Commit Graph
53 Commits
Author SHA1 Message Date
Joseph Gardner 610aa96241 Merge branch 'MapWindRotation' into 'master'
Map wind rotation

Note: we'd like to generate a realistic course layout, that can vary from race to race (but not within a race, for now.) The generated layout must be sent through the API in the format given by the race.xml section of the AC35 Streaming Data Interface Specification. The AC35 Protocol (sections 31.4 and 31.5) specifies the requirements for a course:

*    First leg of the course (from start line to first mark) must be a reaching leg
*    Next legs are windward/leeward, and boats complete either two or three laps of this section
*    Final leg to finish line may be a reaching leg
*    A boat should take around 25 minutes to complete the course in the wind conditions at the start of the race (AC35 protocol, section 31.5)

You should assume that the windward/leeward marks and start/finish lines are always compounds of two marks.

Acceptance criteria:

 *   The layout must be sent over the API in a race.xml message, plus boat location messages for the marks as required, before any other boat location messages are sent.
 *   Each mark must be defined using boat "SourceID"s (see definition of race.xml) so their positions can be adjusted later.
 *   The course must meet the requirements given in the AC35 Protocol.
 *   The course limits should be set to clear all marks by at least several boat-lengths.
 *   The entire race area within the limits must be on the water.

See merge request !22
2017-08-17 13:50:21 +12:00
Hamish Ball 2edb6b5249 Merge branch 'issue#40' into 'master'
Issue#40



See merge request !30
2017-08-17 13:49:58 +12:00
hba56 02ab0e8a00 added javadoc 2017-08-17 13:16:47 +12:00
hba56 3cf50c56f8 added a refresh for the info table so no new values are shown when the game is in full screen 2017-08-17 13:15:33 +12:00
Fan-Wu Yang 7546c65893 Merge branch 'master' into MapWindRotation
# Conflicts:
#	racevisionGame/src/main/java/shared/model/CompoundMark.java
#	racevisionGame/src/main/java/shared/model/Mark.java
2017-08-17 12:59:54 +12:00
hwball df2b674b94 update scale for table displaying 2017-08-17 11:51:33 +12:00
Joseph Gardner 1e7ba8cd51 Merge branch 'master' into MapWindRotation
# Conflicts:
#	racevisionGame/src/main/java/mock/app/Event.java
#	racevisionGame/src/main/java/mock/model/MockRace.java
#	racevisionGame/src/main/java/mock/model/commandFactory/CommandFactory.java
#	racevisionGame/src/main/java/shared/dataInput/RaceXMLReader.java
#	racevisionGame/src/main/java/shared/model/CompoundMark.java
#	racevisionGame/src/main/java/shared/model/Mark.java
#	racevisionGame/src/main/java/visualiser/Controllers/ConnectionController.java
#	racevisionGame/src/main/java/visualiser/Controllers/HostController.java
#	racevisionGame/src/main/java/visualiser/app/VisualiserInput.java
#	racevisionGame/src/main/java/visualiser/gameController/ControllerServer.java
#	racevisionGame/src/main/java/visualiser/model/VisualiserRace.java
2017-08-17 11:46:09 +12:00
cbt24 f44929f376 Spun off Locatable interface to make collision code more reusable
#story[1100]
2017-08-16 16:05:25 +12:00
hba56 fdd0b30a51 Added the ability to hide and show info table with a key press
-the wind arrow also scales with the new size of the screen
2017-08-16 02:04:07 +12:00
fjc40 85e703cba5 RaceController/info table now makes a copy of the boat list, to avoid race conditions.
#story[1095]
2017-08-15 23:10:32 +12:00
fjc40 5ae8393126 Fixed null pointer exception when a boat finishes the race.
Boats now default to have position (0, 0).
Added mark rounding data to single player race.xml
2017-08-15 17:13:12 +12:00
Fan-Wu Yang ac42c07c69 Merge branch 'master' into MapWindRotation
# Conflicts:
#	racevisionGame/src/main/java/mock/app/Event.java
#	racevisionGame/src/main/java/mock/model/MockRace.java
#	racevisionGame/src/main/java/visualiser/app/VisualiserInput.java
#	racevisionGame/src/main/java/visualiser/model/VisualiserRace.java
2017-08-14 03:54:02 +12:00
Fan-Wu Yang b5e414f97a Made all the model classes extend off the schema xml classes for race, and made xml builder, validator and reader utility class.
#story[1092]
2017-08-14 03:47:42 +12:00
fjc40 7366aba5ec Added empty data sources, to be used by VisualiserRace.
Created FrameRateTracker which can be used to track framerate.
Updated RequestToJoinEnum and JoinAcceptanceEnum to match the agreed connection API.
Added AssignPlayerBoat message, which is used internally on the client to assign the player a source ID once they have connected.
Fixed some race conditions in the MessageRouter.
Updated ConnectionAcceptor.CheckClientConnection to wait slightly longer before removing connection (there was a slight race condition before).
Race no longer has a reference to LatestMessages. LatestMessages no longer has specific messages types in it.
Created RaceState class, which contains the state that is shared between VisualiserRaceState and MockRaceState (currently only used on visualiser).
Split VisualiserRace into VisualiserRaceState and VisualiserRaceService.
Added the VisualiserRace commands (BoatLocatonCommand, RaceStatusCommand, etc...).
Slightly increased the preferred width of race.fxml table columns.
issues #27 #37 #35
#story[1095]
2017-08-14 00:53:05 +12:00
fjc40 89b0aa8b77 Implemented MessageRouter.
Added ConnectionToServerCommandFactory, and JoinSuccessfulCommand, RaceParticipantsFullCOmmand, ServerFullCommand.
Added IncomingHeartBeatCommandFactory, and IncomingHeartBeatCommand.
Added ConnectionToServerState, which represents the client's connection state to server.
Renamed VisualiserInput to VisualiserRaceController.
Added ConnectionToServer, which tracks the client's connection to server.
Added ConnectionToServerController, which accepts JoinAcceptance messages, turns them into commands, and passes them to ConnectionToServer.
Added IncomingHeartBeatService, which tracks the heart beat status of the connection.
Added IncomingHeartBeatController, which accepts HeartBeat messages, turns them into commands, and passes them to IncomingHeartBeatService.
Refactored ServerConnection a bit.
#story[1095]
2017-08-12 19:58:47 +12:00
fjc40 19984772c0 Merge branch 'master' into story_61
Also got client-server handshake working. Multiple clients can connect and control their own boat.
The client's boat has a larger black triangle drawn around it. Probably needs tidying up.
Added isClientBoat boolean to VisualiserBoat.

WindGenerator is now an interface, implemented by ConstantWindGenerator (useful for testing) and RandomWindGenerator. Added ConstantWindGeneratorTest.
RandomWindGenerator was formerly WindGenerator.
The WindGenerator is passed in to MockRace.

CommandFactory throws a CommandConstructionException if it cannot create a command.

MessageSerialiser and MessageDeserialiser correctly terminate on error.

Readded VisualiserInput's switch statement in the main loop, pending a refactor.

Removed the sleep statement from LobbyController - it was blocking javaFX thread.

Lobby.fxml: moved buttons and text input into grid panes, so they don't break when you resize screen.

Added some test object creation functions in several test classes (MockRaceTest.createMockRace(), BoatXMLReaderTest.createBoatDataSource(), etc...).

#story[1095]
2017-08-10 23:49:21 +12:00
fjc40 7cc39abe57 WIP. Probably need to cherry pick stuff out of here.
Added ClientConnection and server-side handshake.
Added MessageSerialiser and Deserialiser.
#story[1095]
2017-08-10 12:13:40 +12:00
fjc40 e1905e9e36 javadoc fix. 2017-08-02 18:27:40 +12:00
fjc40 9889a474ee Added ArrowController. This is the controller for arrow.fxml.
Removed arrow control stuff from ResizableRaceCanvas.
Added a wind speed label to arrow.fxml. Also created an outer GridPane to lay things out.
#story[1093]
2017-08-02 18:24:43 +12:00
Fan-Wu Yang 442920f9f6 DOD, and added javadocs/fixed javadocs #story[1087] 2017-07-27 16:24:19 +12:00
Jessica Syder 9eaf24e699 Fixed title screen having whitespace on different screen resolutions.
- Title screen has no white space on edges
- Main controller now anchors title to corners of main window

#story[1087] #pair[fjc40, jam339]
2017-07-27 14:54:56 +12:00
Jessica Syder 402df18b71 Merge remote-tracking branch 'remotes/origin/master' into css 2017-07-27 14:31:33 +12:00
fjc40 1b5926007c Visualiser ConnectionController:
Clicking the host button doesn't create more than one server.
2017-07-27 14:07:25 +12:00
fjc40 f91f7055de Visualiser RaceController:
event.consume() is required to stop the keyboard event from propogating to other controls.
2017-07-27 13:52:55 +12:00
David Wu 2b8b334486 Updated host to show the hosted address and port. Fixed css issue with lobby text field.
#story[1087]
2017-07-27 13:12:39 +12:00
hba56 f4eb03e79e Merge remote-tracking branch 'origin/css' into css 2017-07-27 13:06:07 +12:00
hba56 85347c169d You can now resize all windows other than the title screen
#story[1087]
2017-07-27 13:05:56 +12:00
David Wu 28e6709890 Merge remote-tracking branch 'origin/css' into css
# Conflicts:
#	racevisionGame/src/main/resources/visualiser/scenes/hostgame.fxml
2017-07-27 12:42:13 +12:00
David Wu 90f9ec2b98 Changed host menu. Will update soon.
#story[1087]
2017-07-27 12:41:46 +12:00
hba56 64b4aa539a added and option to swap between css files in the title pane
#pair[zwu18, hba56]
#story[1087]
2017-07-27 12:04:17 +12:00
Connor Taylor-Brown e670ded66d ControllerClient can retrieve valid protocol code from each key press
- ControlKey now includes protocolCode property
- RaceController now fires action with each key press
- Shift toggles sail state appropriately

#story[1089]
2017-07-26 23:40:39 +12:00
Connor Taylor-Brown 86e8cb7560 Refactored KeyFactory to ensure single instance of each key state handler.
#story[1089]
2017-07-26 23:22:05 +12:00
Connor Taylor-Brown cc264f318e Added ControllerClient and ControllerServer
- StartController sets up client-wide ControllerClient on socket to game server.
- RaceController now calls ControllerClient.sendKey with each keypress
- ConnectionAcceptor runs ControllerServer for each successfully connected client

#story[1089]
2017-07-26 22:57:01 +12:00
zwu18 53a01402e1 Check method moved to new class called ping so that refresh will be called on new thread.
#story[1087]
2017-07-26 21:59:43 +12:00
zwu18 243c450790 Merged with multi visualiser branch so now multiple visualisers can connect to the same host.
#story[1087]
2017-07-26 21:08:13 +12:00
zwu18 88604df66d Merge branch 'cbt-multi-controller' into css
# Conflicts:
#	racevisionGame/src/main/java/mock/app/App.java
#	racevisionGame/src/main/java/visualiser/Controllers/ConnectionController.java
#	racevisionGame/src/main/java/visualiser/app/App.java
#	racevisionGame/src/main/java/visualiser/model/RaceConnection.java
#	racevisionGame/src/main/resources/visualiser/scenes/connect.fxml
2017-07-26 20:54:07 +12:00
zwu18 9c9b98f882 Added functionality to host game and join a game in lobby. Host name and game name are not implemented yet.
#story[1087]
2017-07-26 20:42:36 +12:00
Connor Taylor-Brown 9a76fa592c Added keyboard handling to RaceController
- Capture each KeyEvent with EventFilter over SplitPane race container

#story[1010]
2017-07-26 17:22:54 +12:00
David Wu 9159e16a21 Set up controller classes for lobby and host. Made changes to TitleController and MainController. Title screen can now enter lobby and host.
#story[1087]
2017-07-25 16:15:32 +12:00
Connor Taylor-Brown 7e3e865563 Host starts with button in ConnectionController
- Converted Event to Singleton for configuring and hosting no more than one game instance.
- Retrieve address and port from ConnectionAcceptor
- Automatically add local host to host list

#story[1010]
2017-07-25 15:52:53 +12:00
Jessica McAuslin 4ba9c6b774 Added a pretty title screen to the application.
- Created a GUI title screen
- Drew images to be display on the title
- Created controller for the title
- Changed visualiser main to initially display title
- Added functionality for host button

#story[1087]
2017-07-24 17:38:46 +12:00
Fan-Wu Yang 9f99e21232 Added functionality for more than one visualiser to connect to the mock.
- more than one visualiser can now connect to the mock.
- Created class ConnectionAcceptor that will accept and allocate to each socket
- Issue of sockets connecting after the race starts then disconnecting will use a socket slot.
#story[1010]
2017-07-24 17:27:49 +12:00
hba56 9d9321522d Linked the first fxml id tags from the fxml files for the new start up screens
#story[1087]
2017-07-24 12:36:45 +12:00
fjc40 5cddaaed8e mock.app.App now tells mock.app.Event that the xml file strings are XMLFileType.Contents.
Made network.MessageEncoders.RaceVisionByteEncoder methods static (they were effectively static already).

shared.dataInput.XMLReader#readXMLFileToString(..) now throws an XMLReaderException if the file cannot be found.

visualiser.Controllers.StartController assumed XML messages were resource paths instead of file contents - fixed.

Testing:
networking tests now work again.
2017-07-20 01:01:29 +12:00
fjc40 4bcfc01ceb shared.dataInput:
Added shared.enums.XMLFileType, which is used to specify if a string contains a file path or file contents.
Updated the XML readers to use it.

Testing:
Moved the networking tests and resources into racevisionGame module.
Moved the remaining tests from visualiser into racevisionGame, and added a few empty tests to implement later.
2017-07-19 23:18:52 +12:00
fjc40 cab9bf9574 RaceClock no has run(), or is runnable, as it wasn't needed.
Refactored Sparkline a bit. Now listens to our data model instead of being manually updated. Boat position labels don't work currently, though.
VisualiserRace now also tracks the order in which boats pass each leg.
2017-07-11 02:04:53 +12:00
fjc40 7d3cf6ee80 I had accidentally broken the raceXML construction - fixed it.
Fixed a few issues where boat didn't have nextMark/previousMark times under certain circumstances.
LatestMessages wasn't actually notifying properly - fixed.
The various XML readers now treat a string constructor as containing file contents, not file name - this was how it was mostly already used.
Fixed some issues in RaceXMLReader, including where element.getChildNodes() was used instead of element.getElementsByName(...).
Boat: changes speed to a doubleProperty. Changed leg to a Property<Leg>.
Race.lastFps is now an IntegerProperty.
Added breaks to the case statements in VisualiserInput. Whoops.
ResizableRaceCanvas now handles drawing the race boundary. Tidied up code a bit.
Removed ResizableRaceMap.

Started refactoring Sparkline. Currently doesn't work.
2017-07-10 08:35:43 +12:00
fjc40 abbbf70146 Refactored Race, MockRace, and VisualiserRace to use RaceClock instead of keeping their own timers.
Moved FPS tracking to Race class, so both VisualiserRace and MockRace can monitor their FPS.
LatestMessages is now observable. It notifies observers when an XMLMessage is received.
Boat now has StringProperty for name and country/abbreviation.
Moved the MockRace timescale value to Constants.RaceTimeScale. This is passed in to MockRace on construction.
Tidied up StartController.
Copied the visualiser's resources into the resources folder.
Refactored RaceClock. Added comments. Tidied code a bit. Moved to shared.model.

Started work on RaceController.
2017-07-08 23:21:29 +12:00
fjc40 f057ad58b7 LatestMessages can hold MarkRounding messages. It also holds XMLMessage for each message type.
MockOutput now uses LatestMessages for xml messages.
Moved xml message encoding into RaceVisionByteEncoder. Removed XMLMessageEncoder.
Moved XML message sub types into an enumeration (XMLMessageType).
XMLMessage can now be queried for its attributes (like timestamp, length, etc...).

VisualiserInput now uses LatestMessages.
VisualiserInput now (as it did previously) uses switch statements for checking packet type, instead of if statements.
VisualiserRace now uses LatestMessages instead of VisualiserInput.
2017-07-07 02:05:21 +12:00
fjc40 8e18ad62ca Added LatestMessages to network.Messages. This is an object that encapsulates the latest up to date set of race messages.
Race stores a reference to it. MockRace writes to it, and eventually, VisualiserRace will read from it.
Updated MockRace, MockOutput, Event to use it.

Angle now implements hashCode().
2017-07-06 16:02:11 +12:00