Start with push

main
Michael Hayes 12 years ago
parent a84ae3b844
commit 76bd032092

@ -198,7 +198,7 @@ int main (void)
uint16_t tick = 0;
uint16_t navswitch_tick = 0;
uint8_t running = 0;
int moves = 0;
int duration = 0;
thing_t things[NUM_THINGS];
system_init ();
@ -213,7 +213,7 @@ int main (void)
pacer_init (LOOP_RATE);
tinygl_text ("GOBBLE");
tinygl_text ("GOBBLE: PUSH TO START");
while (1)
{
@ -236,7 +236,7 @@ int main (void)
if (running)
{
moves++;
duration++;
if (navswitch_push_event_p (NAVSWITCH_NORTH))
monster_move (things, NUM_THINGS, 0, -1);
if (navswitch_push_event_p (NAVSWITCH_SOUTH))
@ -256,23 +256,19 @@ int main (void)
running = 0;
led_set (LED1, running);
sprintf (buffer, "%d", moves);
sprintf (buffer, "%d", duration);
tinygl_text (buffer);
}
}
else
{
if (navswitch_push_event_p (NAVSWITCH_NORTH)
|| navswitch_push_event_p (NAVSWITCH_EAST)
|| navswitch_push_event_p (NAVSWITCH_SOUTH)
|| navswitch_push_event_p (NAVSWITCH_WEST)
|| navswitch_push_event_p (NAVSWITCH_PUSH))
if (navswitch_push_event_p (NAVSWITCH_PUSH))
{
srand (timer_get ());
tinygl_clear ();
things_create (things, NUM_THINGS);
running = 1;
moves = 0;
duration = 0;
led_set (LED1, running);
}
}

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