parent
b08d65aa23
commit
5415898682
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# File: Makefile
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# Author: M. P. Hayes, UCECE
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# Date: 12 Sep 2010
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# Descr: Makefile for gobble4
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# Definitions.
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CC = avr-gcc
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CFLAGS = -mmcu=atmega32u2 -Os -Wall -Wstrict-prototypes -Wextra -g -I../../drivers/avr -I../../drivers -I../../utils
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OBJCOPY = avr-objcopy
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SIZE = avr-size
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DEL = rm
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# Default target.
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all: gobble4.out
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# Compile: create object files from C source files.
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gobble4.o: gobble4.c ../../drivers/avr/system.h ../../drivers/avr/timer.h ../../drivers/button.h ../../drivers/display.h ../../drivers/led.h ../../utils/font.h ../../utils/pacer.h ../../utils/tinygl.h
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$(CC) -c $(CFLAGS) $< -o $@
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pio.o: ../../drivers/avr/pio.c ../../drivers/avr/pio.h ../../drivers/avr/system.h
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$(CC) -c $(CFLAGS) $< -o $@
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system.o: ../../drivers/avr/system.c ../../drivers/avr/system.h
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$(CC) -c $(CFLAGS) $< -o $@
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timer.o: ../../drivers/avr/timer.c ../../drivers/avr/system.h ../../drivers/avr/timer.h
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$(CC) -c $(CFLAGS) $< -o $@
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button.o: ../../drivers/button.c ../../drivers/avr/pio.h ../../drivers/avr/system.h ../../drivers/button.h
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$(CC) -c $(CFLAGS) $< -o $@
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display.o: ../../drivers/display.c ../../drivers/avr/system.h ../../drivers/display.h ../../drivers/ledmat.h
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$(CC) -c $(CFLAGS) $< -o $@
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led.o: ../../drivers/led.c ../../drivers/avr/pio.h ../../drivers/avr/system.h ../../drivers/led.h
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$(CC) -c $(CFLAGS) $< -o $@
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ledmat.o: ../../drivers/ledmat.c ../../drivers/avr/pio.h ../../drivers/avr/system.h ../../drivers/ledmat.h
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$(CC) -c $(CFLAGS) $< -o $@
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font.o: ../../utils/font.c ../../drivers/avr/system.h ../../utils/font.h
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$(CC) -c $(CFLAGS) $< -o $@
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pacer.o: ../../utils/pacer.c ../../drivers/avr/system.h ../../drivers/avr/timer.h ../../utils/pacer.h
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$(CC) -c $(CFLAGS) $< -o $@
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tinygl.o: ../../utils/tinygl.c ../../drivers/avr/system.h ../../drivers/display.h ../../utils/font.h ../../utils/tinygl.h
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$(CC) -c $(CFLAGS) $< -o $@
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# Link: create output file (executable) from object files.
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gobble4.out: gobble4.o pio.o system.o timer.o button.o display.o led.o ledmat.o font.o pacer.o tinygl.o
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$(CC) $(CFLAGS) $^ -o $@ -lm
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$(SIZE) $@
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# Create hex file for programming from executable file.
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gobble4.hex: gobble4.out
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$(OBJCOPY) -O ihex gobble4.out gobble4.hex
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# Target: clean project.
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.PHONY: clean
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clean:
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-$(DEL) *.o *.out *.hex
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# Target: program project.
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.PHONY: program
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program: gobble4.hex
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dfu-programmer atmega32u2 erase; dfu-programmer atmega32u2 flash gobble4.hex; dfu-programmer atmega32u2 start
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# File: Makefile
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# Author: M. P. Hayes, UCECE
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# Date: 11 Sep 2010
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# Descr: Makefile for gobble4
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CC = gcc
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CFLAGS = -Wall -Wstrict-prototypes -Wextra -g -I../../drivers/test -I../../drivers -I../../utils
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DEL = rm
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# Default target.
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all: gobble4
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# Compile: create object files from C source files.
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gobble4-test.o: gobble4.c ../../drivers/button.h ../../drivers/display.h ../../drivers/led.h ../../drivers/test/system.h ../../drivers/test/timer.h ../../utils/font.h ../../utils/pacer.h ../../utils/tinygl.h
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$(CC) -c $(CFLAGS) $< -o $@
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button-test.o: ../../drivers/button.c ../../drivers/button.h ../../drivers/test/avrtest.h ../../drivers/test/pio.h ../../drivers/test/system.h
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$(CC) -c $(CFLAGS) $< -o $@
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display-test.o: ../../drivers/display.c ../../drivers/display.h ../../drivers/ledmat.h ../../drivers/test/system.h
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$(CC) -c $(CFLAGS) $< -o $@
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led-test.o: ../../drivers/led.c ../../drivers/led.h ../../drivers/test/avrtest.h ../../drivers/test/pio.h ../../drivers/test/system.h
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$(CC) -c $(CFLAGS) $< -o $@
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ledmat-test.o: ../../drivers/ledmat.c ../../drivers/ledmat.h ../../drivers/test/avrtest.h ../../drivers/test/pio.h ../../drivers/test/system.h
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$(CC) -c $(CFLAGS) $< -o $@
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mgetkey-test.o: ../../drivers/test/mgetkey.c ../../drivers/test/mgetkey.h
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$(CC) -c $(CFLAGS) $< -o $@
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pio-test.o: ../../drivers/test/pio.c ../../drivers/test/avrtest.h ../../drivers/test/pio.h ../../drivers/test/system.h
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$(CC) -c $(CFLAGS) $< -o $@
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system-test.o: ../../drivers/test/system.c ../../drivers/test/avrtest.h ../../drivers/test/mgetkey.h ../../drivers/test/pio.h ../../drivers/test/system.h
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$(CC) -c $(CFLAGS) $< -o $@
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timer-test.o: ../../drivers/test/timer.c ../../drivers/test/system.h ../../drivers/test/timer.h
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$(CC) -c $(CFLAGS) $< -o $@
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font-test.o: ../../utils/font.c ../../drivers/test/system.h ../../utils/font.h
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$(CC) -c $(CFLAGS) $< -o $@
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pacer-test.o: ../../utils/pacer.c ../../drivers/test/system.h ../../drivers/test/timer.h ../../utils/pacer.h
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$(CC) -c $(CFLAGS) $< -o $@
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tinygl-test.o: ../../utils/tinygl.c ../../drivers/display.h ../../drivers/test/system.h ../../utils/font.h ../../utils/tinygl.h
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$(CC) -c $(CFLAGS) $< -o $@
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# Link: create executable file from object files.
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gobble4: gobble4-test.o button-test.o display-test.o led-test.o ledmat-test.o mgetkey-test.o pio-test.o system-test.o timer-test.o font-test.o pacer-test.o tinygl-test.o
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$(CC) $(CFLAGS) $^ -o $@ -lrt
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# Clean: delete derived files.
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.PHONY: clean
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clean:
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-$(DEL) gobble4 gobble4-test.o button-test.o display-test.o led-test.o ledmat-test.o mgetkey-test.o pio-test.o system-test.o timer-test.o font-test.o pacer-test.o tinygl-test.o
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# File: Makefile
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# Author: M. P. Hayes, UCECE
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# Date: 11 Sep 2010
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# Descr: Makefile for led5 docs
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# The scripts used to make the graphs require the program dot; this
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# is part of the graphviz package.
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DEL = rm
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all: file_dependencies.pdf module_dependencies.pdf makefile_dependencies.pdf build_dependencies.pdf callgraph.pdf
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file_dependencies.pdf: files.d
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../../../etc/graphdeps.py $< --out $@
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module_dependencies.pdf: modules.d
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../../../etc/graphdeps.py $< --modules --rotate --out $@
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makefile_dependencies.pdf: ../Makefile
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../../../etc/graphdeps.py $< --out $@
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build_dependencies.pdf: ../Makefile
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../../../etc/graphdeps.py $< --out $@ --showops
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callgraph.pdf: callgraph.d
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../../../etc/graphdeps.py --calls --modules $< --out $@ --showops
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files.d: ../Makefile
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(cd ..; ../../etc/makemake.py --relpath --files . . ../../drivers ../../drivers/avr ../../utils ../../extra --exclude system.h > doc/files.d)
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modules.d: ../Makefile
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(cd ..; ../../etc/makemake.py --relpath --modules . . ../../drivers ../../drivers/avr ../../utils ../../extra --exclude system > doc/modules.d)
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callgraph.d: ../Makefile
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(cd ..; ../../etc/makemake.py --cc="avr-gcc" --cflags="-Os -mmcu=atmega32u2" --relpath --calls . . ../../drivers ../../drivers/avr ../../utils ../../extra --exclude system.h > doc/callgraph.d)
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# Clean: delete derived files.
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.PHONY: clean
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clean:
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-$(DEL) *.d *.pdf
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Running make in this directory will generate a number of PDF graphs.
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In the callgraph, the arrows means "calls". In the dependency graphs,
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the arrows means "requires" (or "depends upon").
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callgraph.pdf This shows the callgraph, i.e., what functions each
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function in the program calls.
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module_dependencies.pdf This shows the dependencies between the modules.
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file_dependencies.pdf This shows the dependencies between the files.
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makefile_dependencies.pdf This shows the dependencies required by make when
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building the program.
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build_dependencies.pdf This is like makefile_dependencies.pdf but shows
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the operations performed to generate the new file.
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callgraph.d This shows the callgraph in text format.
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files.d This shows the file dependencies in text format.
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modules.d This shows the module dependencies in text format.
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/** @file gobble4.c
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@author M.P. Hayes
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@date 28 Sep 2013
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@brief
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*/
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#include <stdlib.h>
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#include "system.h"
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#include "pacer.h"
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#include "button.h"
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#include "led.h"
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#include "timer.h"
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#include "tinygl.h"
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/* Number of initial objects. */
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#define NUM_THINGS 6
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#define LOOP_RATE 300
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#define MOVE_RATE 5
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typedef struct thing_struct
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{
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tinygl_point_t pos;
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bool alive;
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} thing_t;
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static int8_t thing_find (thing_t *things, uint8_t num, tinygl_point_t pos)
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{
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uint8_t i;
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for (i = 0; i < num; i++)
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{
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if (things[i].pos.x == pos.x
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&& things[i].pos.y == pos.y
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&& things[i].alive)
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return i;
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}
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return -1;
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}
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static uint8_t thing_distance_squared (thing_t *things, uint8_t this)
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{
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int8_t dx;
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int8_t dy;
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dx = things[this].pos.x - things[0].pos.x;
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dy = things[this].pos.y - things[0].pos.y;
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return dx * dx + dy * dy;
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}
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static int8_t thing_closest (thing_t *things, uint8_t num)
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{
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uint8_t i;
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uint8_t which = 0;
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uint8_t distsq = ~0;
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for (i = 1; i < num; i++)
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{
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uint8_t distsq2;
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if (!things[i].alive)
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continue;
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distsq2 = thing_distance_squared (things, i);
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if (distsq2 < distsq)
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{
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distsq = distsq2;
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which = i;
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}
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}
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return which;
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}
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static void monster_move (thing_t *things, uint8_t num)
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{
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uint8_t x;
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uint8_t y;
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uint8_t closest;
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int8_t other;
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int8_t dx;
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int8_t dy;
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closest = thing_closest (things, num);
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/* closest == 0 then no things left but the monster! */
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x = things[0].pos.x;
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y = things[0].pos.y;
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dx = things[closest].pos.x - x;
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dy = things[closest].pos.y - y;
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while (dx / 2)
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dx = dx / 2;
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while (dy / 2)
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dy = dy / 2;
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// printf ("%d %d %d %d %d\n", x, y, closest, dx, dy);
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other = thing_find (things, num, tinygl_point (x + dx, y + dy));
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if (other != -1)
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{
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// printf ("%d %d %d %d %d*\n", x, y, other, dx, dy);
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things[other].alive = 0;
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}
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tinygl_draw_point (things[0].pos, 0);
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things[0].pos.x += dx;
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things[0].pos.y += dy;
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tinygl_draw_point (things[0].pos, 1);
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}
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uint8_t bounds_p (tinygl_point_t pos)
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{
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return pos.x >= 0 && pos.x < TINYGL_WIDTH
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&& pos.y >= 0 && pos.y < TINYGL_HEIGHT;
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}
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static void thing_move (thing_t *things, uint8_t num, uint8_t this)
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{
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uint8_t i;
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uint8_t distsq;
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tinygl_point_t pos;
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tinygl_draw_point (things[this].pos, 0);
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distsq = thing_distance_squared (things, this);
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pos = things[this].pos;
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for (i = 0; i < 12; i++)
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{
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int8_t dx;
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int8_t dy;
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tinygl_point_t newpos;
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dx = (rand () % 3) - 1;
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dy = (rand () % 3) - 1;
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newpos = tinygl_point (pos.x + dx, pos.y + dy);
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/* Check for a valid position. */
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if ((dx || dy)
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&& (! bounds_p (newpos) || thing_find (things, num, newpos) != -1))
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continue;
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/* Try new position. */
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things[this].pos = newpos;
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if (thing_distance_squared (things, this) > distsq)
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break;
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}
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/* Stay put if cannot find better position. */
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if (i == 12)
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things[this].pos = pos;
|
||||||
|
|
||||||
|
tinygl_draw_point (things[this].pos, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void things_move (thing_t *things, uint8_t num)
|
||||||
|
{
|
||||||
|
uint8_t i;
|
||||||
|
|
||||||
|
for (i = 1; i < num; i++)
|
||||||
|
if (things[i].alive)
|
||||||
|
thing_move (things, num, i);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void things_create (thing_t *things, uint8_t num)
|
||||||
|
{
|
||||||
|
uint8_t i;
|
||||||
|
|
||||||
|
things[0].pos.x = 0;
|
||||||
|
things[0].pos.y = 0;
|
||||||
|
things[0].alive = 1;
|
||||||
|
tinygl_draw_point (things[0].pos, 1);
|
||||||
|
|
||||||
|
for (i = 1; i < num; i++)
|
||||||
|
{
|
||||||
|
uint8_t x;
|
||||||
|
uint8_t y;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
x = rand () % TINYGL_WIDTH;
|
||||||
|
y = rand () % TINYGL_HEIGHT;
|
||||||
|
} while (thing_find (things, i, tinygl_point (x, y)) != -1);
|
||||||
|
|
||||||
|
things[i].pos.x = x;
|
||||||
|
things[i].pos.y = y;
|
||||||
|
things[i].alive = 1;
|
||||||
|
|
||||||
|
tinygl_draw_point (things[i].pos, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void things_destroy (thing_t *things, uint8_t num)
|
||||||
|
{
|
||||||
|
uint8_t i;
|
||||||
|
|
||||||
|
for (i = 0; i < num; i++)
|
||||||
|
{
|
||||||
|
tinygl_draw_point (things[i].pos, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int main (void)
|
||||||
|
{
|
||||||
|
uint16_t tick = 0;
|
||||||
|
uint8_t running = 0;
|
||||||
|
thing_t things[NUM_THINGS];
|
||||||
|
|
||||||
|
system_init ();
|
||||||
|
button_init ();
|
||||||
|
led_init ();
|
||||||
|
led_set (LED1, 0);
|
||||||
|
|
||||||
|
tinygl_init (LOOP_RATE);
|
||||||
|
|
||||||
|
pacer_init (LOOP_RATE);
|
||||||
|
|
||||||
|
while (1)
|
||||||
|
{
|
||||||
|
uint8_t col;
|
||||||
|
|
||||||
|
/* Refresh things. */
|
||||||
|
for (col = 0; col < TINYGL_WIDTH; col++)
|
||||||
|
{
|
||||||
|
pacer_wait ();
|
||||||
|
|
||||||
|
tinygl_update ();
|
||||||
|
}
|
||||||
|
|
||||||
|
tick++;
|
||||||
|
if (tick >= LOOP_RATE / MOVE_RATE)
|
||||||
|
{
|
||||||
|
tick = 0;
|
||||||
|
|
||||||
|
button_update ();
|
||||||
|
|
||||||
|
if (button_push_event_p (BUTTON1))
|
||||||
|
{
|
||||||
|
srand (timer_get ());
|
||||||
|
running = ! running;
|
||||||
|
led_set (LED1, running);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (running)
|
||||||
|
{
|
||||||
|
things_move (things, NUM_THINGS);
|
||||||
|
monster_move (things, NUM_THINGS);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
things_destroy (things, NUM_THINGS);
|
||||||
|
things_create (things, NUM_THINGS);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
Loading…
Reference in new issue