- Removed some default templates (eg: created by X)
- Wrote JavaDoc for classes that had none
- Made JavaDoc more clear for classes
- Linked JavaDoc to other classes
- Minor spelling errors fixed
- BoatInRace and BoatInRaceTest commented out (to be removed)
#story[1003]
- Removed references to Constants class from other classes and tests
- ArrowController, Constants, Regatta removed
- Removed imports from various classes no longer used
#story[1003]
Added comments/documentation to most classes.
Cleaned up heaps of repeated code, dead code, redundant stuff, etc...
Mock.App:
Now actually exits the program if catastrophic errors occur, rather than silently doing nothing.
Mock.Constants:
Added race prestart and preparatory times.
Removed TEST_VELOCITIES.
Mock.PolarParser:
Now uses Bearing class.
Mock.Angle:
Now implements the Comparable interface.
Also supports .equals.
Mock.Azimuth and Bearing:
Can convert between them easily.
Mock.Boat:
Now uses Bearing, and has some helper functions like setVMG, calculateMetersTravelled(time), moveforwards(distance, time).
Mock.Marker:
Removed. This wasn't really used, and was redundant.
Mock.GPSCoordinate:
Moved a lot of helper GPS related functions into the GPSCoordinate class, instead of being scattered around the codebase.
Mock.Polars:
Polars now uses Bearing.
Mock.VMG:
Now uses Bearing.
Mock.Race:
Added a RaceStatusEnum member.
Added a RaceTypeEnum member.
Now uses Bearing/Azimuth.
Moved the message creation/sending into their own functions.
The RaceStatus updates correctly through out the race (Prestart, Warning, Preparatory, Started, Finished).
Network.RaceStatusEnum:
Added race status enum.
Network.RaceTypeEnum:
Added.
Fixed an issue in updatePositions(...) where unconstrained bounds could be passed into the calculateVMG function (e.g., lower = -182391, upper = 188221), but they need to be in the interval [0, 360).
Mock.Polars:
Added more test cases. Still working on getting the assertions correct.
Refactored and bugfixed the calculateVMG(...) function. There were a few bugs (and ugly "fixes") because we didn't bother enforcing a strict interval on the lower and upper bound angles.
Also added a few more comments to explain the function better.
#story[873]
Fixed a bug where calculateVMG was placing velocity into the VMG object, instead of speed.
Maybe fixed a bug when a bearingLowerBound which is greater than bearingUpperBound is provided.
Added another test case.
Mock.Constants:
Added knots to millimeters per second conversion factor.
Mock.Boat:
Added calculateDIstanceToNextMarker function, which returns the distance, in nautical miles, to the next mark.
Mock.Race:
Added wind direction as a race property.
Added wind speed as a race property.
The race status messages sent by Race now use Race's wind speed and direction.
#story[873]
Fixed a bug where duplicate estimates could be added to the Polar table (this happened when the angle was 0, so the "negative" angle became 360, which is equivalent).
Now has a list of angle values for each wind speed, rather than checking if Pair<WindSpeed, WindAngle> exists in the map.
calculateVMG now uses linear interpolation between two adjacent angles (e.g., if data file contains angles 0, 30, 45, etc.. it can interpolate and find an optimal VMG angle between those, for example, 17 degrees).
Added a third test for when we provide a wind speed which is lower than any wind speed values in the Polars table. Still need to actually calculate correct VMG values by hand.
#story[873]
Mock.Polars. addEstimate also builds up a unique list of angles from the data file, instead of dynamically generating that when calculating a VMG.
addEstimate also adds estimates with negative angles (e.g., 45deg+windSpeed+boatSpeed, and -45deg+windSpeed+boatSpeed).
calculateVMG now accepts an upper and lower bounds to the allowed VMG bearing it returns - this way you can get VMGs only within a certain angle interval (e.g., [16, 99] degrees).
Also fixed some bugs in calculateVMG where it wasn't actually using the angles and such correctly.
Improved the test case slightly, but still need to calculate correct values by hand.
#story[873]
-race class now stores the boundary
-updatePositions now checks if the boat is with the course
-update positions now sets heading and speed based on the vmg
-updated azimuth to now accept a start and finish gps rather that finding it itself
-added a calculatebearingtodestination method that finds the azimuth to the dest from the boat
-updated boat tests to use the new azimuth method
#story[873]
- The issue was with accuracy. Average of two coords is fine fo two point fairly close together (<1km), but not for very very large distances.
- We only ever use it for small ranges so changed tests to reflect that
#story[881]
Fixed a bug where the polar parser would attempt to insert (wind speed, windspeed, windangle) instead of (windspeed, windangle, boatspeed).
Removed some unused constructors from RaceXMLReader, and fixed a bug where it wouldn't actually use the polar table correctly.
Boat's constructor now expects a Polars table.
Added some comments to the Polars class, and specified the HashMap's template parameters
Added PolarsTest - which needs to be implemented properly when the VMG calculations have been added.
#story[900]
- Mock.StreamedCourseXMLReader populates participant and mark list from BoatDataSource
- Added CompoundMarker class to accommodate Mark data from Boat XML
- Had to check for Yacht type in Visualiser.BoatXMLReader
- Added a missing coordinate value to raceTest.xml
- Marker class still exists due to large number of tests, which should be transitioned to CompoundMark
- IMPORTANT: race is no longer functional
#story[881]
-This was necessary because one boat (the last one to be processed) would lag and jump, as sometimes there was not enough time for all location messages to be sent before the next lot were added.
- The solution was to add a boatOffset, which means while the boats are still processed with3 coming after 2 coming after 1 etc, the loop starts with boat 0, then the next run through it wiull start with boat 1 and so on.
-This eliminated the lag (or at least spread it evenly across all the boats)
#story[778]
- Made StreamedCourse extend Observable
- Initialised StartController after data pulled from network
- Moved VisualiserInput to visualiser module
- Deleted Networking subpackage from visualiser module
#story[782]