Fixed issue with speedometer and sails interaction. #story[1311]

main
zwu18 8 years ago
parent 4132b6733b
commit e2ea6a5f03

@ -1,6 +1,7 @@
package visualiser.Controllers; package visualiser.Controllers;
import com.interactivemesh.jfx.importer.stl.StlMeshImporter; import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
import com.sun.scenario.effect.impl.sw.sse.SSEBlend_SRC_OUTPeer;
import eu.hansolo.medusa.*; import eu.hansolo.medusa.*;
import eu.hansolo.medusa.events.UpdateEvent; import eu.hansolo.medusa.events.UpdateEvent;
import javafx.animation.AnimationTimer; import javafx.animation.AnimationTimer;
@ -22,6 +23,7 @@ import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color; import javafx.scene.paint.Color;
import javafx.scene.paint.Material; import javafx.scene.paint.Material;
import javafx.scene.paint.PhongMaterial; import javafx.scene.paint.PhongMaterial;
import javafx.scene.paint.Stop;
import javafx.scene.shape.MeshView; import javafx.scene.shape.MeshView;
import javafx.scene.shape.Shape3D; import javafx.scene.shape.Shape3D;
import javafx.scene.transform.Translate; import javafx.scene.transform.Translate;
@ -211,25 +213,199 @@ public class RaceViewController extends Controller {
* Create speedometer * Create speedometer
*/ */
private void initialiseSpeedometer() { private void initialiseSpeedometer() {
gauge = GaugeBuilder.create().prefSize(200, 200).title("Speedometer").subTitle("Speed").unit("Knots").skinType(Gauge.SkinType.FLAT).build(); // gauge = GaugeBuilder.create().prefSize(200, 200).title("Speedometer").subTitle("Speed").unit("Knots").skinType(Gauge.SkinType.FLAT).build();
gauge.setValueColor(Color.WHITE); // gauge.setValueColor(Color.WHITE);
gauge.setTitleColor(Color.WHITE); // gauge.setTitleColor(Color.WHITE);
gauge.setSubTitleColor(Color.WHITE); // gauge.setSubTitleColor(Color.WHITE);
gauge.setBarColor(Color.WHITE); // gauge.setBarColor(Color.WHITE);
gauge.setUnitColor(Color.WHITE); // gauge.setUnitColor(Color.WHITE);
gauge.setMaxValue(40); // gauge.setMaxValue(40);
fGauge = FGaugeBuilder.create() // fGauge = FGaugeBuilder.create()
// .prefSize(200, 200)
// .gauge(gauge)
// .gaugeDesign(GaugeDesign.METAL)
// .gaugeBackground(GaugeDesign.GaugeBackground.CARBON)
// .foregroundVisible(true)
// .build();
// gauge.valueProperty().setValue(0);
// gauge.setAnimated(true);
// //fGauge.getGauge().valueProperty().setValue(0);
// //fGauge.getGauge().maxValueProperty().setValue(50);
// speedPane.getChildren().add(fGauge);
/**
* Definition of Sections that can be used for
* - Sections
* - Areas
* - TickMarkSections
* - TickLabelSections
*
* Sections will be checked against current value if gauge.getCheckSectionsForValue == true
*/
Section section1 = SectionBuilder.create()
.start(50)
.stop(75)
.color(Color.rgb(255, 200, 0, 0.7))
.onSectionEntered(sectionEvent -> System.out.println("Entered Section 1"))
.onSectionLeft(sectionEvent -> System.out.println("Left Section 1"))
.build();
Section section2 = SectionBuilder.create()
.start(75)
.stop(100)
.color(Color.rgb(255, 0, 0, 0.7))
.onSectionEntered(sectionEvent -> System.out.println("Entered Section 2"))
.onSectionLeft(sectionEvent -> System.out.println("Left Section 2"))
.build();
/**
* Definition of Markers
* You can attach a listener for the following event types
* - MARKER_PRESSED
* - MARKER_RELEASED
* - MARKER_EXCEEDED
* - MARKER_UNDERRUN
* via the MarkerBuilder
* To receive MARKER_EXCEEDED and MARKER_UNDERRUN events you have to check the
* current value against each marker by calling the markers checkForValue() method
*/
Marker marker1 = MarkerBuilder.create()
.value(25)
.text("Marker 1")
.color(Color.HOTPINK)
.markerType(Marker.MarkerType.DOT)
.onMarkerPressed(markerEvent -> System.out.println("Marker 1 pressed"))
.onMarkerReleased(markerEvent -> System.out.println("Marker 1 released"))
.build();
Marker marker2 = MarkerBuilder.create()
.value(75)
.text("Marker 2")
.color(Color.CYAN)
.markerType(Marker.MarkerType.STANDARD)
.onMarkerPressed(markerEvent -> System.out.println("Marker 2 pressed"))
.onMarkerReleased(markerEvent -> System.out.println("Marker 2 released"))
.build();
/**
* Create the Medusa Gauge with most of it's options
* Simply play with the boolean variables first to see what mean.
*/
gauge = GaugeBuilder.create()
.prefSize(200,200) // Set the preferred size of the control
// Related to Foreground Elements
.foregroundBaseColor(Color.WHITE) // Defines a color for title, subtitle, unit, value, tick label, tick mark, major tick mark, medium tick mark and minor tick mark
// Related to Title Text
.title("Title") // Set the text for the title
// Related to Sub Title Text
.subTitle("SubTitle") // Set the text for the subtitle
// Related to Unit Text
.unit("Unit") // Set the text for the unit
// Related to Value Text
.decimals(2) // Set the number of decimals for the value/lcd text
// Related to LCD
.lcdVisible(true) // Display a LCD instead of the plain value text
.lcdDesign(LcdDesign.STANDARD) // Set the design for the LCD
.lcdFont(LcdFont.DIGITAL_BOLD) // Set the font for the LCD (STANDARD, LCD, SLIM, DIGITAL_BOLD, ELEKTRA)
// Related to scale
.scaleDirection(Gauge.ScaleDirection.CLOCKWISE) // Define the direction of the Scale (CLOCKWISE, COUNTER_CLOCKWISE)
.minValue(0) // Set the start value of the scale
.maxValue(100) // Set the end value of the scale
.startAngle(320) // Set the start angle of your scale (bottom -> 0, direction -> CCW)
.angleRange(280) // Set the angle range of your scale starting from the start angle
// Related to Tick Labels
.tickLabelDecimals(0) // Set the number of decimals for the tick labels
.tickLabelLocation(TickLabelLocation.INSIDE) // Define wether the tick labels should be inside or outside the scale (INSIDE, OUTSIDE)
.tickLabelOrientation(TickLabelOrientation.ORTHOGONAL) // Define the orientation of the tick labels (ORTHOGONAL, HORIZONTAL, TANGENT)
.onlyFirstAndLastTickLabelVisible(false) // Define if only the first and last tick label should be visible
.tickLabelSectionsVisible(false) // Define if sections for tick labels should be visible
.tickLabelSections(section1, section2) // Define sections to color tick labels
.tickLabelColor(Color.BLACK) // Define the color for tick labels (overriden by tick label sections)
// Related to Tick Marks
.tickMarkSectionsVisible(false) // Define if sections for tick marks should be visible
.tickMarkSections(section1, section2) // Define sections to color tick marks
// Related to Major Tick Marks
.majorTickMarksVisible(true) // Define if major tick marks should be visible
.majorTickMarkType(TickMarkType.TRAPEZOID) // Define the tick mark type for major tick marks (LINE, DOT, TRAPEZOID, TICK_LABEL)
// Related to Medium Tick Marks
.mediumTickMarksVisible(false) // Define if medium tick marks should be visible
.mediumTickMarkType(TickMarkType.LINE) // Define the tick mark type for medium tick marks (LINE, DOT, TRAPEZOID)
// Related to Minor Tick Marks
.minorTickMarksVisible(true) // Define if minor tick marks should be visible
.minorTickMarkType(TickMarkType.LINE) // Define the tick mark type for minor tick marks (LINE, DOT, TRAPEZOID)
// Related to LED
.ledVisible(false) // Defines if the LED should be visible
.ledType(Gauge.LedType.STANDARD) // Defines the type of the LED (STANDARD, FLAT)
.ledColor(Color.rgb(255, 200, 0)) // Defines the color of the LED
.ledBlinking(false) // Defines if the LED should blink
// Related to Needle
.needleShape(Gauge.NeedleShape.ANGLED) // Defines the shape of the needle (ANGLED, ROUND, FLAT)
.needleSize(Gauge.NeedleSize.STANDARD) // Defines the size of the needle (THIN, STANDARD, THICK)
.needleColor(Color.CRIMSON) // Defines the color of the needle
// Related to Needle behavior
.startFromZero(false) // Defines if the needle should start from the 0 value
.returnToZero(false) // Defines if the needle should always return to the 0 value (only makes sense when animated==true)
// Related to Knob
.knobType(Gauge.KnobType.METAL) // Defines the type for the center knob (STANDARD, PLAIN, METAL, FLAT)
.knobColor(Color.LIGHTGRAY) // Defines the color that should be used for the center knob
.interactive(false) // Defines if it should be possible to press the center knob
.onButtonPressed(buttonEvent -> System.out.println("Knob pressed")) // Defines a handler that will be triggered when the center knob was pressed
.onButtonReleased(buttonEvent -> System.out.println("Knob released")) // Defines a handler that will be triggered when the center knob was released
// Related to Threshold
.thresholdVisible(true) // Defines if the threshold indicator should be visible
.threshold(50) // Defines the value for the threshold
.thresholdColor(Color.RED) // Defines the color for the threshold
.checkThreshold(true) // Defines if each value should be checked against the threshold
.onThresholdExceeded(thresholdEvent -> System.out.println("Threshold exceeded")) // Defines a handler that will be triggered if checkThreshold==true and the threshold is exceeded
.onThresholdUnderrun(thresholdEvent -> System.out.println("Threshold underrun")) // Defines a handler that will be triggered if checkThreshold==true and the threshold is underrun
// Related to Gradient Bar
.gradientBarEnabled(true) // Defines if a gradient filled bar should be visible to visualize a range
.gradientBarStops(new Stop(0.0, Color.BLUE),// Defines a conical color gradient that will be use to color the gradient bar
new Stop(0.25, Color.CYAN),
new Stop(0.5, Color.LIME),
new Stop(0.75, Color.YELLOW),
new Stop(1.0, Color.RED))
// Related to Markers
.markersVisible(true) // Defines if markers will be visible
.markers(marker1, marker2) // Defines markers that will be drawn
// Related to Value
.animated(true) // Defines if the needle will be animated
.animationDuration(500) // Defines the speed of the needle in milliseconds (10 - 10000 ms)
.build();
/**
* Create a gauge with a frame and background that utilizes a Medusa gauge
* You can choose between the following GaugeDesigns
* - METAL
* - TILTED_GRAY
* - STEEL
* - BRASS
* - GOLD
* - BLACK_METAL
* - SHINY_METAL
* - ENZO
* - FLAT (when used one could set the frame color by calling GaugeDesign.FLAT.frameColor = Color.ORANGE;)
* - TRANSPARENT
*
* and the following GaugeBackgrounds
* - DARK_GRAY
* - BEIGE
* - ANTHRACITE
* - LIGHT_GRAY
* - WHITE
* - BLACK
* - CARBON
* - TRANSPARENT
*/
fGauge = FGaugeBuilder
.create()
.prefSize(200, 200) .prefSize(200, 200)
.gauge(gauge) .gauge(gauge)
.gaugeDesign(GaugeDesign.METAL) .gaugeDesign(GaugeDesign.METAL)
.gaugeBackground(GaugeDesign.GaugeBackground.CARBON) .gaugeBackground(GaugeDesign.GaugeBackground.CARBON)
.foregroundVisible(true) .foregroundVisible(true)
.build(); .build();
gauge.valueProperty().setValue(0);
gauge.setAnimated(true);
//fGauge.getGauge().valueProperty().setValue(0);
//fGauge.getGauge().maxValueProperty().setValue(50);
speedPane.getChildren().add(fGauge); speedPane.getChildren().add(fGauge);
//(event -> gauge.setValue(raceState.getBoat(raceState.getPlayerBoatID()).getCurrentSpeed()));
} }
@ -257,6 +433,7 @@ public class RaceViewController extends Controller {
initialiseRaceClock(); initialiseRaceClock();
initialiseSpeedometer(); initialiseSpeedometer();
raceTimer(); // start the timer raceTimer(); // start the timer
speedometerLoop();
new Sparkline(this.raceState, this.sparklineChart); new Sparkline(this.raceState, this.sparklineChart);
timeZone.setText(this.raceState.getRaceClock().getTimeZone()); timeZone.setText(this.raceState.getRaceClock().getTimeZone());
arrowController.setWindProperty(this.raceState.windProperty()); arrowController.setWindProperty(this.raceState.windProperty());
@ -643,28 +820,57 @@ public class RaceViewController extends Controller {
} }
} else { } else {
boatInfoTable.sort(); boatInfoTable.sort();
// try {
// System.out.println(raceState.getBoat(raceState.getPlayerBoatID()).getCurrentSpeed());
// gauge.setValue(raceState.getBoat(raceState.getPlayerBoatID()).getCurrentSpeed());
// for (VisualiserBoat boat : boatInfoTable.getItems()){
// if(raceState.getPlayerBoatID()==boat.getSourceID()){
// gauge.setTitle("Position: " + (boatInfoTable.getItems().indexOf(boat)+1));
// }
// }
// } catch (BoatNotFoundException e) {
// e.printStackTrace();
// }
}
//Return to main screen if we lose connection.
if (!visualiserRace.getServerConnection().isAlive()) {
try {
loadTitleScreen();
} catch (Exception e) {
e.printStackTrace();
}
//TODO we should display an error to the user
//TODO also need to "reset" any state (race, connections, etc...).
}
}
}.start();
}
private void speedometerLoop(){
new AnimationTimer(){
@Override
public void handle(long arg0){
if (raceState.getRaceStatusEnum() == RaceStatusEnum.FINISHED) {
stop(); // stop the timer
} else {
try { try {
System.out.println(gauge.getValue());
gauge.setValue(raceState.getBoat(raceState.getPlayerBoatID()).getCurrentSpeed()); gauge.setValue(raceState.getBoat(raceState.getPlayerBoatID()).getCurrentSpeed());
fGauge.getGauge().setValue(raceState.getBoat(raceState.getPlayerBoatID()).getCurrentSpeed());
Thread.sleep(50);
for (VisualiserBoat boat : boatInfoTable.getItems()){ for (VisualiserBoat boat : boatInfoTable.getItems()){
if(raceState.getPlayerBoatID()==boat.getSourceID()){ if(raceState.getPlayerBoatID()==boat.getSourceID()){
gauge.setTitle("Position: " + (boatInfoTable.getItems().indexOf(boat)+1)); gauge.setTitle("Position: " + (boatInfoTable.getItems().indexOf(boat)+1));
fGauge.getGauge().setTitle("Position: " + (boatInfoTable.getItems().indexOf(boat)+1));
} }
} }
} catch (BoatNotFoundException e) { } catch (BoatNotFoundException e) {
e.printStackTrace(); e.printStackTrace();
} } catch (InterruptedException e) {
}
//Return to main screen if we lose connection.
if (!visualiserRace.getServerConnection().isAlive()) {
try {
loadTitleScreen();
} catch (Exception e) {
e.printStackTrace(); e.printStackTrace();
} }
//TODO we should display an error to the user
//TODO also need to "reset" any state (race, connections, etc...).
} }
} }
}.start(); }.start();

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