Also got client-server handshake working. Multiple clients can connect and control their own boat.
The client's boat has a larger black triangle drawn around it. Probably needs tidying up.
Added isClientBoat boolean to VisualiserBoat.
WindGenerator is now an interface, implemented by ConstantWindGenerator (useful for testing) and RandomWindGenerator. Added ConstantWindGeneratorTest.
RandomWindGenerator was formerly WindGenerator.
The WindGenerator is passed in to MockRace.
CommandFactory throws a CommandConstructionException if it cannot create a command.
MessageSerialiser and MessageDeserialiser correctly terminate on error.
Readded VisualiserInput's switch statement in the main loop, pending a refactor.
Removed the sleep statement from LobbyController - it was blocking javaFX thread.
Lobby.fxml: moved buttons and text input into grid panes, so they don't break when you resize screen.
Added some test object creation functions in several test classes (MockRaceTest.createMockRace(), BoatXMLReaderTest.createBoatDataSource(), etc...).
#story[1095]
- Figured out the different situations that can occur using accurate points of sail
- Mathed out the rotation angle for each situation
- Manual testing carried out by running simulations
- Manual testing carried out using pen and paper
#story[1098]
- Implemented drawSails method
- Sail position is displayed and updated using a boat's heading
- Sails conform to 'Points of sail'
- Javadoc'd new method and tidied up existing
- Sped up track point frequency (visualiserBoat class)
- Optimised imports (any other classes changed)
- A lot of canvas drawing and sail rotating issues were discovered and eventually overcome along the way. Using a sail image to draw and rotate on the existing canvas rather than a JavaFX shape on a new canvas was the final decision.
#story[1098]
Removed redundant/unused conversions.
Documented all of the conversions, and renamed them to pack/unpackX, to match the API spec.
Updated/added some tests in AC35UnitConverterTest.
RaceStatus now contains a Bearing instead of a packed int bearing.
RaceStatus now contains wind speed in knots, instead of MMperSec packed.
This means that only RaceStatus decoder/encoder need to care about the bits-over-wire packed values.
issue #35#36
#story[1095]
Refactored RaceStatusDecoder to be more consistent with other decoders - it now has a getMessage() function.
Added BoatStatus encoder and decoder - the RaceStatus encoder and decoder uses this for BoatStatuses. The BoatStatus encoder doesn't implement the MessageEncoder interface as BoatStatus is not a proper message type (doesn't inherit from AC35Data).
Added remaining cases to EncoderFactory, but commented them out.
BoatStatus now uses BoatStatusEnum instead of a byte.
Added some comments to RaceStatus, and it uses enums instead of bytes.
MockOutput logs a warning if a RaceStatus cannot be encoded.
Added a BoatStatusDecoderTest.
Updated RaceStatusDecoder to use new encoders/decoders.
issue #35#36
#story[1095]
nightMode.css loads this instead of the regular dark arrow.
ResizableRaceCanvas doesn't cache the race boundary background, as it was unneccessary and stopped the canvas from being transparent.
#story[1093]
Removed arrow control stuff from ResizableRaceCanvas.
Added a wind speed label to arrow.fxml. Also created an outer GridPane to lay things out.
#story[1093]
- Converted Event to Singleton for configuring and hosting no more than one game instance.
- Retrieve address and port from ConnectionAcceptor
- Automatically add local host to host list
#story[1010]
- Removed xml's printing at the start as well as the amount of visualisers connected from spamming the log.
- Issue of visualisers connecting when not actually connecting was actually an visual issue as the log spits out the number of visualisers right now before the loop has gotten rid of the useless sockets.
#story[1010]
- more than one visualiser can now connect to the mock.
- Created class ConnectionAcceptor that will accept and allocate to each socket
- Issue of sockets connecting after the race starts then disconnecting will use a socket slot.
#story[1010]
Refactored Sparkline a bit. Now listens to our data model instead of being manually updated. Boat position labels don't work currently, though.
VisualiserRace now also tracks the order in which boats pass each leg.
Fixed a few issues where boat didn't have nextMark/previousMark times under certain circumstances.
LatestMessages wasn't actually notifying properly - fixed.
The various XML readers now treat a string constructor as containing file contents, not file name - this was how it was mostly already used.
Fixed some issues in RaceXMLReader, including where element.getChildNodes() was used instead of element.getElementsByName(...).
Boat: changes speed to a doubleProperty. Changed leg to a Property<Leg>.
Race.lastFps is now an IntegerProperty.
Added breaks to the case statements in VisualiserInput. Whoops.
ResizableRaceCanvas now handles drawing the race boundary. Tidied up code a bit.
Removed ResizableRaceMap.
Started refactoring Sparkline. Currently doesn't work.
Moved FPS tracking to Race class, so both VisualiserRace and MockRace can monitor their FPS.
LatestMessages is now observable. It notifies observers when an XMLMessage is received.
Boat now has StringProperty for name and country/abbreviation.
Moved the MockRace timescale value to Constants.RaceTimeScale. This is passed in to MockRace on construction.
Tidied up StartController.
Copied the visualiser's resources into the resources folder.
Refactored RaceClock. Added comments. Tidied code a bit. Moved to shared.model.
Started work on RaceController.
MockOutput now uses LatestMessages for xml messages.
Moved xml message encoding into RaceVisionByteEncoder. Removed XMLMessageEncoder.
Moved XML message sub types into an enumeration (XMLMessageType).
XMLMessage can now be queried for its attributes (like timestamp, length, etc...).
VisualiserInput now uses LatestMessages.
VisualiserInput now (as it did previously) uses switch statements for checking packet type, instead of if statements.
VisualiserRace now uses LatestMessages instead of VisualiserInput.
Fixed the networking imports.
Race now keeps a reference to its Race, Boat, and Regatta data sources.
VisualiserRace can be provided with new Race/Boat/Regatta data sources during runtime. Currently it updates boundary and legs with a new RaceDataSource, and marker boats with a new BoatDataSource.
RaceStatus can provide windspeed in knots in addition to mm/sec.
RaceDataSource now provides a list of participating boat sourceIDs instead of boats.
Added a RegattaDataSource interface.
Angle, Azimuth, Bearing and mutable - careful.
Boat has positionInRace.
CompoundMarks have an ID and name.
Marks can be moved (setPosition(...)).
Refactored Mock.Race, Visualiser.StreamedCourse, Visualiser.StreamedRace, into (shared) Race, MockRace, VisualiserRace.
VisualiserBoat has color.
Added xml and polar files into resources folder.
Moved Boat/MockBoat/VisualiserBoat into it.
Moved Polars, polarParser, VMG, and polar exception.
Moved the networking stuff into it.
Moved angle, azimuth, bearing into it.
Moved gpscoordinate into it.
Moved mark/compoundMark into it.
Moved leg into it.
Moved trackpoint into it.