Boat collision packets are now sent. Command class created for boat collision. Currently prints out message depending on if user crashed or someone else crashed. #story[1195]
parent
cd685ae467
commit
8c1eded926
@ -0,0 +1,33 @@
|
||||
package visualiser.Commands.VisualiserRaceCommands;
|
||||
|
||||
import mock.model.commandFactory.Command;
|
||||
import network.Messages.YachtEvent;
|
||||
import visualiser.model.VisualiserRaceState;
|
||||
|
||||
/**
|
||||
* Created by zwu18 on 4/09/17.
|
||||
*/
|
||||
public class BoatCollisionCommand implements Command {
|
||||
|
||||
YachtEvent yachtEvent;
|
||||
|
||||
VisualiserRaceState visualiserRace;
|
||||
|
||||
public BoatCollisionCommand(YachtEvent yachtEvent, VisualiserRaceState visualiserRace){
|
||||
this.yachtEvent = yachtEvent;
|
||||
this.visualiserRace = visualiserRace;
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
|
||||
if(visualiserRace.getPlayerBoatID()==yachtEvent.getSourceID()){
|
||||
System.out.println("Someone else crashed!");
|
||||
} else {
|
||||
System.out.println("I crashed!");
|
||||
}
|
||||
|
||||
//System.out.println("Collision command executed!");
|
||||
}
|
||||
}
|
||||
Loading…
Reference in new issue