Boats now rotate correctly in position rather than about the origin

#story[1261]
main
cbt24 9 years ago
parent 3ecf203cba
commit 05a0614246

@ -181,6 +181,14 @@ public class RaceController extends Controller {
view3D.setItems(subjects);
canvasBase.getChildren().add(0, view3D);
/*for(Mark mark: race.getVisualiserRaceState().getMarks()) {
Subject3D subject = new Subject3D(new Sphere(2));
subject.setX(mark.getPosition().getLongitude() * 1000);
subject.setZ(mark.getPosition().getLatitude() * 1000);
subjects.add(subject);
}*/
URL asset = HostController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
StlMeshImporter importer = new StlMeshImporter();
@ -190,7 +198,7 @@ public class RaceController extends Controller {
subjects.add(subject);
view3D.setPivot(subject);
view3D.setDistance(50);
view3D.setDistance(500);
view3D.setYaw(45);
view3D.setPitch(20);
@ -200,6 +208,8 @@ public class RaceController extends Controller {
@Override
public void handle(long now) {
subject.setHeading(boat.getBearing().degrees());
subject.setX(boat.getPosition().getLongitude());
subject.setZ(boat.getPosition().getLatitude());
}
};
rotate.start();

@ -31,7 +31,7 @@ public class Subject3D {
this.position = new Translate();
this.heading = new Rotate(0, Rotate.Y_AXIS);
this.mesh.getTransforms().addAll(heading, new Rotate(-90, Rotate.X_AXIS), position);
this.mesh.getTransforms().addAll(position, heading, new Rotate(-90, Rotate.X_AXIS));
}
public Shape3D getMesh() {

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