package visualiser.gameController.Keys; import javafx.scene.input.KeyCode; /** * key to toggle between tacking and gybing */ public class TackGybeKey extends ControlKey { /** * Constructor for Control * * @param name name of the key * @param keyCode key code for the key */ public TackGybeKey(String name, KeyCode keyCode) { super(name, keyCode); } @Override public void onAction() { } @Override public void onHold() { } @Override public void onRelease() { } }