Also got client-server handshake working. Multiple clients can connect and control their own boat.
The client's boat has a larger black triangle drawn around it. Probably needs tidying up.
Added isClientBoat boolean to VisualiserBoat.
WindGenerator is now an interface, implemented by ConstantWindGenerator (useful for testing) and RandomWindGenerator. Added ConstantWindGeneratorTest.
RandomWindGenerator was formerly WindGenerator.
The WindGenerator is passed in to MockRace.
CommandFactory throws a CommandConstructionException if it cannot create a command.
MessageSerialiser and MessageDeserialiser correctly terminate on error.
Readded VisualiserInput's switch statement in the main loop, pending a refactor.
Removed the sleep statement from LobbyController - it was blocking javaFX thread.
Lobby.fxml: moved buttons and text input into grid panes, so they don't break when you resize screen.
Added some test object creation functions in several test classes (MockRaceTest.createMockRace(), BoatXMLReaderTest.createBoatDataSource(), etc...).
#story[1095]
Added DecoderFactory. This creates an appropriate decoder based on a MessageType.
BoatActionDecoder implements MessageDecoder.
BoatLocationDecoder implements MessageDecoder.
HeartBeatDecoder implements MessageDecoder.
JoinAcceptance implements MessageDecoder.
RaceStatusDecoder implements MessageDecoder.
RequestToJoinDecoder implements MessageDecoder.
XMLMessageDecoder implements MessageDecoder.
Refactored CourseWind decoder/encoder. CourseWind decoder/encoder is for an individual CourseWind.
CourseWinds decoder/encoder is for the combined message from the API.
Documented BoatAction, and it now contains a BoatActionEnum instead of a byte.
Refactored CourseWind and CourseWinds classes. They now expose correct units, instead of packed units.
Added CourseWindDecoderTest, and updated CourseWindsDecoderTest.
issue #35#36
#story[1095]
Updated ControllerClient to use RaceVisionByteEncoder.encode(message). It also logs a warning if the encoding fails. Also removed pointless and out of place encode/decode of the action enum.
Added a BoatActionDecoderTest which tests encoding/decoding a BoatAction Message.
issue #35#36
#story[1095]
- Dispatch commands with CompositeCommand
- Single WindCommand handles upwind and downwind logic
- Changed key bindings as Mac lacks PgUp PgDn
- ControllerServer is observable, RaceLogic updates CompositeCommand as observer
- ControlKey now includes protocolCode property
- RaceController now fires action with each key press
- Shift toggles sail state appropriately
#story[1089]
- StartController sets up client-wide ControllerClient on socket to game server.
- RaceController now calls ControllerClient.sendKey with each keypress
- ConnectionAcceptor runs ControllerServer for each successfully connected client
#story[1089]