Commit Graph
20 Commits
Author SHA1 Message Date
fjc40 19984772c0 Merge branch 'master' into story_61
Also got client-server handshake working. Multiple clients can connect and control their own boat.
The client's boat has a larger black triangle drawn around it. Probably needs tidying up.
Added isClientBoat boolean to VisualiserBoat.

WindGenerator is now an interface, implemented by ConstantWindGenerator (useful for testing) and RandomWindGenerator. Added ConstantWindGeneratorTest.
RandomWindGenerator was formerly WindGenerator.
The WindGenerator is passed in to MockRace.

CommandFactory throws a CommandConstructionException if it cannot create a command.

MessageSerialiser and MessageDeserialiser correctly terminate on error.

Readded VisualiserInput's switch statement in the main loop, pending a refactor.

Removed the sleep statement from LobbyController - it was blocking javaFX thread.

Lobby.fxml: moved buttons and text input into grid panes, so they don't break when you resize screen.

Added some test object creation functions in several test classes (MockRaceTest.createMockRace(), BoatXMLReaderTest.createBoatDataSource(), etc...).

#story[1095]
2017-08-10 23:49:21 +12:00
fjc40 130ffcbf07 Fixed some merge issues. 2017-08-10 13:16:53 +12:00
fjc40 805c12bf41 Merge remote-tracking branch 'origin/master' into issue_28_36_decoders
# Conflicts:
#	racevisionGame/src/main/java/mock/app/ConnectionAcceptor.java
#	racevisionGame/src/main/java/mock/app/Event.java
#	racevisionGame/src/main/java/visualiser/gameController/ControllerServer.java
2017-08-10 13:12:26 +12:00
fjc40 7cc39abe57 WIP. Probably need to cherry pick stuff out of here.
Added ClientConnection and server-side handshake.
Added MessageSerialiser and Deserialiser.
#story[1095]
2017-08-10 12:13:40 +12:00
Connor Taylor-Brown 3cf0cf2ee0 Merge branch 'master' into story63 2017-08-09 22:56:55 +12:00
Connor Taylor-Brown e021dd328d Changed CompositeCommand stack to queue
#story[1096]
2017-08-08 23:56:59 +12:00
Connor Taylor-Brown 55798447ab Cherry-picked CommandFactory connection between ControllerServer and RaceLogic.
#story[1096]
2017-08-07 14:25:30 +12:00
fjc40 134586f407 The message encoders and decoders now catch exceptions, and throw InvalidMessageException.
Removed the big switch statement from BinaryMessageDecoder - it now uses the decoder factory instead.
issue #35 #36
#story[1095]
2017-08-06 22:25:43 +12:00
fjc40 750ea5c141 Added MessageDecoder interface. All decoder implement this.
Added DecoderFactory. This creates an appropriate decoder based on a MessageType.
BoatActionDecoder implements MessageDecoder.
BoatLocationDecoder implements MessageDecoder.
HeartBeatDecoder implements MessageDecoder.
JoinAcceptance implements MessageDecoder.
RaceStatusDecoder implements MessageDecoder.
RequestToJoinDecoder implements MessageDecoder.
XMLMessageDecoder implements MessageDecoder.
Refactored CourseWind decoder/encoder. CourseWind decoder/encoder is for an individual CourseWind.
CourseWinds decoder/encoder is for the combined message from the API.
Documented BoatAction, and it now contains a BoatActionEnum instead of a byte.
Refactored CourseWind and CourseWinds classes. They now expose correct units, instead of packed units.
Added CourseWindDecoderTest, and updated CourseWindsDecoderTest.
issue #35 #36
#story[1095]
2017-08-06 18:51:13 +12:00
fjc40 31ce9fff94 Added BoatActonEncoder.
Updated ControllerClient to use RaceVisionByteEncoder.encode(message). It also logs a warning if the encoding fails. Also removed pointless and out of place encode/decode of the action enum.
Added a BoatActionDecoderTest which tests encoding/decoding a BoatAction Message.
issue #35 #36
#story[1095]
2017-08-05 21:53:54 +12:00
Connor Taylor-Brown 554f8a2a0f Added WindCommand and multiple command execution to RaceLogic
- Dispatch commands with CompositeCommand
- Single WindCommand handles upwind and downwind logic
- Changed key bindings as Mac lacks PgUp PgDn
- ControllerServer is observable, RaceLogic updates CompositeCommand as observer
2017-08-04 23:08:07 +12:00
Connor Taylor-Brown 425cc7f91f Changed ControlKey to use BoatActionEnum instead of magic numbers. 2017-08-04 21:27:53 +12:00
Joseph Gardner 67c7c88b32 Print statements now print off the actual key action. #story[1089] 2017-07-27 14:06:40 +12:00
Joseph Gardner 6492ba89ab Merging main features into story 6. App now sends and receives key strokes. #story[1007, 1089] 2017-07-27 12:36:34 +12:00
Joseph Gardner 0ea7fb8c84 Merging main features into story 6. App now sends and receives key strokes. #story[1007, 1089] 2017-07-27 12:23:44 +12:00
Connor Taylor-Brown 0352e3310d Set up Boat Action Message encoding
- Fixed command number for sails out

#story[1089]
2017-07-27 00:48:19 +12:00
Connor Taylor-Brown e670ded66d ControllerClient can retrieve valid protocol code from each key press
- ControlKey now includes protocolCode property
- RaceController now fires action with each key press
- Shift toggles sail state appropriately

#story[1089]
2017-07-26 23:40:39 +12:00
Connor Taylor-Brown 86e8cb7560 Refactored KeyFactory to ensure single instance of each key state handler.
#story[1089]
2017-07-26 23:22:05 +12:00
Connor Taylor-Brown cc264f318e Added ControllerClient and ControllerServer
- StartController sets up client-wide ControllerClient on socket to game server.
- RaceController now calls ControllerClient.sendKey with each keypress
- ConnectionAcceptor runs ControllerServer for each successfully connected client

#story[1089]
2017-07-26 22:57:01 +12:00
hba56 1ebbb8d4c7 merged in the changes from the master branch so that latter mergers can run smoothly
#story[1087]
2017-07-24 12:05:00 +12:00