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package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* key to toggle between tacking and gybing
*/
public class TackGybeKey extends ControlKey {
/**
* Constructor for Control
*
* @param name name of the key
* @param keyCode key code for the key
*/
public TackGybeKey(String name, KeyCode keyCode) {
super(name, keyCode);
}
@Override
public void onAction() {
}
@Override
public void onHold() {
}
@Override
public void onRelease() {
}
}