name name of the key
* @param keyCode key code for the key
*/
public VMGKey(String name, KeyCode keyCode) {
super(name, keyCode);
public VMGKey(String name) {
super(name, 1);
}
@Override

@ -7,8 +7,8 @@ import javafx.scene.input.KeyCode;
*/
public class ZoomInKey extends ControlKey {
public ZoomInKey(String name, KeyCode keyCode) {
super(name, keyCode);
public ZoomInKey(String name) {
super(name);
}
@Override

@ -1,7 +1,5 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key to zoom out of the game.
*/
@ -9,12 +7,11 @@ public class ZoomOutKey extends ControlKey{
/**
* Constructor for Control
* @param name name of the key
*
* @param name name of the key
* @param keyCode key code for the key
*/
public ZoomOutKey(String name, KeyCode keyCode) {
super(name, keyCode);
public ZoomOutKey(String name) {
super(name);
}
@Override

@ -33,23 +33,8 @@
</Boat>
<!--Participants-->
<Boat BoatName="Team ORACLE USA" HullNum="RG01" ShapeID="0" ShortName="USA" SourceID="121" StoweName="USA" Type="Yacht">
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
</Boat>
<Boat BoatName="Land Rover BAR" HullNum="RG01" ShapeID="0" ShortName="GBR" SourceID="122" StoweName="GBR" Type="Yacht">
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
</Boat>
<Boat BoatName="SoftBank Team Japan" HullNum="RG01" ShapeID="0" ShortName="JPN" SourceID="123" StoweName="JPN" Type="Yacht">
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
</Boat>
<Boat BoatName="Groupama Team France" HullNum="RG01" ShapeID="0" ShortName="FRA" SourceID="124" StoweName="FRA" Type="Yacht">
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
</Boat>
<Boat BoatName="Artemis Racing" HullNum="RG01" ShapeID="0" ShortName="SWE" SourceID="125" StoweName="SWE" Type="Yacht">
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
</Boat>
<Boat BoatName="Emirates Team New Zealand" HullNum="RG01" ShapeID="0" ShortName="NZL" SourceID="126" StoweName="NZL" Type="Yacht">
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
</Boat>
</Boats>
</BoatConfig>

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<BoatConfig>
<Boats>
<!--Mark Boats-->
<Boat Type="Mark" BoatName="PRO" SourceID="101" >
<GPSposition X= "-64.854304" Y="32.296577" Z="0"/>
</Boat>
<Boat Type="Mark" BoatName="PIN" SourceID="102" >
<GPSposition X= "-64.855242" Y="32.293771" Z="0"/>
</Boat>
<Boat Type="Mark" BoatName="Marker1" SourceID="103" >
<GPSposition X= "-64.843983" Y="32.293039" Z="0"/>
</Boat>
<Boat Type="Mark" BoatName="WGL" SourceID="104" >
<GPSposition X= "-64.850045" Y="32.28468" Z="0"/>
</Boat>
<Boat Type="Mark" BoatName="WGR" SourceID="105" >
<GPSposition X= "-64.847591" Y="32.280164" Z="0"/>
</Boat>
<Boat Type="Mark" BoatName="LGL" SourceID="106" >
<GPSposition X= "-64.835249" Y="32.309693" Z="0"/>
</Boat>
<Boat Type="Mark" BoatName="LGR" SourceID="107" >
<GPSposition X= "-64.831785" Y="32.308046" Z="0"/>
</Boat>
<Boat Type="Mark" BoatName="FL" SourceID="108" >
<GPSposition X= "-64.839291" Y="32.317379" Z="0"/>
</Boat>
<Boat Type="Mark" BoatName="FR" SourceID="109" >
<GPSposition X= "-64.83626" Y="32.317257" Z="0"/>
</Boat>
<!--Participants-->
<Boat BoatName="Emirates Team New Zealand" HullNum="RG01" ShapeID="0" ShortName="NZL" SourceID="126" StoweName="NZL" Type="Yacht">
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
</Boat>
<Boat BoatName="Land Rover BAR" HullNum="RG01" ShapeID="0" ShortName="GBR" SourceID="122" StoweName="GBR" Type="Yacht">
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
</Boat>
<Boat BoatName="SoftBank Team Japan" HullNum="RG01" ShapeID="0" ShortName="JPN" SourceID="123" StoweName="JPN" Type="Yacht">
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
</Boat>
<Boat BoatName="Groupama Team France" HullNum="RG01" ShapeID="0" ShortName="FRA" SourceID="124" StoweName="FRA" Type="Yacht">
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
</Boat>
<Boat BoatName="Artemis Racing" HullNum="RG01" ShapeID="0" ShortName="SWE" SourceID="125" StoweName="SWE" Type="Yacht">
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
</Boat>
<Boat BoatName="Emirates Team New Zealand" HullNum="RG01" ShapeID="0" ShortName="NZL" SourceID="126" StoweName="NZL" Type="Yacht">
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
</Boat>
</Boats>
</BoatConfig>

@ -5,12 +5,7 @@
<CreationTimeDate>CREATION_TIME</CreationTimeDate>
<RaceStartTime Postpone="false" Time="START_TIME"/>
<Participants>
<Yacht SourceID="121"/>
<Yacht SourceID="122"/>
<Yacht SourceID="123"/>
<Yacht SourceID="124"/>
<Yacht SourceID="125"/>
<Yacht SourceID="126"/>
</Participants>
<CompoundMarkSequence>
<Corner CompoundMarkID="1" SeqID="1"/>

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