Added DecoderFactory. This creates an appropriate decoder based on a MessageType.
BoatActionDecoder implements MessageDecoder.
BoatLocationDecoder implements MessageDecoder.
HeartBeatDecoder implements MessageDecoder.
JoinAcceptance implements MessageDecoder.
RaceStatusDecoder implements MessageDecoder.
RequestToJoinDecoder implements MessageDecoder.
XMLMessageDecoder implements MessageDecoder.
Refactored CourseWind decoder/encoder. CourseWind decoder/encoder is for an individual CourseWind.
CourseWinds decoder/encoder is for the combined message from the API.
Documented BoatAction, and it now contains a BoatActionEnum instead of a byte.
Refactored CourseWind and CourseWinds classes. They now expose correct units, instead of packed units.
Added CourseWindDecoderTest, and updated CourseWindsDecoderTest.
issue #35#36
#story[1095]
- Dispatch commands with CompositeCommand
- Single WindCommand handles upwind and downwind logic
- Changed key bindings as Mac lacks PgUp PgDn
- ControllerServer is observable, RaceLogic updates CompositeCommand as observer
- StartController sets up client-wide ControllerClient on socket to game server.
- RaceController now calls ControllerClient.sendKey with each keypress
- ConnectionAcceptor runs ControllerServer for each successfully connected client
#story[1089]