Split out things module

main
Michael Hayes 12 years ago
parent 36d8c942e2
commit 9949c1c89e

@ -5,7 +5,7 @@
# Definitions.
CC = avr-gcc
CFLAGS = -mmcu=atmega32u2 -Os -Wall -Wstrict-prototypes -Wextra -g -I../../drivers/avr -I../../drivers -I../../utils
CFLAGS = -mmcu=atmega32u2 -Os -Wall -Wstrict-prototypes -Wextra -g -I. -I../../drivers/avr -I../../fonts -I../../drivers -I../../utils
OBJCOPY = avr-objcopy
SIZE = avr-size
DEL = rm
@ -16,7 +16,10 @@ all: gobble6.out
# Compile: create object files from C source files.
gobble6.o: gobble6.c ../../drivers/avr/system.h ../../drivers/avr/timer.h ../../drivers/display.h ../../drivers/led.h ../../drivers/navswitch.h ../../utils/font.h ../../utils/pacer.h ../../utils/tinygl.h
gobble6.o: gobble6.c ../../drivers/avr/system.h ../../drivers/avr/timer.h ../../drivers/display.h ../../drivers/led.h ../../drivers/navswitch.h ../../fonts/font3x5_1.h ../../utils/font.h ../../utils/pacer.h ../../utils/tinygl.h things.h
$(CC) -c $(CFLAGS) $< -o $@
things.o: things.c ../../drivers/avr/system.h ../../drivers/display.h ../../utils/font.h ../../utils/tinygl.h things.h
$(CC) -c $(CFLAGS) $< -o $@
pio.o: ../../drivers/avr/pio.c ../../drivers/avr/pio.h ../../drivers/avr/system.h
@ -53,7 +56,7 @@ tinygl.o: ../../utils/tinygl.c ../../drivers/avr/system.h ../../drivers/display.
# Link: create output file (executable) from object files.
gobble6.out: gobble6.o pio.o system.o timer.o display.o led.o ledmat.o navswitch.o font.o pacer.o tinygl.o
gobble6.out: gobble6.o things.o pio.o system.o timer.o display.o led.o ledmat.o navswitch.o font.o pacer.o tinygl.o
$(CC) $(CFLAGS) $^ -o $@ -lm
$(SIZE) $@

@ -4,7 +4,7 @@
# Descr: Makefile for gobble6
CC = gcc
CFLAGS = -Wall -Wstrict-prototypes -Wextra -g -I../../drivers/test -I../../drivers -I../../utils
CFLAGS = -Wall -Wstrict-prototypes -Wextra -g -I. -I../../drivers/test -I../../drivers -I../../fonts -I../../utils
DEL = rm
@ -14,7 +14,10 @@ all: gobble6
# Compile: create object files from C source files.
gobble6-test.o: gobble6.c ../../drivers/display.h ../../drivers/led.h ../../drivers/navswitch.h ../../drivers/test/system.h ../../drivers/test/timer.h ../../utils/font.h ../../utils/pacer.h ../../utils/tinygl.h
gobble6-test.o: gobble6.c ../../drivers/display.h ../../drivers/led.h ../../drivers/navswitch.h ../../drivers/test/system.h ../../drivers/test/timer.h ../../fonts/font3x5_1.h ../../utils/font.h ../../utils/pacer.h ../../utils/tinygl.h things.h
$(CC) -c $(CFLAGS) $< -o $@
things-test.o: things.c ../../drivers/display.h ../../drivers/test/system.h ../../utils/font.h ../../utils/tinygl.h things.h
$(CC) -c $(CFLAGS) $< -o $@
display-test.o: ../../drivers/display.c ../../drivers/display.h ../../drivers/ledmat.h ../../drivers/test/system.h
@ -54,14 +57,14 @@ tinygl-test.o: ../../utils/tinygl.c ../../drivers/display.h ../../drivers/test/s
# Link: create executable file from object files.
gobble6: gobble6-test.o display-test.o led-test.o ledmat-test.o navswitch-test.o mgetkey-test.o pio-test.o system-test.o timer-test.o font-test.o pacer-test.o tinygl-test.o
gobble6: gobble6-test.o things-test.o display-test.o led-test.o ledmat-test.o navswitch-test.o mgetkey-test.o pio-test.o system-test.o timer-test.o font-test.o pacer-test.o tinygl-test.o
$(CC) $(CFLAGS) $^ -o $@ -lrt
# Clean: delete derived files.
.PHONY: clean
clean:
-$(DEL) gobble6 gobble6-test.o display-test.o led-test.o ledmat-test.o navswitch-test.o mgetkey-test.o pio-test.o system-test.o timer-test.o font-test.o pacer-test.o tinygl-test.o
-$(DEL) gobble6 gobble6-test.o things-test.o display-test.o led-test.o ledmat-test.o navswitch-test.o mgetkey-test.o pio-test.o system-test.o timer-test.o font-test.o pacer-test.o tinygl-test.o

@ -4,8 +4,8 @@
@brief
*/
#include <stdlib.h>
#include <stdio.h>
#include <stdlib.h>
#include "system.h"
#include "pacer.h"
#include "navswitch.h"
@ -13,9 +13,8 @@
#include "timer.h"
#include "tinygl.h"
#include "../fonts/font3x5_1.h"
#include "things.h"
/* Number of initial objects. */
#define NUM_THINGS 6
#define LOOP_RATE 200
@ -23,183 +22,15 @@
#define NAVSWITCH_RATE 50
#define SAFE_DISTANCE 3
#define ANXIETY_LEVEL 2
#define PANIC_LEVEL 50
typedef struct thing_struct
{
tinygl_point_t pos;
uint8_t anxiety;
bool alive;
} thing_t;
static int8_t things_killed_p (thing_t *things, uint8_t num)
{
uint8_t i;
for (i = 1; i < num; i++)
{
if (things[i].alive)
return 0;
}
return 1;
}
static int8_t thing_find (thing_t *things, uint8_t num, tinygl_point_t pos)
{
uint8_t i;
for (i = 0; i < num; i++)
{
if (things[i].pos.x == pos.x
&& things[i].pos.y == pos.y
&& things[i].alive)
return i;
}
return -1;
}
static uint8_t thing_distance_squared (thing_t *things, uint8_t this)
{
int8_t dx;
int8_t dy;
dx = things[this].pos.x - things[0].pos.x;
dy = things[this].pos.y - things[0].pos.y;
return dx * dx + dy * dy;
}
static uint8_t bounds_p (tinygl_point_t pos)
{
return pos.x >= 0 && pos.x < TINYGL_WIDTH
&& pos.y >= 0 && pos.y < TINYGL_HEIGHT;
}
static void monster_move (thing_t *things, uint8_t num, int8_t dx, int8_t dy)
{
int8_t other;
tinygl_point_t newpos;
newpos = tinygl_point (things[0].pos.x + dx, things[0].pos.y + dy);
if (!bounds_p (newpos))
return;
other = thing_find (things, num, newpos);
if (other != -1)
things[other].alive = 0;
tinygl_draw_point (things[0].pos, 0);
things[0].pos = newpos;
tinygl_draw_point (newpos, 1);
}
static void thing_move (thing_t *things, uint8_t num, uint8_t this)
{
uint8_t i;
uint8_t distsq;
uint8_t panic;
tinygl_point_t pos;
tinygl_draw_point (things[this].pos, 0);
distsq = thing_distance_squared (things, this);
pos = things[this].pos;
if (thing_distance_squared (things, this) <= SAFE_DISTANCE * SAFE_DISTANCE)
things[this].anxiety++;
else
things[this].anxiety = 0;
panic = things[this].anxiety > ANXIETY_LEVEL
&& (rand () % 100 > (100 - PANIC_LEVEL));
for (i = 0; i < 12; i++)
{
int8_t dx;
int8_t dy;
tinygl_point_t newpos;
dx = (rand () % 3) - 1;
dy = (rand () % 3) - 1;
newpos = tinygl_point (pos.x + dx, pos.y + dy);
/* Check for a valid position. */
if ((dx || dy)
&& (! bounds_p (newpos) || thing_find (things, num, newpos) != -1))
continue;
/* Try new position. */
things[this].pos = newpos;
if (panic || thing_distance_squared (things, this) > distsq)
break;
}
/* Stay put if cannot find better position. */
if (i == 12)
things[this].pos = pos;
tinygl_draw_point (things[this].pos, 1);
}
static void things_move (thing_t *things, uint8_t num)
{
uint8_t i;
for (i = 1; i < num; i++)
if (things[i].alive)
thing_move (things, num, i);
}
static void things_create (thing_t *things, uint8_t num)
{
uint8_t i;
things[0].pos.x = 0;
things[0].pos.y = 0;
things[0].alive = 1;
tinygl_draw_point (things[0].pos, 1);
for (i = 1; i < num; i++)
{
uint8_t x;
uint8_t y;
do
{
x = rand () % TINYGL_WIDTH;
y = rand () % TINYGL_HEIGHT;
} while (thing_find (things, i, tinygl_point (x, y)) != -1);
things[i].pos.x = x;
things[i].pos.y = y;
things[i].alive = 1;
tinygl_draw_point (things[i].pos, 1);
}
}
int main (void)
{
uint16_t tick = 0;
uint16_t navswitch_tick = 0;
uint8_t running = 0;
bool running = 0;
bool game_over = 1;
int duration = 0;
thing_t things[NUM_THINGS];
system_init ();
navswitch_init ();
@ -234,43 +65,41 @@ int main (void)
navswitch_update ();
if (running)
{
duration++;
if (navswitch_push_event_p (NAVSWITCH_NORTH))
monster_move (things, NUM_THINGS, 0, -1);
if (navswitch_push_event_p (NAVSWITCH_SOUTH))
monster_move (things, NUM_THINGS, 0, 1);
if (navswitch_push_event_p (NAVSWITCH_EAST))
monster_move (things, NUM_THINGS, 1, 0);
if (navswitch_push_event_p (NAVSWITCH_WEST))
monster_move (things, NUM_THINGS, -1, 0);
if (navswitch_push_event_p (NAVSWITCH_PUSH))
{
running = 0;
led_set (LED1, running);
}
if (things_killed_p (things, NUM_THINGS))
{
char buffer[6];
running = 0;
led_set (LED1, running);
sprintf (buffer, "%d", duration);
tinygl_text (buffer);
}
}
else
if (navswitch_push_event_p (NAVSWITCH_NORTH))
monster_move (0, -1);
if (navswitch_push_event_p (NAVSWITCH_SOUTH))
monster_move (0, 1);
if (navswitch_push_event_p (NAVSWITCH_EAST))
monster_move (1, 0);
if (navswitch_push_event_p (NAVSWITCH_WEST))
monster_move (-1, 0);
/* Pause/resume things running around. */
if (navswitch_push_event_p (NAVSWITCH_PUSH))
{
if (navswitch_push_event_p (NAVSWITCH_PUSH))
if (! running && game_over)
{
srand (timer_get ());
tinygl_clear ();
things_create (things, NUM_THINGS);
running = 1;
things_create ();
duration = 0;
led_set (LED1, running);
game_over = 0;
}
running = !running;
led_set (LED1, running);
}
if (running && things_killed_p ())
{
char buffer[6];
running = 0;
game_over = 1;
led_set (LED1, 0);
sprintf (buffer, "%d", duration);
tinygl_text (buffer);
}
}
@ -278,9 +107,12 @@ int main (void)
if (tick >= LOOP_RATE / MOVE_RATE)
{
tick = 0;
if (running)
things_move (things, NUM_THINGS);
{
duration++;
things_move ();
}
}
}
return 0;

@ -0,0 +1,186 @@
#include <stdlib.h>
#include "things.h"
#include "tinygl.h"
/* Number of initial objects. */
#define THINGS_NUM 6
#define SAFE_DISTANCE 3
#define ANXIETY_LEVEL 2
#define PANIC_LEVEL 50
#define MOVE_ATTEMPTS 12
typedef struct thing_struct
{
tinygl_point_t pos;
uint8_t anxiety;
bool alive;
} thing_t;
static thing_t things[THINGS_NUM];
bool things_killed_p (void)
{
uint8_t i;
for (i = 1; i < THINGS_NUM; i++)
{
if (things[i].alive)
return 0;
}
return 1;
}
static int8_t thing_find (tinygl_point_t pos)
{
uint8_t i;
for (i = 0; i < THINGS_NUM; i++)
{
if (things[i].pos.x == pos.x
&& things[i].pos.y == pos.y
&& things[i].alive)
return i;
}
return -1;
}
static uint8_t thing_distance_squared (thing_t *things, uint8_t this)
{
int8_t dx;
int8_t dy;
dx = things[this].pos.x - things[0].pos.x;
dy = things[this].pos.y - things[0].pos.y;
return dx * dx + dy * dy;
}
static bool thing_inbounds_p (tinygl_point_t pos)
{
return pos.x >= 0 && pos.x < TINYGL_WIDTH
&& pos.y >= 0 && pos.y < TINYGL_HEIGHT;
}
static bool thing_position_valid_p (tinygl_point_t pos)
{
return thing_inbounds_p (pos) && thing_find (pos) == -1;
}
void monster_move (int8_t dx, int8_t dy)
{
int8_t other;
tinygl_point_t newpos;
newpos = tinygl_point (things[0].pos.x + dx, things[0].pos.y + dy);
if (!thing_inbounds_p (newpos))
return;
other = thing_find (newpos);
if (other != -1)
things[other].alive = 0;
tinygl_draw_point (things[0].pos, 0);
things[0].pos = newpos;
tinygl_draw_point (newpos, 1);
}
static void thing_move (uint8_t this)
{
uint8_t i;
uint8_t distsq;
uint8_t panic;
tinygl_point_t pos;
tinygl_draw_point (things[this].pos, 0);
distsq = thing_distance_squared (things, this);
pos = things[this].pos;
if (thing_distance_squared (things, this) <= SAFE_DISTANCE * SAFE_DISTANCE)
things[this].anxiety++;
else
things[this].anxiety = 0;
panic = things[this].anxiety > ANXIETY_LEVEL
&& (rand () % 100 > (100 - PANIC_LEVEL));
for (i = 0; i < MOVE_ATTEMPTS; i++)
{
int8_t dx;
int8_t dy;
tinygl_point_t newpos;
dx = (rand () % 3) - 1;
dy = (rand () % 3) - 1;
newpos = tinygl_point (pos.x + dx, pos.y + dy);
if ((dx || dy) && ! thing_position_valid_p (newpos))
continue;
things[this].pos = newpos;
if (panic || thing_distance_squared (things, this) > distsq)
break;
}
/* Stay put if cannot find better position. */
if (i == MOVE_ATTEMPTS)
things[this].pos = pos;
tinygl_draw_point (things[this].pos, 1);
}
void things_move (void)
{
uint8_t i;
for (i = 1; i < THINGS_NUM; i++)
if (things[i].alive)
thing_move (i);
}
void things_create (void)
{
uint8_t i;
things[0].pos.x = 0;
things[0].pos.y = 0;
things[0].alive = 1;
tinygl_draw_point (things[0].pos, 1);
for (i = 1; i < THINGS_NUM; i++)
{
uint8_t x;
uint8_t y;
do
{
x = rand () % TINYGL_WIDTH;
y = rand () % TINYGL_HEIGHT;
} while (thing_find (tinygl_point (x, y)) != -1);
things[i].pos.x = x;
things[i].pos.y = y;
things[i].alive = 1;
tinygl_draw_point (things[i].pos, 1);
}
}

@ -0,0 +1,18 @@
#ifndef THINGS_H
#define THINGS_H
#include "system.h"
void things_create (void);
void things_twinkle (void);
void things_display (uint8_t tick);
bool things_killed_p (void);
void monster_move (int8_t dx, int8_t dy);
void things_move (void);
#endif
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