- Figured out the different situations that can occur using accurate points of sail
- Mathed out the rotation angle for each situation
- Manual testing carried out by running simulations
- Manual testing carried out using pen and paper
#story[1098]
- Implemented drawSails method
- Sail position is displayed and updated using a boat's heading
- Sails conform to 'Points of sail'
- Javadoc'd new method and tidied up existing
- Sped up track point frequency (visualiserBoat class)
- Optimised imports (any other classes changed)
- A lot of canvas drawing and sail rotating issues were discovered and eventually overcome along the way. Using a sail image to draw and rotate on the existing canvas rather than a JavaFX shape on a new canvas was the final decision.
#story[1098]
Removed arrow control stuff from ResizableRaceCanvas.
Added a wind speed label to arrow.fxml. Also created an outer GridPane to lay things out.
#story[1093]
- ControlKey now includes protocolCode property
- RaceController now fires action with each key press
- Shift toggles sail state appropriately
#story[1089]
- StartController sets up client-wide ControllerClient on socket to game server.
- RaceController now calls ControllerClient.sendKey with each keypress
- ConnectionAcceptor runs ControllerServer for each successfully connected client
#story[1089]
- Converted Event to Singleton for configuring and hosting no more than one game instance.
- Retrieve address and port from ConnectionAcceptor
- Automatically add local host to host list
#story[1010]
- Created a GUI title screen
- Drew images to be display on the title
- Created controller for the title
- Changed visualiser main to initially display title
- Added functionality for host button
#story[1087]
- Removed xml's printing at the start as well as the amount of visualisers connected from spamming the log.
- Issue of visualisers connecting when not actually connecting was actually an visual issue as the log spits out the number of visualisers right now before the loop has gotten rid of the useless sockets.
#story[1010]
- more than one visualiser can now connect to the mock.
- Created class ConnectionAcceptor that will accept and allocate to each socket
- Issue of sockets connecting after the race starts then disconnecting will use a socket slot.
#story[1010]