Merge remote-tracking branch 'remotes/origin/master' into css

This commit is contained in:
Jessica Syder
2017-07-27 14:31:33 +12:00
28 changed files with 449 additions and 100 deletions
@@ -81,6 +81,13 @@ public class ConnectionController extends Controller {
private ObservableList<RaceConnection> connections;
/**
* Represents whether the client is currently hosting a game already - this is to ensure they don't launch multiple servers.
*/
private boolean currentlyHostingGame = false;
@Override
public void initialize(URL location, ResourceBundle resources) {
// TODO - replace with config file
@@ -91,7 +98,7 @@ public class ConnectionController extends Controller {
statusColumn.setCellValueFactory(cellData -> cellData.getValue().statusProperty());
connectionTable.getSelectionModel().selectedItemProperty().addListener((obs, prev, curr) -> {
if (curr != null && ((RaceConnection)curr).check()) connectButton.setDisable(false);
if (curr != null && curr.check()) connectButton.setDisable(false);
else connectButton.setDisable(true);
});
connectButton.setDisable(true);
@@ -142,12 +149,17 @@ public class ConnectionController extends Controller {
*/
public void addLocal() {
try {
Event game = Event.getEvent();
urlField.textProperty().set(game.getAddress());
portField.textProperty().set(Integer.toString(game.getPort()));
//We don't want to host more than one game.
if (!currentlyHostingGame) {
Event game = Event.getEvent();
urlField.textProperty().set(game.getAddress());
portField.textProperty().set(Integer.toString(game.getPort()));
game.start();
addConnection();
game.start();
addConnection();
currentlyHostingGame = true;
}
} catch (InvalidRaceDataException e) {
e.printStackTrace();
} catch (XMLReaderException e) {
@@ -4,6 +4,7 @@ import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.scene.layout.AnchorPane;
import visualiser.app.VisualiserInput;
import visualiser.gameController.ControllerClient;
import visualiser.model.VisualiserBoat;
import visualiser.model.VisualiserRace;
@@ -38,8 +39,8 @@ public class MainController extends Controller {
* @param visualiserInput The object used to read packets from the race server.
* @param visualiserRace The object modelling the race.
*/
public void beginRace(VisualiserInput visualiserInput, VisualiserRace visualiserRace) {
raceController.startRace(visualiserInput, visualiserRace);
public void beginRace(VisualiserInput visualiserInput, VisualiserRace visualiserRace, ControllerClient controllerClient) {
raceController.startRace(visualiserInput, visualiserRace, controllerClient);
}
/**
@@ -19,11 +19,13 @@ import javafx.util.Callback;
import network.Messages.Enums.RaceStatusEnum;
import shared.model.Leg;
import visualiser.app.VisualiserInput;
import visualiser.gameController.ControllerClient;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
import visualiser.model.*;
import java.awt.*;
import java.io.IOException;
import java.net.URL;
import java.text.DecimalFormat;
import java.util.ResourceBundle;
@@ -58,6 +60,11 @@ public class RaceController extends Controller {
*/
private Sparkline sparkline;
/**
* Service for sending keystrokes to server
*/
private ControllerClient controllerClient;
@FXML private GridPane canvasBase;
@FXML private Pane arrow;
@@ -85,12 +92,20 @@ public class RaceController extends Controller {
@Override
public void initialize(URL location, ResourceBundle resources) {
KeyFactory keyFactory = KeyFactory.getFactory();
// Initialise keyboard handler
race.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
String codeString = event.getCode().toString();
ControlKey controlKey = KeyFactory.getKey(codeString);
ControlKey controlKey = keyFactory.getKey(codeString);
if(controlKey != null) {
System.out.println(controlKey.toString() + " is Pressed.");
try {
controllerClient.sendKey(controlKey);
controlKey.onAction(); // Change key state if applicable
event.consume();
} catch (IOException e) {
e.printStackTrace();
}
}
});
}
@@ -324,10 +339,11 @@ public class RaceController extends Controller {
* @param visualiserInput Object used to read packets from server.
* @param visualiserRace Object modelling the race.
*/
public void startRace(VisualiserInput visualiserInput, VisualiserRace visualiserRace) {
public void startRace(VisualiserInput visualiserInput, VisualiserRace visualiserRace, ControllerClient controllerClient) {
this.visualiserInput = visualiserInput;
this.visualiserRace = visualiserRace;
this.controllerClient = controllerClient;
initialiseRace();
@@ -19,6 +19,7 @@ import shared.exceptions.InvalidRaceDataException;
import shared.exceptions.InvalidRegattaDataException;
import shared.exceptions.XMLReaderException;
import visualiser.app.VisualiserInput;
import visualiser.gameController.ControllerClient;
import visualiser.model.VisualiserBoat;
import visualiser.model.VisualiserRace;
@@ -76,6 +77,8 @@ public class StartController extends Controller implements Observer {
*/
private VisualiserRace visualiserRace;
private ControllerClient controllerClient;
/**
* An array of colors used to assign colors to each boat - passed in to the VisualiserRace constructor.
*/
@@ -258,7 +261,7 @@ public class StartController extends Controller implements Observer {
startWrapper.setVisible(false);
start.setVisible(false);
parent.beginRace(visualiserInput, visualiserRace);
parent.beginRace(visualiserInput, visualiserRace, controllerClient);
}
}
}.start();
@@ -308,6 +311,8 @@ public class StartController extends Controller implements Observer {
try {
//Begin reading packets from the socket/server.
this.visualiserInput = new VisualiserInput(socket);
//Send controller input to server
this.controllerClient = new ControllerClient(socket);
//Store a reference to latestMessages so that we can observe it.
LatestMessages latestMessages = this.visualiserInput.getLatestMessages();
latestMessages.addObserver(this);
@@ -0,0 +1,68 @@
package visualiser.gameController;
import network.BinaryMessageEncoder;
import network.MessageEncoders.RaceVisionByteEncoder;
import network.Messages.BoatAction;
import network.Messages.Enums.BoatActionEnum;
import network.Messages.Enums.MessageType;
import visualiser.gameController.Keys.ControlKey;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.net.SocketException;
import java.nio.ByteBuffer;
/**
* Basic service for sending key presses to game server
*/
public class ControllerClient {
/**
* Socket to server
*/
Socket socket;
/**
* Output stream wrapper for socket to server
*/
DataOutputStream outputStream;
/**
* Initialise controller client with live socket.
* @param socket to server
*/
public ControllerClient(Socket socket) {
this.socket = socket;
try {
this.outputStream = new DataOutputStream(socket.getOutputStream());
} catch (IOException e) {
e.printStackTrace();
}
}
/**
* Send a keypress to server
* @param key to send
* @throws IOException if socket write fails
*/
public void sendKey(ControlKey key) throws IOException {
int protocolCode = key.getProtocolCode();
if(protocolCode > -1) {
byte[] bytes = new byte[4];
ByteBuffer.wrap(bytes).putInt(key.getProtocolCode());
BoatActionEnum boatActionEnum = BoatActionEnum.fromByte(bytes[3]);
BoatAction boatAction = new BoatAction(boatActionEnum);
byte[] encodedBoatAction = RaceVisionByteEncoder.boatActionMessage(boatAction);
BinaryMessageEncoder binaryMessage = new BinaryMessageEncoder(MessageType.BOATACTION, System.currentTimeMillis(), 0,
(short) encodedBoatAction.length, encodedBoatAction);
System.out.println("Sending out key: " + boatActionEnum);
outputStream.write(binaryMessage.getFullMessage());
}
}
}
@@ -0,0 +1,59 @@
package visualiser.gameController;
import network.BinaryMessageDecoder;
import network.MessageDecoders.BoatActionDecoder;
import network.Messages.Enums.BoatActionEnum;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
import java.io.DataInputStream;
import java.io.IOException;
import java.net.Socket;
/**
* Service for dispatching key press data to race from client
*/
public class ControllerServer implements Runnable {
/**
* Socket to client
*/
private Socket socket;
/**
* Wrapper for input from client
*/
private DataInputStream inputStream;
/**
* Initialise server-side controller with live client socket
* @param socket to client
*/
public ControllerServer(Socket socket) {
this.socket = socket;
try {
this.inputStream = new DataInputStream(this.socket.getInputStream());
} catch (IOException e) {
e.printStackTrace();
}
}
/**
* Wait for controller key input from client and loop.
*/
@Override
public void run() {
while(true) {
byte[] message = new byte[20];
try {
if (inputStream.available() > 0) {
inputStream.read(message);
BinaryMessageDecoder encodedMessage = new BinaryMessageDecoder(message);
BoatActionDecoder boatActionDecoder = new BoatActionDecoder(encodedMessage.getMessageBody());
BoatActionEnum decodedMessage = boatActionDecoder.getBoatAction();
System.out.println("Received key: " + decodedMessage);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
@@ -20,10 +20,12 @@ public class InputChecker {
* @param scene Scene the controller is to run in parallel with.
*/
public void runWithScene(Scene scene){
KeyFactory keyFactory = KeyFactory.getFactory();
scene.setOnKeyPressed(event -> {
String codeString = event.getCode().toString();
if (!currentlyActiveKeys.containsKey(codeString)) {
ControlKey controlKey = KeyFactory.getKey(codeString);
ControlKey controlKey = keyFactory.getKey(codeString);
if (controlKey != null) {
controlKey.onAction();
System.out.println(controlKey.toString() + " is Pressed.");
@@ -34,7 +36,7 @@ public class InputChecker {
scene.setOnKeyReleased(event -> {
String codeString = event.getCode().toString();
ControlKey controlKey = KeyFactory.getKey(codeString);
ControlKey controlKey = keyFactory.getKey(codeString);
if (controlKey != null) {
controlKey.onRelease();
System.out.println(controlKey.toString() + " is Released.");
@@ -46,7 +48,7 @@ public class InputChecker {
@Override
public void handle(long now) {
for (String key: currentlyActiveKeys.keySet()){
ControlKey controlKey = KeyFactory.getKey(key);
ControlKey controlKey = keyFactory.getKey(key);
if (controlKey != null){
controlKey.onHold();
System.out.println(controlKey.toString() + " is Held.");
@@ -8,16 +8,29 @@ import javafx.scene.input.KeyCode;
public abstract class ControlKey {
private String name;
private KeyCode keyCode;
protected int protocolCode;
/**
* Constructor for Control
* @param name name of the key
* @param keyCode key code for the key
* Constructor for key state with specified protocol code
* @param name of action
* @param protocolCode -1 if not sent
*/
public ControlKey(String name, KeyCode keyCode){
public ControlKey(String name, int protocolCode) {
this.name = name;
this.keyCode = keyCode;
this.protocolCode = protocolCode;
}
/**
* Constructor for key state not sent over network
* @param name name of the key
*/
public ControlKey(String name){
this.name = name;
this.protocolCode = -1;
}
public int getProtocolCode() {
return protocolCode;
}
/**
@@ -1,7 +1,5 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key to send downwind packet to server
*/
@@ -9,12 +7,11 @@ public class DownWindKey extends ControlKey {
/**
* Constructor for Control
* @param name name of the key
*
* @param name name of the key
* @param keyCode key code for the key
*/
public DownWindKey(String name, KeyCode keyCode) {
super(name, keyCode);
public DownWindKey(String name) {
super(name, 6);
}
@Override
@@ -1,36 +1,51 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
import java.util.HashMap;
import java.util.Map;
/**
* Factory for creating Keys, these could be predefined in the future.
*/
public class KeyFactory {
/**
* Retrieve command given key
*/
private Map<String, ControlKey> keyState;
/**
* Get the Control Key incharge of a key press
* Singleton instance to enforce consistent key state
*/
private static KeyFactory theFactory = new KeyFactory();
/**
* Singleton constructor for key state, set up initial state of each action.
*/
private KeyFactory() {
this.keyState = new HashMap<>();
keyState.put("Z", new ZoomInKey("Zoom In"));
keyState.put("X", new ZoomOutKey("Zoom Out"));
keyState.put("SPACE", new VMGKey("VMG"));
keyState.put("SHIFT", new SailsToggleKey("Toggle Sails"));
keyState.put("ENTER", new TackGybeKey("Tack/Gybe"));
keyState.put("PAGE_UP", new UpWindKey("Upwind"));
keyState.put("PAGE_DOWN", new DownWindKey("Downwind"));
}
/**
* Get singleton instance of KeyFactory to interact with key state
* @return automatically constructed KeyFactory
*/
public static KeyFactory getFactory() {
return theFactory;
}
/**
* Get the Control Key in charge of a key press
* @param key key pressed (String value of KeyCode)
* @return the Control Key behaviour of the key pressed.
*/
public static ControlKey getKey(String key){
switch(key){
case "Z":
return new ZoomInKey("Z", KeyCode.Z);
case "X":
return new ZoomOutKey("X", KeyCode.X);
case "SPACE":
return new VMGKey("SPACE", KeyCode.SPACE);
case "SHIFT":
return new SailsToggleKey("SHIFT", KeyCode.SHIFT);
case "ENTER":
return new TackGybeKey("ENTER", KeyCode.ENTER);
case "PAGE_UP":
return new UpWindKey("PAGE_UP", KeyCode.PAGE_UP);
case "PAGE_DOWN":
return new DownWindKey("PAGE_DOWN", KeyCode.PAGE_DOWN);
default:
return null;
}
public ControlKey getKey(String key){
return keyState.get(key);
}
}
@@ -1,7 +1,5 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key to toggle the sails
*/
@@ -9,17 +7,19 @@ public class SailsToggleKey extends ControlKey {
/**
* Constructor for Control
* @param name name of the key
*
* @param name name of the key
* @param keyCode key code for the key
*/
public SailsToggleKey(String name, KeyCode keyCode) {
super(name, keyCode);
public SailsToggleKey(String name) {
super(name, 2);
}
/**
* Toggle command associated with sails key
*/
@Override
public void onAction() {
protocolCode = protocolCode == 2? 3 : 2;
}
@Override
@@ -1,7 +1,5 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* key to toggle between tacking and gybing
*/
@@ -9,12 +7,11 @@ public class TackGybeKey extends ControlKey {
/**
* Constructor for Control
* @param name name of the key
*
* @param name name of the key
* @param keyCode key code for the key
*/
public TackGybeKey(String name, KeyCode keyCode) {
super(name, keyCode);
public TackGybeKey(String name) {
super(name, 4);
}
@Override
@@ -1,7 +1,5 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key to go upwind
*/
@@ -9,12 +7,11 @@ public class UpWindKey extends ControlKey {
/**
* Constructor for Control
* @param name name of the key
*
* @param name name of the key
* @param keyCode key code for the key
*/
public UpWindKey(String name, KeyCode keyCode) {
super(name, keyCode);
public UpWindKey(String name) {
super(name, 5);
}
@Override
@@ -11,10 +11,9 @@ public class VMGKey extends ControlKey{
* Constructor for Control
*
* @param name name of the key
* @param keyCode key code for the key
*/
public VMGKey(String name, KeyCode keyCode) {
super(name, keyCode);
public VMGKey(String name) {
super(name, 1);
}
@Override
@@ -7,8 +7,8 @@ import javafx.scene.input.KeyCode;
*/
public class ZoomInKey extends ControlKey {
public ZoomInKey(String name, KeyCode keyCode) {
super(name, keyCode);
public ZoomInKey(String name) {
super(name);
}
@Override
@@ -1,7 +1,5 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key to zoom out of the game.
*/
@@ -9,12 +7,11 @@ public class ZoomOutKey extends ControlKey{
/**
* Constructor for Control
* @param name name of the key
*
* @param name name of the key
* @param keyCode key code for the key
*/
public ZoomOutKey(String name, KeyCode keyCode) {
super(name, keyCode);
public ZoomOutKey(String name) {
super(name);
}
@Override