boundaries are annotations.
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@@ -40,7 +40,6 @@ public class Subject3D {
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this.scale = new Scale();
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this.position = new Translate();
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this.heading = new Rotate(0, Rotate.Y_AXIS);
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this.mesh.getTransforms().addAll(position, scale, heading, new Rotate(90, Rotate.X_AXIS), new Rotate(180, Rotate.Y_AXIS));
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}
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