Story 51 rounding fix Acceptance criteria: - The layout must be sent over the API in a race.xml message, plus boat location messages for the marks as required, before any other boat location messages are sent. - Each mark must be defined using boat "SourceID"s (see definition of race.xml) so their positions can be adjusted later. - The course must meet the requirements given in the AC35 Protocol. - The course limits should be set to clear all marks by at least several boat-lengths. - The entire race area within the limits must be on the water. (Work with rounding) Tested by playing the first map with a variety of rotation angles. See merge request !43main
commit
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package shared.model;
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/**
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* Contains data related to mark rounding for a specific leg.
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*/
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public class MarkRoundingData {
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/**
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* The leg this relates to.
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*/
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private Leg leg;
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/**
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* The mark that should be rounded.
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*/
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private Mark markToRound;
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/**
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* The bearing of the leg.
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*/
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private Bearing legBearing;
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/**
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* The bearing of the next leg.
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*/
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private Bearing nextLegBearing;
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/**
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* The location of the first rounding check point.
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*/
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private GPSCoordinate roundCheck1;
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/**
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* The location of the second rounding check point.
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*/
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private GPSCoordinate roundCheck2;
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/**
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* A halfway point between mark to round and roundCheck1.
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*/
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private GPSCoordinate roundCheck1Halfway;
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/**
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* A halfway point between mark to round and roundCheck2.
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*/
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private GPSCoordinate roundCheck2Halfway;
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public MarkRoundingData() {
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}
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public Leg getLeg() {
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return leg;
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}
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public void setLeg(Leg leg) {
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this.leg = leg;
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}
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public Mark getMarkToRound() {
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return markToRound;
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}
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public void setMarkToRound(Mark markToRound) {
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this.markToRound = markToRound;
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}
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public Bearing getLegBearing() {
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return legBearing;
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}
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public void setLegBearing(Bearing legBearing) {
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this.legBearing = legBearing;
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}
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public Bearing getNextLegBearing() {
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return nextLegBearing;
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}
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public void setNextLegBearing(Bearing nextLegBearing) {
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this.nextLegBearing = nextLegBearing;
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}
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public GPSCoordinate getRoundCheck1() {
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return roundCheck1;
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}
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public void setRoundCheck1(GPSCoordinate roundCheck1) {
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this.roundCheck1 = roundCheck1;
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}
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public GPSCoordinate getRoundCheck2() {
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return roundCheck2;
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}
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public void setRoundCheck2(GPSCoordinate roundCheck2) {
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this.roundCheck2 = roundCheck2;
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}
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public GPSCoordinate getRoundCheck1Halfway() {
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return roundCheck1Halfway;
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}
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public void setRoundCheck1Halfway(GPSCoordinate roundCheck1Halfway) {
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this.roundCheck1Halfway = roundCheck1Halfway;
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}
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public GPSCoordinate getRoundCheck2Halfway() {
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return roundCheck2Halfway;
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}
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public void setRoundCheck2Halfway(GPSCoordinate roundCheck2Halfway) {
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this.roundCheck2Halfway = roundCheck2Halfway;
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}
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}
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@ -0,0 +1,210 @@
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package shared.model;
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import java.util.*;
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import static shared.enums.RoundingType.*;
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/**
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* This class contains a sequence of points that describe the mark rounding order for a course.
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*/
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public class MarkRoundingSequence {
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/**
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* Legs in the race.
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*/
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private List<Leg> legs;
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/**
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* For each leg, mark rounding information.
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*/
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private Map<Leg, MarkRoundingData> roundingPoints;
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public MarkRoundingSequence(List<Leg> legs) {
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this.legs = legs;
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generateRoundingPoints();
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}
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/**
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* Returns the rounding points for a given leg.
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* @param leg Leg to check.
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* @return Rounding points for leg.
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*/
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public MarkRoundingData getRoundingData(Leg leg) {
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return roundingPoints.get(leg);
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}
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/**
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* Generates the rounding points for all legs in the race.
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*/
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private void generateRoundingPoints() {
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this.roundingPoints = new HashMap<>(this.legs.size());
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for (int i = 0; i < this.legs.size(); i++) {
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Leg currentLeg = this.legs.get(i);
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Optional<Leg> nextLeg = Optional.empty();
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if (i < legs.size() - 1) {
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nextLeg = Optional.of(this.legs.get(i + 1));
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}
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generateRoundingPoint(currentLeg, nextLeg);
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}
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}
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/**
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* Generates the rounding points for a specific leg.
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* @param currentLeg The leg to generate rounding points for.
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* @param nextLeg The following leg, used to help generate rounding points. Final leg of race doesn't have a following leg.
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*/
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private void generateRoundingPoint(Leg currentLeg, Optional<Leg> nextLeg) {
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Bearing bearingToAddFirstPoint = calculateBearingToAdd(currentLeg);
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GPSCoordinate startCoord = currentLeg.getStartCompoundMark().getAverageGPSCoordinate();
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GPSCoordinate endCoord = currentLeg.getEndCompoundMark().getAverageGPSCoordinate();
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Bearing legBearing = GPSCoordinate.calculateBearing(startCoord, endCoord);
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Bearing nextBearing = legBearing;
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Mark markToRound = currentLeg.getEndCompoundMark().getMarkForRounding(legBearing);
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GPSCoordinate roundCheck1;
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if (currentLeg.getEndCompoundMark().getMark2() == null) {
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//End is a single mark.
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roundCheck1 = calculateRoundingCheckPoint(
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currentLeg,
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markToRound,
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legBearing,
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bearingToAddFirstPoint);
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} else {
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//End is a gate.
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if (markToRound == currentLeg.getEndCompoundMark().getMark1()) {
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roundCheck1 = currentLeg.getEndCompoundMark().getMark2().getPosition();
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} else {
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roundCheck1 = currentLeg.getEndCompoundMark().getMark1().getPosition();
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}
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}
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//TODO the halfway points currently haven't been done properly.
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GPSCoordinate roundCheck1Halfway = calculateRoundingCheckPoint(
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currentLeg,
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markToRound,
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legBearing,
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bearingToAddFirstPoint);
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GPSCoordinate roundCheck2 = roundCheck1;
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GPSCoordinate roundCheck2Halfway = roundCheck1Halfway;
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if (nextLeg.isPresent()) {
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Bearing bearingToAddSecondPoint = bearingToAddFirstPoint;//calculateBearingToAdd(nextLeg.get());
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GPSCoordinate startCoord2 = nextLeg.get().getStartCompoundMark().getAverageGPSCoordinate();
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GPSCoordinate endCoord2 = nextLeg.get().getEndCompoundMark().getAverageGPSCoordinate();
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nextBearing = GPSCoordinate.calculateBearing(startCoord2, endCoord2);
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roundCheck2 = calculateRoundingCheckPoint(
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currentLeg,
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markToRound,
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nextBearing,
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bearingToAddSecondPoint);
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roundCheck2Halfway = calculateRoundingCheckPoint(
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currentLeg,
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markToRound,
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nextBearing,
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bearingToAddSecondPoint);
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}
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MarkRoundingData roundingData = new MarkRoundingData();
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roundingData.setLeg(currentLeg);
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roundingData.setLegBearing(legBearing);
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roundingData.setNextLegBearing(nextBearing);
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roundingData.setMarkToRound(markToRound);
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roundingData.setRoundCheck1(roundCheck1);
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roundingData.setRoundCheck1Halfway(roundCheck1Halfway);
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roundingData.setRoundCheck2(roundCheck2);
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roundingData.setRoundCheck2Halfway(roundCheck2Halfway);
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this.roundingPoints.put(currentLeg, roundingData);
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//Rounding points:
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//each mark/gate has a specific mark to round. Call this ROUNDINGMARK
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// with a mark, it is the mark
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// with a gate, it depends if it is a starboard or port gate.
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// it is the mark that allows the boat to enter between both marks of the gate, whilst obeying the starboard/port requirement.
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//let the bearing between start of leg and end of leg be called LEGBEARING
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//the first rounding point is ROUNDINGDISTANCE units away from the ROUNDINGMARK, on an angle perpendicular to LEGBEARING.
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// the angle means that the rounding mark is at the center of a gate, for gates.
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//the second rounding point is the same as the first, except LEGBEARING is the bearing between end of current leg, and start of next leg.
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}
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/**
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* Calculates the location of the rounding check point, which together with the mark to round, forms a line that the boat must cross to round the mark.
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* @param leg Leg of race to check.
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* @param markToRound Mark at end of leg to round.
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* @param legBearing The bearing of the nearest leg. For the first rounding point this is the leg's bearing, for the second rounding point it is the next leg's bearing.
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* @param bearingToAdd The bearing to add to the leg bearing to get a perpendicular bearing.
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* @return The location of the rounding point, which together with the mark to round forms a line the boat must cross.
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*/
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private GPSCoordinate calculateRoundingCheckPoint(Leg leg, Mark markToRound, Bearing legBearing, Bearing bearingToAdd) {
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double roundingDistanceMeters = leg.getEndCompoundMark().getRoundingDistance();
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//We project from rounding mark to get the second point which forms the line the boat must cross.
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/*
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c2
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r------c1
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b
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*/
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GPSCoordinate roundCheck = GPSCoordinate.calculateNewPosition(
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markToRound.getPosition(),
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roundingDistanceMeters,
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Azimuth.fromDegrees(legBearing.degrees() + bearingToAdd.degrees()) );
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return roundCheck;
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}
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/**
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* Calculates the bearing that must be added to a leg's bearing to calculate a perpendicular bearing, used for finding rounding points.
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* @param leg Leg to check.
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* @return Bearing to add. Will be either +90 or -90.
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*/
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private Bearing calculateBearingToAdd(Leg leg) {
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if (leg.getEndCompoundMark().getRoundingType() == Port ||
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leg.getEndCompoundMark().getRoundingType() == SP) {
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return Bearing.fromDegrees(90);
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} else {
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return Bearing.fromDegrees(-90);
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}
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}
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}
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@ -1,33 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<java version="1.8.0_121" class="java.beans.XMLDecoder">
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<object class="java.util.HashMap">
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<void method="put">
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<string>SPACE</string>
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<object class="visualiser.gameController.Keys.VMGKey"/>
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</void>
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<void method="put">
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<string>SHIFT</string>
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<object class="visualiser.gameController.Keys.SailsToggleKey"/>
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</void>
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<void method="put">
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<string>LEFT</string>
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<object class="visualiser.gameController.Keys.UpWindKey"/>
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</void>
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<void method="put">
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<string>X</string>
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<object class="visualiser.gameController.Keys.ZoomOutKey"/>
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</void>
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<void method="put">
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<string>ENTER</string>
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<object class="visualiser.gameController.Keys.TackGybeKey"/>
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</void>
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<void method="put">
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<string>RIGHT</string>
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<object class="visualiser.gameController.Keys.DownWindKey"/>
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</void>
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<void method="put">
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<string>Z</string>
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<object class="visualiser.gameController.Keys.ZoomInKey"/>
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</void>
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</object>
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</java>
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Loading…
Reference in new issue