-updated port and starboard boat checks
-added gps method to check if on correct side of a line
-updated pos check method to make boats round marks with the new tech
# Conflicts:
# racevisionGame/src/main/java/mock/app/ConnectionAcceptor.java
# racevisionGame/src/main/java/mock/app/Event.java
# racevisionGame/src/main/java/mock/model/commandFactory/TackGybeCommand.java
# racevisionGame/src/main/java/mock/model/commandFactory/VMGCommand.java
-updated port and starboard boat checks
-added gps method to check if on correct side of a line
-updated pos check method to make boats round marks with the new tech
# Conflicts:
# racevisionGame/src/main/java/mock/app/ConnectionAcceptor.java
# racevisionGame/src/main/java/mock/app/Event.java
# racevisionGame/src/main/java/mock/model/commandFactory/TackGybeCommand.java
# racevisionGame/src/main/java/mock/model/commandFactory/VMGCommand.java
63. [C, M] I'd like to be able to make small adjustments to the heading of my boat, as Gemma, either upwind or downwind.
Note: each keypress should change the boat's heading by a small amount (3 degrees?) Pressing the 'upwind' key will turn the boat's head towards the wind by that small amount, while the 'downwind' key will do the opposite. Continuing to press the downwind key when the boat is already heading straight downwind, or upwind when heading directly upwind, achieves nothing.
Acceptance criteria:
- The player boat turns towards wind a small amount for each press of the 'upwind' key.
- The player boat turns away from the wind by a small amount for each press of the 'downwind' key.
- If the boat heading is directly into wind after a series of 'upwind' keypresses, the heading will continue to change in the same direction for one more keypress.
- Substitute 'downwind' for 'upwind' for the downwind case.
See merge request !21
Wind/Tack commands disable autoVMG. VMG command enables it.
Upwind command was turning until boat was at 0 degrees, instead of being aligned with wind direction, but that's fixed.
#story[1096]