Merge remote-tracking branch 'origin/master' into 77_racexml_updates

main
fjc40 8 years ago
commit dd1cb89b66

@ -106,6 +106,9 @@
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-project-info-reports-plugin</artifactId>
<version>2.8.1</version>
<configuration>
<dependencyLocationsEnabled>false</dependencyLocationsEnabled>
</configuration>
</plugin>
</plugins>
</reporting>

@ -14,4 +14,12 @@
<url>https://eng-git.canterbury.ac.nz/SENG302-2016/team-7</url>
<repositories>
<repository>
<id>central</id>
<name>Maven Central</name>
<url>http://repo1.maven.org/maven2/</url>
</repository>
</repositories>
</project>

@ -46,14 +46,17 @@
<version>15.0</version>
</dependency>
<dependency>
<groupId>org.geotools</groupId>
<artifactId>gt-referencing</artifactId>
<version>9.0</version>
</dependency>
<dependency>
<groupId>JavaInteractiveMesh</groupId>
<artifactId>STLImporter</artifactId>
<version>0.7</version>
</dependency>
</dependencies>
@ -72,7 +75,11 @@
<url>http://download.osgeo.org/webdav/geotools/</url>
</repository>
<repository>
<id>interactivemesh</id>
<name>Interactive Mesh</name>
<url>http://umbrasheep.com:8888/repository/internal/</url>
</repository>
</repositories>
@ -163,6 +170,9 @@
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-project-info-reports-plugin</artifactId>
<version>2.8.1</version>
<configuration>
<dependencyLocationsEnabled>false</dependencyLocationsEnabled>
</configuration>
</plugin>
</plugins>
</reporting>

@ -1,21 +1,29 @@
package visualiser.Controllers;
import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
import javafx.animation.AnimationTimer;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.control.TextField;
import javafx.scene.control.Alert;
import javafx.scene.control.ButtonType;
import javafx.scene.control.SplitPane;
import javafx.scene.image.ImageView;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.GridPane;
import javafx.scene.shape.Box;
import javafx.scene.shape.Mesh;
import javafx.scene.shape.MeshView;
import javafx.scene.shape.Shape3D;
import javafx.scene.transform.Rotate;
import mock.app.Event;
import org.xml.sax.SAXException;
import mock.exceptions.EventConstructionException;
import shared.exceptions.InvalidBoatDataException;
import shared.exceptions.InvalidRaceDataException;
import shared.exceptions.InvalidRegattaDataException;
import shared.exceptions.XMLReaderException;
import visualiser.model.View3D;
import javax.xml.bind.JAXBException;
import javax.xml.parsers.ParserConfigurationException;
import java.io.IOException;
import java.net.Socket;
import java.net.URL;
import java.util.Optional;
import java.util.ResourceBundle;
import java.util.logging.Level;
import java.util.logging.Logger;
@ -26,27 +34,70 @@ import java.util.logging.Logger;
public class HostController extends Controller {
@FXML
TextField gameNameField;
// @FXML
// TextField gameNameField;
//
// @FXML
// TextField hostNameField;
@FXML
TextField hostNameField;
private ImageView imageView;
@FXML
AnchorPane hostWrapper;
@FXML
AnchorPane imagePane;
@FXML
SplitPane splitPane;
@FXML
AnchorPane specPane;
@FXML
GridPane playerContainer;
private Event game;
private View3D view3D;
@Override
public void initialize(URL location, ResourceBundle resources) {
ObservableList<Shape3D> shapes = FXCollections.observableArrayList();
view3D = new View3D();
view3D.setItems(shapes);
playerContainer.add(view3D, 0,0);
URL asset = HostController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
StlMeshImporter importer = new StlMeshImporter();
importer.read(asset);
MeshView mesh = new MeshView(importer.getImport());
shapes.add(mesh);
view3D.setPivot(mesh);
view3D.setDistance(50);
view3D.setYaw(45);
view3D.setPitch(20);
Rotate rotation = new Rotate(0, Rotate.Y_AXIS);
mesh.getTransforms().addAll(rotation, new Rotate(-90, Rotate.X_AXIS));
AnimationTimer rotate = new AnimationTimer() {
@Override
public void handle(long now) {
rotation.setAngle(rotation.getAngle() + 0.1);
}
};
rotate.start();
}
/**
* Hosts a game
* @throws IOException if socket cannot be connected to
*/
public void hostGamePressed() throws IOException{
public void hostGamePressed() {
try {
this.game = new Event(false);
connectSocket("localhost", 4942);
@ -81,12 +132,34 @@ public class HostController extends Controller {
* Hosts a game.
*/
public void hostGame(){
splitPane.setResizableWithParent(specPane, false);
splitPane.lookupAll(".split-pane-divider").stream().forEach(div -> div.setMouseTransparent(true));
imageView.fitWidthProperty().bind(imagePane.widthProperty());
imageView.fitHeightProperty().bind(imagePane.heightProperty());
hostWrapper.setVisible(true);
}
/**
* Menu button pressed. Prompt alert then return to menu
*/
public void menuBtnPressed(){
Alert alert = new Alert(Alert.AlertType.CONFIRMATION);
alert.setTitle("Quitting race");
alert.setContentText("Do you wish to quit the race?");
alert.setHeaderText("You are about to quit the race");
Optional<ButtonType> result = alert.showAndWait();
if(result.get() == ButtonType.OK){
hostWrapper.setVisible(false);
parent.enterTitle();
}
}
/**
* Start button pressed. Currently only prints out start
*/
public void startBtnPressed(){
//System.out.println("Should start the race. This button is only visible for the host");
hostGamePressed();
}
}

@ -21,7 +21,7 @@ import java.util.ResourceBundle;
public class LobbyController extends Controller {
@FXML
AnchorPane lobbyWrapper;
private AnchorPane lobbyWrapper;
@FXML
private TableView<RaceConnection> lobbyTable;
@FXML

@ -356,7 +356,7 @@ public class RaceController extends Controller {
private void initialiseRaceCanvas(VisualiserRaceEvent race) {
//Create canvas.
raceCanvas = new ResizableRaceCanvas(race);
raceCanvas = new ResizableRaceCanvas(race.getVisualiserRaceState());
//Set properties.
raceCanvas.setMouseTransparent(true);

@ -81,7 +81,6 @@ public class TitleController extends Controller {
@Override
public void initialize(URL location, ResourceBundle resources) {
}
/**

@ -96,15 +96,15 @@ public class App extends Application {
);
updateMessage("Preparing ingredients . . .");
Thread.sleep(1000);
Thread.sleep(200);
for (int i = 0; i < burgerFilling.size(); i++) {
Thread.sleep(800);
Thread.sleep(100);
updateProgress(i + 1, burgerFilling.size());
String nextFilling = burgerFilling.get(i);
addedFilling.add(nextFilling);
updateMessage("Adding the " + nextFilling + " . . .");
}
Thread.sleep(400);
Thread.sleep(100);
updateMessage("Burger's done!");
return addedFilling;

@ -0,0 +1,18 @@
package visualiser.model;
import com.interactivemesh.jfx.importer.Importer;
import javafx.scene.layout.Pane;
/**
* Created by fwy13 on 29/08/17.
*/
public class BoatDisplay3D extends Pane {
public BoatDisplay3D(String filePath){
super();
// Shape3D
// this.getChildren().add();
}
}

@ -39,9 +39,9 @@ public class ResizableRaceCanvas extends ResizableCanvas {
private Image sailsLuff = new Image("/images/sailsLuff.gif", 25, 10, false, false);
/**
* The race we read data from and draw.
* The race state we read data from and draw.
*/
private VisualiserRaceEvent visualiserRace;
private VisualiserRaceState raceState;
private boolean annoName = true;
@ -56,14 +56,14 @@ public class ResizableRaceCanvas extends ResizableCanvas {
/**
* Constructs a {@link ResizableRaceCanvas} using a given {@link VisualiserRaceEvent}.
* @param visualiserRace The race that data is read from in order to be drawn.
* @param raceState The race state to be drawn.
*/
public ResizableRaceCanvas(VisualiserRaceEvent visualiserRace) {
public ResizableRaceCanvas(VisualiserRaceState raceState) {
super();
this.visualiserRace = visualiserRace;
this.raceState = raceState;
RaceDataSource raceData = visualiserRace.getVisualiserRaceState().getRaceDataSource();
RaceDataSource raceData = raceState.getRaceDataSource();
double lat1 = raceData.getMapTopLeft().getLatitude();
double long1 = raceData.getMapTopLeft().getLongitude();
@ -276,8 +276,8 @@ public class ResizableRaceCanvas extends ResizableCanvas {
boat.getCountry(),
boat.getCurrentSpeed(),
this.map.convertGPS(boat.getPosition()),
boat.getTimeToNextMarkFormatted(this.visualiserRace.getVisualiserRaceState().getRaceClock().getCurrentTime()),
boat.getTimeSinceLastMarkFormatted(this.visualiserRace.getVisualiserRaceState().getRaceClock().getCurrentTime()),
boat.getTimeToNextMarkFormatted(raceState.getRaceClock().getCurrentTime()),
boat.getTimeSinceLastMarkFormatted(raceState.getRaceClock().getCurrentTime()),
Color.BLACK,
20 );
@ -291,7 +291,7 @@ public class ResizableRaceCanvas extends ResizableCanvas {
*/
private void drawBoats() {
List<VisualiserBoat> boats = new ArrayList<>(visualiserRace.getVisualiserRaceState().getBoats());
List<VisualiserBoat> boats = new ArrayList<>(raceState.getBoats());
//Sort to ensure we draw boats in consistent order.
boats.sort(Comparator.comparingInt(Boat::getSourceID));
@ -510,7 +510,7 @@ public class ResizableRaceCanvas extends ResizableCanvas {
*/
private void drawMarks() {
for (Mark mark : new ArrayList<>(visualiserRace.getVisualiserRaceState().getMarks())) {
for (Mark mark : new ArrayList<>(raceState.getMarks())) {
drawMark(mark);
}
}
@ -574,7 +574,7 @@ public class ResizableRaceCanvas extends ResizableCanvas {
//Calculate the screen coordinates of the boundary.
List<GPSCoordinate> boundary = new ArrayList<>(visualiserRace.getVisualiserRaceState().getBoundary());
List<GPSCoordinate> boundary = new ArrayList<>(raceState.getBoundary());
double[] xpoints = new double[boundary.size()];
double[] ypoints = new double[boundary.size()];
@ -601,8 +601,8 @@ public class ResizableRaceCanvas extends ResizableCanvas {
public void drawRace() {
//Update RaceMap with new GPS values of race.
this.map.setGPSTopLeft(visualiserRace.getVisualiserRaceState().getRaceDataSource().getMapTopLeft());
this.map.setGPSBotRight(visualiserRace.getVisualiserRaceState().getRaceDataSource().getMapBottomRight());
this.map.setGPSTopLeft(raceState.getRaceDataSource().getMapTopLeft());
this.map.setGPSBotRight(raceState.getRaceDataSource().getMapBottomRight());
clear();
@ -627,7 +627,7 @@ public class ResizableRaceCanvas extends ResizableCanvas {
* draws a transparent line around the course that shows the paths boats must travel
*/
public void drawRaceLine(){
List<Leg> legs = this.visualiserRace.getVisualiserRaceState().getLegs();
List<Leg> legs = raceState.getLegs();
GPSCoordinate legStartPoint = legs.get(0).getStartCompoundMark().getAverageGPSCoordinate();
GPSCoordinate nextStartPoint;
for (int i = 0; i < legs.size() -1; i++) {

@ -0,0 +1,145 @@
package visualiser.model;
import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.SubScene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Shape3D;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Translate;
/**
* Control for rendering 3D objects visible through a PerspectiveCamera. Implements Adapter Pattern to
* interface with camera, and allows clients to add shapes to the scene. All scenes contain sea plane and
* sky box, whose textures are set with special methods.
*/
public class View3D extends Pane {
/**
* Observable list of renderable items
*/
private ObservableList<Shape3D> items;
/**
* Rendering container for shapes
*/
private Group world;
/**
* Near limit of view frustum
*/
private double nearClip;
/**
* Far limit of view frustum
*/
private double farClip;
/**
* Position camera pivots around
*/
private Translate pivot;
/**
* Distance of camera from pivot point
*/
private Translate distance;
/**
* Angle along ground between z-axis and camera
*/
private Rotate yaw;
/**
* Angle between ground plane and camera direction
*/
private Rotate pitch;
/**
* Default constructor for View3D. Sets up Scene and PerspectiveCamera.
*/
public View3D() {
world = new Group();
SubScene scene = new SubScene(world, 300, 300);
scene.widthProperty().bind(this.widthProperty());
scene.heightProperty().bind(this.heightProperty());
scene.setFill(Color.BLACK);
scene.setCamera(buildCamera());
this.getChildren().add(scene);
}
/**
* Sets up camera view frustum and binds transformations
* @return perspective camera
*/
private PerspectiveCamera buildCamera() {
PerspectiveCamera camera = new PerspectiveCamera(true);
// Set up view frustum
nearClip = 0.1;
farClip = 1000.0;
camera.setNearClip(nearClip);
camera.setFarClip(farClip);
// Set up transformations
pivot = new Translate();
distance = new Translate();
yaw = new Rotate(0, Rotate.Y_AXIS);
pitch = new Rotate(0, Rotate.X_AXIS);
camera.getTransforms().addAll(pivot, yaw, pitch, distance);
return camera;
}
public void setItems(ObservableList<Shape3D> items) {
this.items = items;
this.items.addListener((ListChangeListener<? super Shape3D>) c -> {
while(c.next()) {
if (c.wasRemoved() || c.wasAdded()) {
for (Shape3D shape : c.getRemoved()) world.getChildren().remove(shape);
for (Shape3D shape : c.getAddedSubList()) world.getChildren().add(shape);
}
}
});
}
public void setNearClip(double nearClip) {
this.nearClip = nearClip;
}
public void setFarClip(double farClip) {
this.farClip = farClip;
}
/**
* Set object to centre on camera
* @param pivot centred object
*/
public void setPivot(Shape3D pivot) {
this.pivot.setX(pivot.getTranslateX());
this.pivot.setY(pivot.getTranslateY());
this.pivot.setZ(pivot.getTranslateZ());
}
/**
* Set distance of camera from pivot
* @param distance in units
*/
public void setDistance(double distance) {
this.distance.setZ(-distance);
}
/**
* Set angle of camera from z-axis along ground
* @param yaw in degrees
*/
public void setYaw(double yaw) {
this.yaw.setAngle(yaw);
}
/**
* Set elevation of camera
* @param pitch in degrees
*/
public void setPitch(double pitch) {
this.pitch.setAngle(-pitch);
}
}

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@ -1,40 +1,44 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--<?xml version="1.0" encoding="UTF-8"?>-->
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.layout.*?>
<?import javafx.scene.text.Font?>
<AnchorPane fx:id="hostWrapper" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="600.0" prefWidth="780.0" visible="false" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="visualiser.Controllers.HostController">
<children>
<GridPane AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<Button fx:id="hostGameBtn" mnemonicParsing="false" onAction="#hostGamePressed" text="Start Game" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="2">
<font>
<Font size="20.0" />
</font>
</Button>
<Label text="Address: 127.0.0.1" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="TOP">
<font>
<Font size="17.0" />
</font>
</Label>
<Label text="Port: 4942" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="1">
<font>
<Font size="17.0" />
</font>
</Label>
<Button mnemonicParsing="false" onAction="#menuBtnPressed" text="Main Menu" GridPane.halignment="CENTER" />
</children>
</GridPane>
</children>
</AnchorPane>
<!--<?import java.lang.*?>-->
<!--<?import javafx.scene.control.*?>-->
<!--<?import javafx.scene.text.*?>-->
<!--<?import javafx.scene.control.Button?>-->
<!--<?import javafx.scene.control.Label?>-->
<!--<?import javafx.scene.layout.*?>-->
<!--<?import javafx.scene.text.Font?>-->
<!--<AnchorPane fx:id="hostWrapper" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="600.0" prefWidth="780.0" visible="false" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">-->
<!--<children>-->
<!--<GridPane AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">-->
<!--<columnConstraints>-->
<!--<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />-->
<!--<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />-->
<!--<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />-->
<!--</columnConstraints>-->
<!--<rowConstraints>-->
<!--<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />-->
<!--<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />-->
<!--<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />-->
<!--</rowConstraints>-->
<!--<children>-->
<!--<Button fx:id="hostGameBtn" mnemonicParsing="false" onAction="#hostGamePressed" text="Start Game" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="2">-->
<!--<font>-->
<!--<Font size="20.0" />-->
<!--</font>-->
<!--</Button>-->
<!--<Label text="Address: 127.0.0.1" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="1" GridPane.valignment="TOP">-->
<!--<font>-->
<!--<Font size="17.0" />-->
<!--</font>-->
<!--</Label>-->
<!--<Label text="Port: 4942" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="1">-->
<!--<font>-->
<!--<Font size="17.0" />-->
<!--</font>-->
<!--</Label>-->
<!--<Button mnemonicParsing="false" onAction="#menuBtnPressed" text="Main Menu" GridPane.halignment="CENTER" />-->
<!--</children>-->
<!--</GridPane>-->
<!--</children>-->
<!--</AnchorPane>-->

@ -0,0 +1,89 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.SplitPane?>
<?import javafx.scene.control.TableColumn?>
<?import javafx.scene.control.TableView?>
<?import javafx.scene.image.Image?>
<?import javafx.scene.image.ImageView?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.layout.ColumnConstraints?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.RowConstraints?>
<?import javafx.scene.text.Font?>
<AnchorPane fx:id="hostWrapper" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="600.0" prefWidth="780.0" xmlns="http://javafx.com/javafx/8.0.111" xmlns:fx="http://javafx.com/fxml/1" fx:controller="visualiser.Controllers.HostController">
<children>
<SplitPane fx:id="splitPane" dividerPositions="0.7724935732647815" layoutX="580.0" layoutY="129.0" prefHeight="160.0" prefWidth="200.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<items>
<AnchorPane fx:id="imagePane" minHeight="0.0" minWidth="0.0" prefHeight="160.0" prefWidth="100.0">
<children>
<ImageView fx:id="imageView" fitHeight="376.0" fitWidth="597.0" nodeOrientation="INHERIT" pickOnBounds="true" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<image>
<Image url="@../images/lobby.gif" />
</image></ImageView>
<GridPane style="-fx-background-color: rgba(0, 0, 0, 0.5);" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="50.0" minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="1.7976931348623157E308" minHeight="10.0" prefHeight="173.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="50.0" minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<Button mnemonicParsing="false" onAction="#menuBtnPressed" text="Quit" GridPane.rowIndex="2">
<GridPane.margin>
<Insets left="20.0" />
</GridPane.margin>
</Button>
<Button alignment="CENTER_RIGHT" contentDisplay="RIGHT" mnemonicParsing="false" onAction="#startBtnPressed" text="Start Game" GridPane.columnIndex="2" GridPane.halignment="RIGHT" GridPane.rowIndex="2">
<GridPane.margin>
<Insets right="20.0" />
</GridPane.margin>
</Button>
<Label alignment="CENTER" contentDisplay="CENTER" text="Map: MapNameHere" textFill="WHITE" GridPane.columnIndex="1" GridPane.halignment="CENTER" GridPane.rowIndex="2">
<font>
<Font size="16.0" />
</font>
</Label>
<GridPane fx:id="playerContainer" GridPane.columnSpan="3" GridPane.rowIndex="1">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
</rowConstraints>
</GridPane>
</children>
</GridPane>
<Label alignment="TOP_CENTER" text="Get Ready For The Next Race" textFill="#fffdfd" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="20.0">
<font>
<Font size="22.0" />
</font>
</Label>
</children>
</AnchorPane>
<AnchorPane fx:id="specPane" minHeight="0.0" minWidth="0.0" prefHeight="160.0" prefWidth="100.0">
<children>
<TableView prefHeight="200.0" prefWidth="200.0" style="-fx-background-color: rgba(60, 60, 60, 1);" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<columns>
<TableColumn prefWidth="173.0" text="Spectators" />
</columns>
<columnResizePolicy>
<TableView fx:constant="CONSTRAINED_RESIZE_POLICY" />
</columnResizePolicy>
</TableView>
</children>
</AnchorPane>
</items>
</SplitPane>
</children>
</AnchorPane>

@ -7,7 +7,7 @@
<fx:include fx:id="start" source="start.fxml" />
<fx:include fx:id="connection" source="connect.fxml" />
<fx:include fx:id="finish" source="finish.fxml" />
<fx:include fx:id="host" source="hostgame.fxml" />
<fx:include fx:id="host" source="hostlobby.fxml" />
<fx:include fx:id="title" source="titleScreen.fxml" />
<fx:include fx:id="lobby" source="lobby.fxml" />
</children>

@ -1,61 +1,61 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--<?xml version="1.0" encoding="UTF-8"?>-->
<?import javafx.geometry.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<?import javafx.scene.text.Font?>
<AnchorPane fx:id="connectionWrapper" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="600.0" prefWidth="780.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="visualiser.Controllers.ConnectionController">
<children>
<GridPane AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<Button fx:id="hostGameTitleBtn" maxWidth="204.0" mnemonicParsing="false" text="Host Game" GridPane.halignment="LEFT" GridPane.rowIndex="1">
<font>
<Font size="20.0" />
</font>
<GridPane.margin>
<Insets left="50.0" />
</GridPane.margin>
</Button>
<Button fx:id="connectGameBtn" maxWidth="204.0" mnemonicParsing="false" text="Connect to Game" GridPane.columnIndex="2" GridPane.halignment="RIGHT" GridPane.rowIndex="1">
<font>
<Font size="20.0" />
</font>
<GridPane.margin>
<Insets right="50.0" />
</GridPane.margin>
</Button>
<RadioButton fx:id="nightRadioBtn" mnemonicParsing="false" text="Night Mode" GridPane.columnIndex="1" GridPane.halignment="LEFT" GridPane.rowIndex="2">
<padding>
<Insets bottom="-50.0" />
</padding>
<GridPane.margin>
<Insets left="80.0" />
</GridPane.margin>
</RadioButton>
<RadioButton fx:id="dayRadioBtn" mnemonicParsing="false" text="Day Mode" GridPane.columnIndex="1" GridPane.halignment="LEFT" GridPane.rowIndex="2">
<padding>
<Insets top="-50.0" />
</padding>
<GridPane.margin>
<Insets left="80.0" />
</GridPane.margin>
</RadioButton>
<Label text="Game" textAlignment="CENTER" GridPane.columnIndex="1" GridPane.halignment="CENTER">
<font>
<Font size="60.0" />
</font>
</Label>
</children>
</GridPane>
</children>
</AnchorPane>
<!--<?import javafx.geometry.*?>-->
<!--<?import javafx.scene.control.*?>-->
<!--<?import javafx.scene.layout.*?>-->
<!--<?import javafx.scene.text.Font?>-->
<!--<AnchorPane fx:id="connectionWrapper" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="600.0" prefWidth="780.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="visualiser.Controllers.ConnectionController">-->
<!--<children>-->
<!--<GridPane AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">-->
<!--<columnConstraints>-->
<!--<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />-->
<!--<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />-->
<!--<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />-->
<!--</columnConstraints>-->
<!--<rowConstraints>-->
<!--<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />-->
<!--<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />-->
<!--<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />-->
<!--</rowConstraints>-->
<!--<children>-->
<!--<Button fx:id="hostGameTitleBtn" maxWidth="204.0" mnemonicParsing="false" text="Host Game" GridPane.halignment="LEFT" GridPane.rowIndex="1">-->
<!--<font>-->
<!--<Font size="20.0" />-->
<!--</font>-->
<!--<GridPane.margin>-->
<!--<Insets left="50.0" />-->
<!--</GridPane.margin>-->
<!--</Button>-->
<!--<Button fx:id="connectGameBtn" maxWidth="204.0" mnemonicParsing="false" text="Connect to Game" GridPane.columnIndex="2" GridPane.halignment="RIGHT" GridPane.rowIndex="1">-->
<!--<font>-->
<!--<Font size="20.0" />-->
<!--</font>-->
<!--<GridPane.margin>-->
<!--<Insets right="50.0" />-->
<!--</GridPane.margin>-->
<!--</Button>-->
<!--<RadioButton fx:id="nightRadioBtn" mnemonicParsing="false" text="Night Mode" GridPane.columnIndex="1" GridPane.halignment="LEFT" GridPane.rowIndex="2">-->
<!--<padding>-->
<!--<Insets bottom="-50.0" />-->
<!--</padding>-->
<!--<GridPane.margin>-->
<!--<Insets left="80.0" />-->
<!--</GridPane.margin>-->
<!--</RadioButton>-->
<!--<RadioButton fx:id="dayRadioBtn" mnemonicParsing="false" text="Day Mode" GridPane.columnIndex="1" GridPane.halignment="LEFT" GridPane.rowIndex="2">-->
<!--<padding>-->
<!--<Insets top="-50.0" />-->
<!--</padding>-->
<!--<GridPane.margin>-->
<!--<Insets left="80.0" />-->
<!--</GridPane.margin>-->
<!--</RadioButton>-->
<!--<Label text="Game" textAlignment="CENTER" GridPane.columnIndex="1" GridPane.halignment="CENTER">-->
<!--<font>-->
<!--<Font size="60.0" />-->
<!--</font>-->
<!--</Label>-->
<!--</children>-->
<!--</GridPane>-->
<!--</children>-->
<!--</AnchorPane>-->

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