boxes in lobby are now boats
This commit is contained in:
@@ -46,7 +46,7 @@ public class Constants {
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* The race preparatory time, in milliseconds. 1 minute.
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*/
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// public static final long RacePreparatoryTime = 60 * 1000;
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public static final long RacePreparatoryTime = 3 * 1000;
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public static final long RacePreparatoryTime = 1* 60 * 1000;
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@@ -1,5 +1,6 @@
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package visualiser.Controllers;
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import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
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import javafx.animation.AnimationTimer;
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import javafx.application.Platform;
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import javafx.collections.FXCollections;
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@@ -12,6 +13,7 @@ import javafx.scene.image.ImageView;
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import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.GridPane;
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import javafx.scene.shape.Box;
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import javafx.scene.shape.MeshView;
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import mock.app.Event;
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import network.Messages.Enums.RaceStatusEnum;
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import network.Messages.Enums.RequestToJoinEnum;
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@@ -78,6 +80,8 @@ public class InGameLobbyController extends Controller {
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private ObservableList<Subject3D> subjects = FXCollections.observableArrayList();
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private StlMeshImporter importer;
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@Override
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public void initialize(URL location, ResourceBundle resources) {
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allPlayerLabels = new ArrayList(Arrays.asList(playerLabel, playerLabel2,
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@@ -85,6 +89,10 @@ public class InGameLobbyController extends Controller {
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playerLabel4,
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playerLabel5,
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playerLabel6));
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URL asset = HostController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
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importer = new StlMeshImporter();
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importer.read(asset);
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}
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private void populatePlayers(ListChangeListener.Change change){
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@@ -98,10 +106,12 @@ public class InGameLobbyController extends Controller {
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for (VisualiserBoat boat :this.visualiserRaceEvent.getVisualiserRaceState().getBoats()) {
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View3D playerBoatToSet = new View3D();
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playerBoatToSet.setItems(subjects);
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playerContainer.add(playerBoatToSet, (count % 3) , row);
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playerContainer.setMargin(playerBoatToSet, new Insets(10, 10, 10, 10));
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Subject3D subject = new Subject3D(new Box());
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MeshView mesh = new MeshView(importer.getImport());
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Subject3D subject = new Subject3D(mesh);
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subjects.add(subject);
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playerBoatToSet.setDistance(50);
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@@ -113,7 +123,7 @@ public class InGameLobbyController extends Controller {
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AnimationTimer rotate = new AnimationTimer() {
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@Override
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public void handle(long now) {
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subject.setHeading(subject.getHeading() + 0.1);
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subject.setHeading(subject.getHeading().getAngle() + 0.1);
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}
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};
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rotate.start();
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@@ -1,7 +1,260 @@
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package visualiser.layout;
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import javafx.beans.value.ChangeListener;
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import javafx.collections.ListChangeListener;
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import javafx.collections.ObservableList;
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import javafx.scene.Group;
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import javafx.scene.PerspectiveCamera;
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import javafx.scene.SubScene;
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import javafx.scene.input.PickResult;
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import javafx.scene.layout.Pane;
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Shape3D;
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import javafx.scene.transform.Rotate;
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import javafx.scene.transform.Translate;
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import java.util.HashMap;
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import java.util.Map;
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/**
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* Created by hba56 on 9/09/17.
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* Control for rendering 3D objects visible through a PerspectiveCamera. Implements Adapter Pattern to
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* interface with camera, and allows clients to add shapes to the scene. All scenes contain sea plane and
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* sky box, whose textures are set with special methods.
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*/
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public class View3D {
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public class View3D extends Pane {
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/**
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* Container for group and camera
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*/
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private SubScene scene;
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/**
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* Observable list of renderable items
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*/
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private ObservableList<Subject3D> items;
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/**
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* Map for selecting Subject3D from Shape3D
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*/
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private Map<Shape3D, Subject3D> selectionMap;
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/**
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* Subject tracked by camera
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*/
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private Subject3D target;
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/**
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* Rendering container for shapes
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*/
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private Group world;
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/**
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* Near limit of view frustum
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*/
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private double nearClip;
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/**
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* Far limit of view frustum
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*/
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private double farClip;
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/**
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* Camera origin
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*/
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private Translate pivot;
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/**
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* Distance of camera from pivot point
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*/
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private Translate distance;
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/**
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* Angle along ground between z-axis and camera
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*/
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private Rotate yaw;
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/**
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* Angle between ground plane and camera direction
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*/
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private Rotate pitch;
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/**
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* Single listener for subject heading changes
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*/
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private ChangeListener<? super Number> pivotHeading = (o, prev, curr) -> yaw.setAngle((double)curr);
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/**
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* Single listener for subject position (x) changes
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*/
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private ChangeListener<? super Number> pivotX = (o, prev, curr) -> pivot.setX((double)curr);
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/**
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* Single listener for subject position (y) changes
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*/
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private ChangeListener<? super Number> pivotY = (o, prev, curr) -> pivot.setY((double)curr);
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/**
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* Single listener for subject position (z) changes
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*/
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private ChangeListener<? super Number> pivotZ = (o, prev, curr) -> pivot.setZ((double)curr);
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/**
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* Distance to switch from third person to bird's eye
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*/
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private double THIRD_PERSON_LIMIT = 100;
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/**
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* Default constructor for View3D. Sets up Scene and PerspectiveCamera.
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*/
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public View3D() {
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this.world = new Group();
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this.selectionMap = new HashMap<>();
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this.target = null;
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this.scene = new SubScene(world, 300, 300);
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scene.widthProperty().bind(this.widthProperty());
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scene.heightProperty().bind(this.heightProperty());
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scene.setFill(new Color(0.2, 0.6, 1, 1));
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scene.setCamera(buildCamera());
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this.getChildren().add(scene);
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}
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/**
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* Sets up camera view frustum and binds transformations
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* @return perspective camera
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*/
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private PerspectiveCamera buildCamera() {
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PerspectiveCamera camera = new PerspectiveCamera(true);
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// Set up view frustum
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nearClip = 0.1;
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farClip = 3000.0;
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camera.setNearClip(nearClip);
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camera.setFarClip(farClip);
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// Set up transformations
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pivot = new Translate();
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distance = new Translate();
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yaw = new Rotate(0, Rotate.Y_AXIS);
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pitch = new Rotate(0, Rotate.X_AXIS);
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camera.getTransforms().addAll(pivot, yaw, pitch, distance);
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return camera;
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}
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/**
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* Provide the list of subjects to be automatically added or removed from the view as the list
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* changes.
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* @param items list managed by client
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*/
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public void setItems(ObservableList<Subject3D> items) {
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this.items = items;
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this.items.addListener((ListChangeListener<? super Subject3D>) c -> {
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while(c.next()) {
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if (c.wasRemoved() || c.wasAdded()) {
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for (Subject3D shape : c.getRemoved()) {
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world.getChildren().remove(shape.getMesh());
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selectionMap.remove(shape.getMesh());
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}
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for (Subject3D shape : c.getAddedSubList()) {
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world.getChildren().add(shape.getMesh());
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selectionMap.put(shape.getMesh(), shape);
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}
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}
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}
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});
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}
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/**
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* Intercept mouse clicks on subjects in view. The applied listener cannot be removed.
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*/
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public void enableTracking() {
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scene.setOnMousePressed(e -> {
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PickResult result = e.getPickResult();
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if(result != null && result.getIntersectedNode() != null && result.getIntersectedNode() instanceof Shape3D) {
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trackSubject(selectionMap.get(result.getIntersectedNode()));
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}
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});
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}
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/**
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* Stop camera from following the last selected subject
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*/
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private void untrackSubject() {
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if(target != null) {
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target.getPosition().xProperty().removeListener(pivotX);
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target.getPosition().yProperty().removeListener(pivotY);
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target.getPosition().zProperty().removeListener(pivotZ);
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target.getHeading().angleProperty().removeListener(pivotHeading);
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}
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}
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/**
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* Set camera to follow the selected subject
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* @param subject to track
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*/
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private void trackSubject(Subject3D subject) {
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untrackSubject();
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target = subject;
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updatePivot(target.getPosition());
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setYaw(target.getHeading().getAngle());
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target.getPosition().xProperty().addListener(pivotX);
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target.getPosition().yProperty().addListener(pivotY);
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target.getPosition().zProperty().addListener(pivotZ);
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target.getHeading().angleProperty().addListener(pivotHeading);
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this.setDistance(THIRD_PERSON_LIMIT);
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this.setPitch(20);
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}
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public void setNearClip(double nearClip) {
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this.nearClip = nearClip;
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}
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public void setFarClip(double farClip) {
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this.farClip = farClip;
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}
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/**
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* Sets the coordinates of the camera pivot once.
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* @param pivot source of coordinates
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*/
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public void updatePivot(Translate pivot) {
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this.pivot.setX(pivot.getX());
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this.pivot.setY(pivot.getY());
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this.pivot.setZ(pivot.getZ());
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}
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/**
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* Set distance of camera from pivot
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* @param distance in units
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*/
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public void setDistance(double distance) {
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this.distance.setZ(-distance);
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}
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/**
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* Adds delta to current distance and changes camera mode if applicable.
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* Third person limit specifies the distance at which a third person camera
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* switches to bird's-eye, remaining focused on the same position.
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* @param delta amount to change distance by
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*/
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public void updateDistance(double delta) {
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double distance = -this.distance.getZ() + delta;
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if(distance <= 0) {
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this.setDistance(0);
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} else if(distance > THIRD_PERSON_LIMIT) {
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untrackSubject();
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this.setYaw(0);
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this.setPitch(60);
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this.setDistance(distance);
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} else {
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this.setDistance(distance);
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}
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}
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/**
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* Set angle of camera from z-axis along ground
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* @param yaw in degrees
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*/
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public void setYaw(double yaw) {
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this.yaw.setAngle(yaw);
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}
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/**
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* Set elevation of camera
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* @param pitch in degrees
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*/
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public void setPitch(double pitch) {
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this.pitch.setAngle(-pitch);
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}
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}
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