Joseph Gardner
c23fcfcaa3
new skybox textures. Still need to fix two planes having a small gap between them. #story[1196]
2017-09-14 14:03:36 +12:00
Joseph Gardner
0944e5729a
Dimmed the ambient light and specular light. #story[1261]
2017-09-13 15:18:27 +12:00
Joseph
0b3ef992bc
Merge remote-tracking branch 'origin/storyD-3D' into storyD-3D
2017-09-13 12:45:02 +12:00
Joseph
253a16a664
Made the sky box use sky box planes they cannot be scaled. #story[1261]
2017-09-13 12:44:25 +12:00
Connor Taylor-Brown
0f846f31c3
Merge remote-tracking branch 'origin/storyD-3D' into storyD-3D
...
# Conflicts:
# racevisionGame/src/main/java/visualiser/layout/SkyBox.java
2017-09-13 12:28:29 +12:00
Connor Taylor-Brown
963c8a43ad
Boats and marks are sized realistically in 3rd person
...
- Changed SeaSurface to Subject3D to suppress scaling
- Cameras can now be selected through View3D interface
#story[1190]
2017-09-13 12:25:52 +12:00
Joseph
771068966e
Just rotated the images to make them look like the plane is rotated properly... #story[1261]
2017-09-13 11:45:49 +12:00
Joseph Gardner
bcc827b554
Added lights and managed to get the orientation of one of the skybox walls correct. #story[1261]
2017-09-12 18:16:08 +12:00
Joseph
7a8ea7fea7
Made seasurface overlay to enable skybox to be smaller. #story[1261]
2017-09-12 12:37:25 +12:00
Joseph
49cd19e1a8
Made and textured a skybox, still needs to be fixed on two sides. #story[1261]
2017-09-12 01:55:24 +12:00
Joseph Gardner
0da6931f8f
Have structure for skybox, still need to play around with it a bit more to make it fit. #story[1261]
2017-09-11 18:24:21 +12:00
Fan-Wu Yang
ae75bb86d3
Resized models to a similar size of the collision detectors. #story[1261]
2017-09-11 02:48:00 +12:00
Fan-Wu Yang
08ca42f786
Wrote some missing java docs #story[1261]
2017-09-11 01:05:58 +12:00
Fan-Wu Yang
9ac9c25923
Made sea surface look like a sea surface which is randomly generated each time, size may need to be altered a bit else it will cause the program to slow #story[1261]
2017-09-11 00:54:11 +12:00
Fan-Wu Yang
a7eefca13a
Work in progress, the perlin noise is now generated, however, a good colour should be selected as well as using a subject3d instead of a imageview #story[1261]
2017-09-10 16:15:37 +12:00
Fan-Wu Yang
e2b868d815
Added boundaries to the map, which are drawn by the race #story[1261]
2017-09-10 14:49:16 +12:00
cbt24
70f4a00d12
Scaled down marks and boats to make 3rd person view more realistic
...
- Added boat and mark annotations to support selection at large camera distance
- Reduced collision radius to 15 m
- Fixed event startup and XML files as race was crashing on start
#story[1296]
2017-09-09 17:09:14 +12:00
cbt24
2508b847b8
Merge branch 'master' into storyD-3D
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# Conflicts:
# racevisionGame/src/main/java/visualiser/Controllers/RaceController.java
# racevisionGame/src/main/java/visualiser/layout/Subject3D.java
2017-09-09 15:26:33 +12:00
cbt24
643f145407
Added mark radius 3D annotation to improve bird's eye visibility
...
#story[1261]
2017-09-09 14:44:58 +12:00
Connor Taylor-Brown
93883ee8b7
Added more descriptive documentation to new classes and functionality
...
#story[1190]
2017-09-08 23:48:47 +12:00
Fan-Wu Yang
e149255240
Tried to get multiple boats working but.... it's not #story[1196]
2017-09-08 20:10:45 +12:00
Fan-Wu Yang
5bc382304b
Created and linked up bouy to race, and added keybindings to git ignore #story[1196]
2017-09-08 19:15:39 +12:00
Connor Taylor-Brown
b034a452b6
Fixed problem with race pane registering non-control keys
...
#story[1190]
2017-09-08 16:30:03 +12:00
Connor Taylor-Brown
68f434b6b6
Bound zooming action to zoom keys
...
- View3D subject selection is no longer enabled by default
- Added documentation
#story[1190]
2017-09-08 15:49:53 +12:00
Connor Taylor-Brown
1efec06bdc
View3D can untrack objects and zoom in different modes
...
- updateDistance zooms between 0 and infinity
- Camera switches from third person to bird's eye when reaching a set distance
- Only one subject can be tracked at a time
#story[1190]
2017-09-08 14:21:03 +12:00
Connor Taylor-Brown
23eabed3ff
View3D tracks selected boat at fixed distance, pitch, and relative yaw
...
#story[1190]
2017-09-08 12:58:06 +12:00
Connor Taylor-Brown
b59eca1a8b
Added Subject3D selection to View3D
...
- Changed how View3D is added to canvasBase to allow events to get through
#story[1190]
2017-09-08 12:43:36 +12:00
Connor Taylor-Brown
54baf4f884
Added scroll-wheel zooming
...
- Race pane listens to scroll delta and sets View3D distance accordingly
- GPSConverter has more applicable property names for infinite 3D
#story[1190]
2017-09-07 23:22:27 +12:00
Fan-Wu Yang
7bad0e53ff
The boat is now viewable in top down view (60 degrees for isometric) and the race is playable #story[1261]
2017-09-07 22:03:24 +12:00
Fan-Wu Yang
18a689b110
Changed a constant to be using the one in the constants file (prepartory start time) and temporarily made it so that the race can start in 3 seconds. #story[1261]
2017-09-07 19:30:51 +12:00
Connor Taylor-Brown
e3e61e5b28
Merge remote-tracking branch 'remotes/origin/master' into storyD-3D
2017-09-06 23:51:46 +12:00
Fan-Wu Yang
5bb8ba44b8
Fixed Javadoc and also made some variables private #story[1187]
2017-09-06 17:00:56 +12:00
Fan-Wu Yang
2382585c15
Fixed Javadoc and also made some variables private #story[1187]
2017-09-06 16:58:27 +12:00
Connor Taylor-Brown
d89186d8bf
Finished playable 3D race with first person camera
...
- Camera pivot must be manually updated
- GPS coordinates are scaled by an arbitrary amount to make movement visible
- Model has to be flipped 180 degrees to move forward
#story[1261]
2017-09-06 14:36:24 +12:00
hba56
6b9c041c6b
Merge remote-tracking branch 'remotes/origin/master' into wind_(story53)
...
# Conflicts:
# racevisionGame/src/main/java/mock/app/Event.java
# racevisionGame/src/main/java/mock/model/MockRace.java
2017-09-05 23:37:17 +12:00
hba56
dbd4703e74
javadoc fix
2017-09-05 23:21:49 +12:00
cbt24
19f4d0fc06
Added marks back to the race view
...
#story[1261]
2017-09-05 16:50:26 +12:00
cbt24
05a0614246
Boats now rotate correctly in position rather than about the origin
...
#story[1261]
2017-09-05 16:02:20 +12:00
cbt24
3ecf203cba
Recovered stable rotation of the player's boat
...
- Uses AnimationTimer rather than listeners
- Reduced pre-start time to speed up testing
#story[1261]
2017-09-05 15:19:04 +12:00
Connor Taylor-Brown
c74cc26bf1
Merged with master and changed View3D default background
...
- Removed sparkline from RaceController
#story[1261]
2017-09-05 12:17:55 +12:00
Connor Taylor-Brown
b8c99be201
Merge branch 'master' into storyD-3D
...
# Conflicts:
# racevisionGame/src/main/java/visualiser/Controllers/RaceController.java
2017-09-05 00:17:22 +12:00
cbt24
971a061499
View3D within RaceController now tracks boat heading
...
- Race leaves lobby on Warning status for development
- Latest subject added is used as camera pivot
#story[1261]
2017-09-04 18:51:37 +12:00
Jessica Syder
35c595adf8
Merge branches 'master' and 'storyD-3D' of https://eng-git.canterbury.ac.nz/seng302-2017/team-7 into storyD-3D
2017-09-04 14:00:20 +12:00
Jessica Syder
addaaf0de3
Merge remote-tracking branch 'remotes/origin/master' into C_keybindings
2017-09-04 13:23:55 +12:00
Jessica Syder
85eb66d508
Keybindings can be saved and loaded, and work when Jar'd!
...
- trying to solve jar file reading issue
- learnt a lot about jars including their lack of file structure
- changed location of keybindings settings to outside of jar
- added new folder/file that is generated on first run
#story[1197]
2017-09-04 12:30:01 +12:00
fjc40
dd1cb89b66
Merge remote-tracking branch 'origin/master' into 77_racexml_updates
2017-09-04 11:28:21 +12:00
Connor Taylor-Brown
0ee448e17d
Created wrapper for controlling the position and heading of rendered 3D models.
...
- Updated View3D to use Subject3D wrappers instead of Shape3D
- Fixed HostController for the new architecture
- Made position and heading observable in VisualiserBoat
- Attached listeners to each VisualiserBoat in RaceController
#story[1261]
2017-09-04 01:27:29 +12:00
Jessica Syder
cfa6fc37e0
User modified keybindings are persistently saved
...
- Works on windows computers
- KeyFactory processes its own XML saving/loading
- Does not work with Jar yet
- Changed keyFactory to static temporarily to work with existing FXML loading architecture
#story[1197]
2017-09-03 20:44:27 +12:00
fjc40
e3cbb6d482
Start game button actually starts the game.
2017-09-03 16:39:59 +12:00
Jessica Syder
3fdfbd83e0
User can save, reset or cancel.
...
- Created a notification popups for errors
- Added functionality to save, cancel and reset buttons
- Key bindings are only saved if they're valid
- Added window close event
- Can not exit without saving correctly
- CSS to cancel, save and reset buttons to differentiate between key buttons
- Javadocd
#story[1197]
2017-09-01 14:29:18 +12:00