Issue 18 track alpha
This should resolve#18.
Track point system is now a line, and updated more frequently.
Line fades over time.
The boat wake is also longer, and has a black dot at the end.
See merge request !28
Map wind rotation
Note: we'd like to generate a realistic course layout, that can vary from race to race (but not within a race, for now.) The generated layout must be sent through the API in the format given by the race.xml section of the AC35 Streaming Data Interface Specification. The AC35 Protocol (sections 31.4 and 31.5) specifies the requirements for a course:
* First leg of the course (from start line to first mark) must be a reaching leg
* Next legs are windward/leeward, and boats complete either two or three laps of this section
* Final leg to finish line may be a reaching leg
* A boat should take around 25 minutes to complete the course in the wind conditions at the start of the race (AC35 protocol, section 31.5)
You should assume that the windward/leeward marks and start/finish lines are always compounds of two marks.
Acceptance criteria:
* The layout must be sent over the API in a race.xml message, plus boat location messages for the marks as required, before any other boat location messages are sent.
* Each mark must be defined using boat "SourceID"s (see definition of race.xml) so their positions can be adjusted later.
* The course must meet the requirements given in the AC35 Protocol.
* The course limits should be set to clear all marks by at least several boat-lengths.
* The entire race area within the limits must be on the water.
See merge request !22
Created FrameRateTracker which can be used to track framerate.
Updated RequestToJoinEnum and JoinAcceptanceEnum to match the agreed connection API.
Added AssignPlayerBoat message, which is used internally on the client to assign the player a source ID once they have connected.
Fixed some race conditions in the MessageRouter.
Updated ConnectionAcceptor.CheckClientConnection to wait slightly longer before removing connection (there was a slight race condition before).
Race no longer has a reference to LatestMessages. LatestMessages no longer has specific messages types in it.
Created RaceState class, which contains the state that is shared between VisualiserRaceState and MockRaceState (currently only used on visualiser).
Split VisualiserRace into VisualiserRaceState and VisualiserRaceService.
Added the VisualiserRace commands (BoatLocatonCommand, RaceStatusCommand, etc...).
Slightly increased the preferred width of race.fxml table columns.
issues #27#37#35
#story[1095]
-updated port and starboard boat checks
-added gps method to check if on correct side of a line
-updated pos check method to make boats round marks with the new tech
# Conflicts:
# racevisionGame/src/main/java/mock/app/ConnectionAcceptor.java
# racevisionGame/src/main/java/mock/app/Event.java
# racevisionGame/src/main/java/mock/model/commandFactory/TackGybeCommand.java
# racevisionGame/src/main/java/mock/model/commandFactory/VMGCommand.java
Also got client-server handshake working. Multiple clients can connect and control their own boat.
The client's boat has a larger black triangle drawn around it. Probably needs tidying up.
Added isClientBoat boolean to VisualiserBoat.
WindGenerator is now an interface, implemented by ConstantWindGenerator (useful for testing) and RandomWindGenerator. Added ConstantWindGeneratorTest.
RandomWindGenerator was formerly WindGenerator.
The WindGenerator is passed in to MockRace.
CommandFactory throws a CommandConstructionException if it cannot create a command.
MessageSerialiser and MessageDeserialiser correctly terminate on error.
Readded VisualiserInput's switch statement in the main loop, pending a refactor.
Removed the sleep statement from LobbyController - it was blocking javaFX thread.
Lobby.fxml: moved buttons and text input into grid panes, so they don't break when you resize screen.
Added some test object creation functions in several test classes (MockRaceTest.createMockRace(), BoatXMLReaderTest.createBoatDataSource(), etc...).
#story[1095]
- Implemented drawSails method
- Sail position is displayed and updated using a boat's heading
- Sails conform to 'Points of sail'
- Javadoc'd new method and tidied up existing
- Sped up track point frequency (visualiserBoat class)
- Optimised imports (any other classes changed)
- A lot of canvas drawing and sail rotating issues were discovered and eventually overcome along the way. Using a sail image to draw and rotate on the existing canvas rather than a JavaFX shape on a new canvas was the final decision.
#story[1098]
nightMode.css loads this instead of the regular dark arrow.
ResizableRaceCanvas doesn't cache the race boundary background, as it was unneccessary and stopped the canvas from being transparent.
#story[1093]
Removed arrow control stuff from ResizableRaceCanvas.
Added a wind speed label to arrow.fxml. Also created an outer GridPane to lay things out.
#story[1093]
- Converted Event to Singleton for configuring and hosting no more than one game instance.
- Retrieve address and port from ConnectionAcceptor
- Automatically add local host to host list
#story[1010]
- Created a GUI title screen
- Drew images to be display on the title
- Created controller for the title
- Changed visualiser main to initially display title
- Added functionality for host button
#story[1087]
Added shared.enums.XMLFileType, which is used to specify if a string contains a file path or file contents.
Updated the XML readers to use it.
Testing:
Moved the networking tests and resources into racevisionGame module.
Moved the remaining tests from visualiser into racevisionGame, and added a few empty tests to implement later.
Fixed a few issues where boat didn't have nextMark/previousMark times under certain circumstances.
LatestMessages wasn't actually notifying properly - fixed.
The various XML readers now treat a string constructor as containing file contents, not file name - this was how it was mostly already used.
Fixed some issues in RaceXMLReader, including where element.getChildNodes() was used instead of element.getElementsByName(...).
Boat: changes speed to a doubleProperty. Changed leg to a Property<Leg>.
Race.lastFps is now an IntegerProperty.
Added breaks to the case statements in VisualiserInput. Whoops.
ResizableRaceCanvas now handles drawing the race boundary. Tidied up code a bit.
Removed ResizableRaceMap.
Started refactoring Sparkline. Currently doesn't work.
Moved FPS tracking to Race class, so both VisualiserRace and MockRace can monitor their FPS.
LatestMessages is now observable. It notifies observers when an XMLMessage is received.
Boat now has StringProperty for name and country/abbreviation.
Moved the MockRace timescale value to Constants.RaceTimeScale. This is passed in to MockRace on construction.
Tidied up StartController.
Copied the visualiser's resources into the resources folder.
Refactored RaceClock. Added comments. Tidied code a bit. Moved to shared.model.
Started work on RaceController.
RaceStatus can provide windspeed in knots in addition to mm/sec.
RaceDataSource now provides a list of participating boat sourceIDs instead of boats.
Added a RegattaDataSource interface.
Angle, Azimuth, Bearing and mutable - careful.
Boat has positionInRace.
CompoundMarks have an ID and name.
Marks can be moved (setPosition(...)).
Refactored Mock.Race, Visualiser.StreamedCourse, Visualiser.StreamedRace, into (shared) Race, MockRace, VisualiserRace.
VisualiserBoat has color.
Added xml and polar files into resources folder.