Make monster flash

main
Michael Hayes 12 years ago
parent 9949c1c89e
commit 1332ef8ad5

@ -61,6 +61,12 @@ int main (void)
navswitch_tick++;
if (navswitch_tick >= LOOP_RATE / NAVSWITCH_RATE)
{
static int count = 0;
count++;
if (running && count % 4 == 0)
monster_toggle ();
navswitch_tick = 0;
navswitch_update ();

@ -98,6 +98,13 @@ void monster_move (int8_t dx, int8_t dy)
}
void monster_toggle (void)
{
tinygl_pixel_set (things[0].pos, ! tinygl_pixel_get (things[0].pos));
}
static void thing_move (uint8_t this)
{
uint8_t i;

@ -3,16 +3,14 @@
#include "system.h"
void things_create (void);
void things_twinkle (void);
bool things_killed_p (void);
void things_display (uint8_t tick);
void things_create (void);
bool things_killed_p (void);
void things_move (void);
void monster_move (int8_t dx, int8_t dy);
void things_move (void);
void monster_toggle (void);
#endif

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