commit
402df18b71
@ -0,0 +1,20 @@
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package network.MessageDecoders;
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import network.Messages.Enums.BoatActionEnum;
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import java.util.Arrays;
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public class BoatActionDecoder {
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byte byteBoatAction;
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BoatActionEnum boatAction;
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public BoatActionDecoder(byte[] encodedBoatAction) {
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byteBoatAction = encodedBoatAction[0];
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boatAction = BoatActionEnum.fromByte(byteBoatAction);
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}
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public BoatActionEnum getBoatAction() {
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return boatAction;
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}
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}
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@ -0,0 +1,22 @@
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package network.Messages;
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import network.Messages.Enums.BoatActionEnum;
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import network.Messages.Enums.MessageType;
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/**
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* Created by David on 10/07/2017.
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*/
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public class BoatAction extends AC35Data {
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private byte boatAction;
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public BoatAction(BoatActionEnum boatAction){
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super(MessageType.BOATACTION);
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this.boatAction = boatAction.getValue();
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}
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public byte getBoatAction() {
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return boatAction;
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}
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}
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@ -0,0 +1,71 @@
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package network.Messages.Enums;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* Boat actions
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*/
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public enum BoatActionEnum {
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NOT_A_STATUS(-1),
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AUTO_PILOT(1),
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SAILS_IN(2),
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SAILS_OUT(3),
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TACK_GYBE(4),
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UPWIND(5),
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DOWNWIND(6);
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private byte value;
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/**
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* Ctor. Creates a BoatActionEnum from a given primitive integer value, cast to a byte.
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* @param value Integer, which is cast to byte, to construct from.
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*/
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private BoatActionEnum(int value) {
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this.value = (byte) value;
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}
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/**
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* Returns the primitive value of the enum.
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* @return Primitive value of the enum.
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*/
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public byte getValue() {
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return value;
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}
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/**
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* Stores a mapping between Byte values and BoatActionEnum values.
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*/
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private static final Map<Byte, BoatActionEnum> byteToStatusMap = new HashMap<>();
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/*
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Static initialization block. Initializes the byteToStatusMap.
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*/
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static {
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for (BoatActionEnum type : BoatActionEnum.values()) {
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BoatActionEnum.byteToStatusMap.put(type.value, type);
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}
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}
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/**
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* Returns the enumeration value which corresponds to a given byte value.
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* @param boatActionEnum Byte value to convert to a BoatActionEnum value.
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* @return The BoatActionEnum value which corresponds to the given byte value.
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*/
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public static BoatActionEnum fromByte(byte boatActionEnum) {
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//Gets the corresponding MessageType from the map.
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BoatActionEnum type = BoatActionEnum.byteToStatusMap.get(boatActionEnum);
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if (type == null) {
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//If the byte value wasn't found, return the NOT_A_STATUS boatActionEnum.
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return BoatActionEnum.NOT_A_STATUS;
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} else {
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//Otherwise, return the boatActionEnum.
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return type;
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}
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}
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}
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@ -0,0 +1,68 @@
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package visualiser.gameController;
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import network.BinaryMessageEncoder;
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import network.MessageEncoders.RaceVisionByteEncoder;
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import network.Messages.BoatAction;
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import network.Messages.Enums.BoatActionEnum;
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import network.Messages.Enums.MessageType;
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import visualiser.gameController.Keys.ControlKey;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import java.net.Socket;
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import java.net.SocketException;
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import java.nio.ByteBuffer;
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/**
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* Basic service for sending key presses to game server
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*/
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public class ControllerClient {
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/**
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* Socket to server
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*/
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Socket socket;
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/**
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* Output stream wrapper for socket to server
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*/
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DataOutputStream outputStream;
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/**
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* Initialise controller client with live socket.
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* @param socket to server
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*/
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public ControllerClient(Socket socket) {
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this.socket = socket;
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try {
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this.outputStream = new DataOutputStream(socket.getOutputStream());
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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/**
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* Send a keypress to server
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* @param key to send
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* @throws IOException if socket write fails
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*/
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public void sendKey(ControlKey key) throws IOException {
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int protocolCode = key.getProtocolCode();
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if(protocolCode > -1) {
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byte[] bytes = new byte[4];
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ByteBuffer.wrap(bytes).putInt(key.getProtocolCode());
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BoatActionEnum boatActionEnum = BoatActionEnum.fromByte(bytes[3]);
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BoatAction boatAction = new BoatAction(boatActionEnum);
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byte[] encodedBoatAction = RaceVisionByteEncoder.boatActionMessage(boatAction);
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BinaryMessageEncoder binaryMessage = new BinaryMessageEncoder(MessageType.BOATACTION, System.currentTimeMillis(), 0,
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(short) encodedBoatAction.length, encodedBoatAction);
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System.out.println("Sending out key: " + boatActionEnum);
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outputStream.write(binaryMessage.getFullMessage());
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}
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}
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}
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@ -0,0 +1,59 @@
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package visualiser.gameController;
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import network.BinaryMessageDecoder;
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import network.MessageDecoders.BoatActionDecoder;
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import network.Messages.Enums.BoatActionEnum;
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import visualiser.gameController.Keys.ControlKey;
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import visualiser.gameController.Keys.KeyFactory;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.net.Socket;
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/**
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* Service for dispatching key press data to race from client
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*/
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public class ControllerServer implements Runnable {
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/**
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* Socket to client
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*/
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private Socket socket;
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/**
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* Wrapper for input from client
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*/
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private DataInputStream inputStream;
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/**
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* Initialise server-side controller with live client socket
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* @param socket to client
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*/
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public ControllerServer(Socket socket) {
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this.socket = socket;
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try {
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this.inputStream = new DataInputStream(this.socket.getInputStream());
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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/**
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* Wait for controller key input from client and loop.
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*/
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@Override
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public void run() {
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while(true) {
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byte[] message = new byte[20];
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try {
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if (inputStream.available() > 0) {
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inputStream.read(message);
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BinaryMessageDecoder encodedMessage = new BinaryMessageDecoder(message);
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BoatActionDecoder boatActionDecoder = new BoatActionDecoder(encodedMessage.getMessageBody());
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BoatActionEnum decodedMessage = boatActionDecoder.getBoatAction();
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System.out.println("Received key: " + decodedMessage);
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}
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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}
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@ -1,36 +1,51 @@
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package visualiser.gameController.Keys;
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import javafx.scene.input.KeyCode;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* Factory for creating Keys, these could be predefined in the future.
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*/
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public class KeyFactory {
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/**
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* Retrieve command given key
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*/
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private Map<String, ControlKey> keyState;
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/**
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* Singleton instance to enforce consistent key state
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*/
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private static KeyFactory theFactory = new KeyFactory();
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/**
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* Singleton constructor for key state, set up initial state of each action.
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*/
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private KeyFactory() {
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this.keyState = new HashMap<>();
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keyState.put("Z", new ZoomInKey("Zoom In"));
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keyState.put("X", new ZoomOutKey("Zoom Out"));
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keyState.put("SPACE", new VMGKey("VMG"));
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keyState.put("SHIFT", new SailsToggleKey("Toggle Sails"));
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keyState.put("ENTER", new TackGybeKey("Tack/Gybe"));
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keyState.put("PAGE_UP", new UpWindKey("Upwind"));
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keyState.put("PAGE_DOWN", new DownWindKey("Downwind"));
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}
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/**
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* Get singleton instance of KeyFactory to interact with key state
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* @return automatically constructed KeyFactory
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*/
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public static KeyFactory getFactory() {
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return theFactory;
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}
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/**
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* Get the Control Key incharge of a key press
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* Get the Control Key in charge of a key press
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* @param key key pressed (String value of KeyCode)
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* @return the Control Key behaviour of the key pressed.
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*/
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public static ControlKey getKey(String key){
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switch(key){
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case "Z":
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return new ZoomInKey("Z", KeyCode.Z);
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case "X":
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return new ZoomOutKey("X", KeyCode.X);
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case "SPACE":
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return new VMGKey("SPACE", KeyCode.SPACE);
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case "SHIFT":
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return new SailsToggleKey("SHIFT", KeyCode.SHIFT);
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case "ENTER":
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return new TackGybeKey("ENTER", KeyCode.ENTER);
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case "PAGE_UP":
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return new UpWindKey("PAGE_UP", KeyCode.PAGE_UP);
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case "PAGE_DOWN":
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return new DownWindKey("PAGE_DOWN", KeyCode.PAGE_DOWN);
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default:
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return null;
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}
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public ControlKey getKey(String key){
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return keyState.get(key);
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}
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}
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@ -0,0 +1,55 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<BoatConfig>
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<Boats>
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<!--Mark Boats-->
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<Boat Type="Mark" BoatName="PRO" SourceID="101" >
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<GPSposition X= "-64.854304" Y="32.296577" Z="0"/>
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</Boat>
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<Boat Type="Mark" BoatName="PIN" SourceID="102" >
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<GPSposition X= "-64.855242" Y="32.293771" Z="0"/>
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</Boat>
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<Boat Type="Mark" BoatName="Marker1" SourceID="103" >
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<GPSposition X= "-64.843983" Y="32.293039" Z="0"/>
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</Boat>
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<Boat Type="Mark" BoatName="WGL" SourceID="104" >
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<GPSposition X= "-64.850045" Y="32.28468" Z="0"/>
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</Boat>
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<Boat Type="Mark" BoatName="WGR" SourceID="105" >
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<GPSposition X= "-64.847591" Y="32.280164" Z="0"/>
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</Boat>
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<Boat Type="Mark" BoatName="LGL" SourceID="106" >
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<GPSposition X= "-64.835249" Y="32.309693" Z="0"/>
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</Boat>
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<Boat Type="Mark" BoatName="LGR" SourceID="107" >
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<GPSposition X= "-64.831785" Y="32.308046" Z="0"/>
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</Boat>
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<Boat Type="Mark" BoatName="FL" SourceID="108" >
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<GPSposition X= "-64.839291" Y="32.317379" Z="0"/>
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</Boat>
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<Boat Type="Mark" BoatName="FR" SourceID="109" >
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<GPSposition X= "-64.83626" Y="32.317257" Z="0"/>
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</Boat>
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<!--Participants-->
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<Boat BoatName="Emirates Team New Zealand" HullNum="RG01" ShapeID="0" ShortName="NZL" SourceID="126" StoweName="NZL" Type="Yacht">
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<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
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||||
</Boat>
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<Boat BoatName="Land Rover BAR" HullNum="RG01" ShapeID="0" ShortName="GBR" SourceID="122" StoweName="GBR" Type="Yacht">
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<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
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||||
</Boat>
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||||
<Boat BoatName="SoftBank Team Japan" HullNum="RG01" ShapeID="0" ShortName="JPN" SourceID="123" StoweName="JPN" Type="Yacht">
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||||
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
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||||
</Boat>
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||||
<Boat BoatName="Groupama Team France" HullNum="RG01" ShapeID="0" ShortName="FRA" SourceID="124" StoweName="FRA" Type="Yacht">
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||||
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
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||||
</Boat>
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||||
<Boat BoatName="Artemis Racing" HullNum="RG01" ShapeID="0" ShortName="SWE" SourceID="125" StoweName="SWE" Type="Yacht">
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||||
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
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||||
</Boat>
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||||
<Boat BoatName="Emirates Team New Zealand" HullNum="RG01" ShapeID="0" ShortName="NZL" SourceID="126" StoweName="NZL" Type="Yacht">
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||||
<GPSposition X="-64.854304" Y="32.296577" Z="0"/>
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||||
</Boat>
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||||
</Boats>
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||||
</BoatConfig>
|
||||
Loading…
Reference in new issue