Also got client-server handshake working. Multiple clients can connect and control their own boat.
The client's boat has a larger black triangle drawn around it. Probably needs tidying up.
Added isClientBoat boolean to VisualiserBoat.
WindGenerator is now an interface, implemented by ConstantWindGenerator (useful for testing) and RandomWindGenerator. Added ConstantWindGeneratorTest.
RandomWindGenerator was formerly WindGenerator.
The WindGenerator is passed in to MockRace.
CommandFactory throws a CommandConstructionException if it cannot create a command.
MessageSerialiser and MessageDeserialiser correctly terminate on error.
Readded VisualiserInput's switch statement in the main loop, pending a refactor.
Removed the sleep statement from LobbyController - it was blocking javaFX thread.
Lobby.fxml: moved buttons and text input into grid panes, so they don't break when you resize screen.
Added some test object creation functions in several test classes (MockRaceTest.createMockRace(), BoatXMLReaderTest.createBoatDataSource(), etc...).
#story[1095]
- Created RaceXMLCreator class
- made a function to convert limit to GPS Coordinate (limitToGPSCoordinate)
- can rotate a GPS Coordinate around a point (rotate)
- can get center of a race with (getCenter)
#story[1092]
- StartController sets up client-wide ControllerClient on socket to game server.
- RaceController now calls ControllerClient.sendKey with each keypress
- ConnectionAcceptor runs ControllerServer for each successfully connected client
#story[1089]
- Converted Event to Singleton for configuring and hosting no more than one game instance.
- Retrieve address and port from ConnectionAcceptor
- Automatically add local host to host list
#story[1010]
- Removed xml's printing at the start as well as the amount of visualisers connected from spamming the log.
- Issue of visualisers connecting when not actually connecting was actually an visual issue as the log spits out the number of visualisers right now before the loop has gotten rid of the useless sockets.
#story[1010]
- more than one visualiser can now connect to the mock.
- Created class ConnectionAcceptor that will accept and allocate to each socket
- Issue of sockets connecting after the race starts then disconnecting will use a socket slot.
#story[1010]
Made network.MessageEncoders.RaceVisionByteEncoder methods static (they were effectively static already).
shared.dataInput.XMLReader#readXMLFileToString(..) now throws an XMLReaderException if the file cannot be found.
visualiser.Controllers.StartController assumed XML messages were resource paths instead of file contents - fixed.
Testing:
networking tests now work again.
Added shared.enums.XMLFileType, which is used to specify if a string contains a file path or file contents.
Updated the XML readers to use it.
Testing:
Moved the networking tests and resources into racevisionGame module.
Moved the remaining tests from visualiser into racevisionGame, and added a few empty tests to implement later.
Fixed a few issues where boat didn't have nextMark/previousMark times under certain circumstances.
LatestMessages wasn't actually notifying properly - fixed.
The various XML readers now treat a string constructor as containing file contents, not file name - this was how it was mostly already used.
Fixed some issues in RaceXMLReader, including where element.getChildNodes() was used instead of element.getElementsByName(...).
Boat: changes speed to a doubleProperty. Changed leg to a Property<Leg>.
Race.lastFps is now an IntegerProperty.
Added breaks to the case statements in VisualiserInput. Whoops.
ResizableRaceCanvas now handles drawing the race boundary. Tidied up code a bit.
Removed ResizableRaceMap.
Started refactoring Sparkline. Currently doesn't work.
Moved FPS tracking to Race class, so both VisualiserRace and MockRace can monitor their FPS.
LatestMessages is now observable. It notifies observers when an XMLMessage is received.
Boat now has StringProperty for name and country/abbreviation.
Moved the MockRace timescale value to Constants.RaceTimeScale. This is passed in to MockRace on construction.
Tidied up StartController.
Copied the visualiser's resources into the resources folder.
Refactored RaceClock. Added comments. Tidied code a bit. Moved to shared.model.
Started work on RaceController.
MockOutput now uses LatestMessages for xml messages.
Moved xml message encoding into RaceVisionByteEncoder. Removed XMLMessageEncoder.
Moved XML message sub types into an enumeration (XMLMessageType).
XMLMessage can now be queried for its attributes (like timestamp, length, etc...).
VisualiserInput now uses LatestMessages.
VisualiserInput now (as it did previously) uses switch statements for checking packet type, instead of if statements.
VisualiserRace now uses LatestMessages instead of VisualiserInput.
Race stores a reference to it. MockRace writes to it, and eventually, VisualiserRace will read from it.
Updated MockRace, MockOutput, Event to use it.
Angle now implements hashCode().
Fixed the networking imports.
Race now keeps a reference to its Race, Boat, and Regatta data sources.
VisualiserRace can be provided with new Race/Boat/Regatta data sources during runtime. Currently it updates boundary and legs with a new RaceDataSource, and marker boats with a new BoatDataSource.
RaceStatus can provide windspeed in knots in addition to mm/sec.
RaceDataSource now provides a list of participating boat sourceIDs instead of boats.
Added a RegattaDataSource interface.
Angle, Azimuth, Bearing and mutable - careful.
Boat has positionInRace.
CompoundMarks have an ID and name.
Marks can be moved (setPosition(...)).
Refactored Mock.Race, Visualiser.StreamedCourse, Visualiser.StreamedRace, into (shared) Race, MockRace, VisualiserRace.
VisualiserBoat has color.
Added xml and polar files into resources folder.