Merging main features into story 6. App now sends and receives key strokes. #story[1007, 1089]

main
Joseph Gardner 9 years ago
parent 0352e3310d
commit 0ea7fb8c84

@ -193,6 +193,10 @@ public class BinaryMessageDecoder {
AverageWindDecoder awDecoder = new AverageWindDecoder(messageBody);
return awDecoder.getAverageWind();
case BOATACTION:
BoatActionDecoder baDecoder = new BoatActionDecoder(messageBody);
return new BoatAction(baDecoder.getBoatAction());
default:
//System.out.println("Broken Message!");
//throw new InvalidMessageException("Broken message! Did not recognise message type: " + headerMessageType + ".");

@ -0,0 +1,20 @@
package network.MessageDecoders;
import network.Messages.Enums.BoatActionEnum;
import java.util.Arrays;
public class BoatActionDecoder {
byte byteBoatAction;
BoatActionEnum boatAction;
public BoatActionDecoder(byte[] encodedBoatAction) {
byteBoatAction = encodedBoatAction[0];
boatAction = BoatActionEnum.fromByte(byteBoatAction);
}
public BoatActionEnum getBoatAction() {
return boatAction;
}
}

@ -339,4 +339,11 @@ public class RaceVisionByteEncoder {
return result.array();
}
public static byte[] boatActionMessage(BoatAction boatAction){
ByteBuffer boatActionMessage = ByteBuffer.allocate(1);
boatActionMessage.put(intToBytes(boatAction.getBoatAction(), 1));
byte [] result = boatActionMessage.array();
return result;
}
}

@ -0,0 +1,22 @@
package network.Messages;
import network.Messages.Enums.BoatActionEnum;
import network.Messages.Enums.MessageType;
/**
* Created by David on 10/07/2017.
*/
public class BoatAction extends AC35Data {
private byte boatAction;
public BoatAction(BoatActionEnum boatAction){
super(MessageType.BOATACTION);
this.boatAction = boatAction.getValue();
}
public byte getBoatAction() {
return boatAction;
}
}

@ -0,0 +1,71 @@
package network.Messages.Enums;
import java.util.HashMap;
import java.util.Map;
/**
* Boat actions
*/
public enum BoatActionEnum {
NOT_A_STATUS(-1),
AUTO_PILOT(1),
SAILS_IN(2),
SAILS_OUT(3),
TACK_GYBE(4),
UPWIND(5),
DOWNWIND(6);
private byte value;
/**
* Ctor. Creates a BoatActionEnum from a given primitive integer value, cast to a byte.
* @param value Integer, which is cast to byte, to construct from.
*/
private BoatActionEnum(int value) {
this.value = (byte) value;
}
/**
* Returns the primitive value of the enum.
* @return Primitive value of the enum.
*/
public byte getValue() {
return value;
}
/**
* Stores a mapping between Byte values and BoatActionEnum values.
*/
private static final Map<Byte, BoatActionEnum> byteToStatusMap = new HashMap<>();
/*
Static initialization block. Initializes the byteToStatusMap.
*/
static {
for (BoatActionEnum type : BoatActionEnum.values()) {
BoatActionEnum.byteToStatusMap.put(type.value, type);
}
}
/**
* Returns the enumeration value which corresponds to a given byte value.
* @param boatActionEnum Byte value to convert to a BoatActionEnum value.
* @return The BoatActionEnum value which corresponds to the given byte value.
*/
public static BoatActionEnum fromByte(byte boatActionEnum) {
//Gets the corresponding MessageType from the map.
BoatActionEnum type = BoatActionEnum.byteToStatusMap.get(boatActionEnum);
if (type == null) {
//If the byte value wasn't found, return the NOT_A_STATUS boatActionEnum.
return BoatActionEnum.NOT_A_STATUS;
} else {
//Otherwise, return the boatActionEnum.
return type;
}
}
}

@ -1,6 +1,9 @@
package visualiser.gameController;
import network.BinaryMessageEncoder;
import network.MessageEncoders.RaceVisionByteEncoder;
import network.Messages.BoatAction;
import network.Messages.Enums.BoatActionEnum;
import network.Messages.Enums.MessageType;
import visualiser.gameController.Keys.ControlKey;
@ -46,12 +49,18 @@ public class ControllerClient {
public void sendKey(ControlKey key) throws IOException {
int protocolCode = key.getProtocolCode();
if(protocolCode > -1) {
ByteBuffer buffer = ByteBuffer.allocate(4);
buffer.putInt(protocolCode);
byte[] message = new byte[]{buffer.get(3)};
BinaryMessageEncoder binaryMessage = new BinaryMessageEncoder(MessageType.BOATACTION, message);
//outputStream.write(binaryMessage.getFullMessage());
System.out.println("Binary message constructed");
byte[] bytes = new byte[4];
ByteBuffer.wrap(bytes).putInt(key.getProtocolCode());
BoatAction boatAction = new BoatAction(BoatActionEnum.fromByte(bytes[3]));
byte[] encodedBoatAction = RaceVisionByteEncoder.boatActionMessage(boatAction);
BinaryMessageEncoder binaryMessage = new BinaryMessageEncoder(MessageType.BOATACTION, System.currentTimeMillis(), 0,
(short) encodedBoatAction.length, encodedBoatAction);
outputStream.write(binaryMessage.getFullMessage());
}
}
}

@ -1,5 +1,8 @@
package visualiser.gameController;
import network.BinaryMessageDecoder;
import network.MessageDecoders.BoatActionDecoder;
import network.Messages.Enums.BoatActionEnum;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
@ -39,10 +42,15 @@ public class ControllerServer implements Runnable {
@Override
public void run() {
while(true) {
byte[] key = new byte[16];
byte[] message = new byte[20];
try {
inputStream.read(key);
// TODO - handle messages received
if (inputStream.available() > 0) {
inputStream.read(message);
BinaryMessageDecoder encodedMessage = new BinaryMessageDecoder(message);
BoatActionDecoder boatActionDecoder = new BoatActionDecoder(encodedMessage.getMessageBody());
BoatActionEnum decodedMessage = boatActionDecoder.getBoatAction();
int key = decodedMessage.getValue();
}
} catch (IOException e) {
e.printStackTrace();
}

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