Merge remote-tracking branch 'remotes/origin/Game_Controller' into cbt-multi-controller

main
Connor Taylor-Brown 9 years ago
commit a27c16d413

@ -31,6 +31,7 @@ public class App extends Application {
FXMLLoader loader = new FXMLLoader(getClass().getResource("/visualiser/scenes/main.fxml"));
Parent root = loader.load();
Scene scene = new Scene(root, 1200, 800);
stage.setScene(scene);
stage.setTitle("RaceVision - Team 7");
stage.show();

@ -0,0 +1,81 @@
package visualiser.gameController;
import javafx.animation.AnimationTimer;
import javafx.scene.Scene;
import visualiser.gameController.Keys.ControlKey;
import visualiser.gameController.Keys.KeyFactory;
import java.util.HashMap;
import static javafx.application.Application.launch;
/**
* Class for checking what keys are currently being used
*/
public class InputChecker {
private HashMap<String, Boolean> currentlyActiveKeys = new HashMap<>();
/**
* Controller loop that detects key presses that runs parallel to the main scene.
* @param scene Scene the controller is to run in parallel with.
*/
public void runWithScene(Scene scene){
scene.setOnKeyPressed(event -> {
String codeString = event.getCode().toString();
if (!currentlyActiveKeys.containsKey(codeString)) {
ControlKey controlKey = KeyFactory.getKey(codeString);
if (controlKey != null) {
controlKey.onAction();
System.out.println(controlKey.toString() + " is Pressed.");
}
currentlyActiveKeys.put(codeString, true);
}
});
scene.setOnKeyReleased(event -> {
String codeString = event.getCode().toString();
ControlKey controlKey = KeyFactory.getKey(codeString);
if (controlKey != null) {
controlKey.onRelease();
System.out.println(controlKey.toString() + " is Released.");
}
currentlyActiveKeys.remove(event.getCode().toString());
});
new AnimationTimer() {
@Override
public void handle(long now) {
for (String key: currentlyActiveKeys.keySet()){
ControlKey controlKey = KeyFactory.getKey(key);
if (controlKey != null){
controlKey.onHold();
System.out.println(controlKey.toString() + " is Held.");
}
}
// for (String key : InputKeys.stringKeysMap.keySet()){
// if (removeActiveKey(key)) {
// System.out.println(key);
// }
// }
}
}.start();
}
/**
* removes a key from the active dictionary
* @param codeString string of the key press to remove
* @return whether or not the key has been removed or not.
*/
private boolean removeActiveKey(String codeString) {
Boolean isActive = currentlyActiveKeys.get(codeString);
if (isActive != null && isActive) {
currentlyActiveKeys.put(codeString, false);
return true;
} else {
return false;
}
}
}

@ -0,0 +1,45 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key for the controller, part of the abstract factory KeyFactory
*/
public abstract class ControlKey {
private String name;
private KeyCode keyCode;
/**
* Constructor for Control
* @param name name of the key
* @param keyCode key code for the key
*/
public ControlKey(String name, KeyCode keyCode){
this.name = name;
this.keyCode = keyCode;
}
/**
* To String method
* @return returns the name of the key
*/
public String toString(){
return this.name;
}
/**
* What this key should do when the command is issued for it to do its job.
*/
public abstract void onAction();//may want to make it take in a visualiser and stuff in the future.
/**
* What to do when the key is held
*/
public abstract void onHold();
/**
* What to do when the key is released.
*/
public abstract void onRelease();
}

@ -0,0 +1,34 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key to send downwind packet to server
*/
public class DownWindKey extends ControlKey {
/**
* Constructor for Control
*
* @param name name of the key
* @param keyCode key code for the key
*/
public DownWindKey(String name, KeyCode keyCode) {
super(name, keyCode);
}
@Override
public void onAction() {
}
@Override
public void onHold() {
}
@Override
public void onRelease() {
}
}

@ -0,0 +1,36 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Factory for creating Keys, these could be predefined in the future.
*/
public class KeyFactory {
/**
* Get the Control Key incharge of a key press
* @param key key pressed (String value of KeyCode)
* @return the Control Key behaviour of the key pressed.
*/
public static ControlKey getKey(String key){
switch(key){
case "Z":
return new ZoomInKey("Z", KeyCode.Z);
case "X":
return new ZoomOutKey("X", KeyCode.X);
case "SPACE":
return new VMGKey("SPACE", KeyCode.SPACE);
case "SHIFT":
return new SailsToggleKey("SHIFT", KeyCode.SHIFT);
case "ENTER":
return new TackGybeKey("ENTER", KeyCode.ENTER);
case "PAGE_UP":
return new UpWindKey("PAGE_UP", KeyCode.PAGE_UP);
case "PAGE_DOWN":
return new DownWindKey("PAGE_DOWN", KeyCode.PAGE_DOWN);
default:
return null;
}
}
}

@ -0,0 +1,34 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key to toggle the sails
*/
public class SailsToggleKey extends ControlKey {
/**
* Constructor for Control
*
* @param name name of the key
* @param keyCode key code for the key
*/
public SailsToggleKey(String name, KeyCode keyCode) {
super(name, keyCode);
}
@Override
public void onAction() {
}
@Override
public void onHold() {
}
@Override
public void onRelease() {
}
}

@ -0,0 +1,34 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* key to toggle between tacking and gybing
*/
public class TackGybeKey extends ControlKey {
/**
* Constructor for Control
*
* @param name name of the key
* @param keyCode key code for the key
*/
public TackGybeKey(String name, KeyCode keyCode) {
super(name, keyCode);
}
@Override
public void onAction() {
}
@Override
public void onHold() {
}
@Override
public void onRelease() {
}
}

@ -0,0 +1,34 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key to go upwind
*/
public class UpWindKey extends ControlKey {
/**
* Constructor for Control
*
* @param name name of the key
* @param keyCode key code for the key
*/
public UpWindKey(String name, KeyCode keyCode) {
super(name, keyCode);
}
@Override
public void onAction() {
}
@Override
public void onHold() {
}
@Override
public void onRelease() {
}
}

@ -0,0 +1,34 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key to trigger auto VMG
*/
public class VMGKey extends ControlKey{
/**
* Constructor for Control
*
* @param name name of the key
* @param keyCode key code for the key
*/
public VMGKey(String name, KeyCode keyCode) {
super(name, keyCode);
}
@Override
public void onAction() {
}
@Override
public void onHold() {
}
@Override
public void onRelease() {
}
}

@ -0,0 +1,28 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* key to zoom into the game
*/
public class ZoomInKey extends ControlKey {
public ZoomInKey(String name, KeyCode keyCode) {
super(name, keyCode);
}
@Override
public void onAction() {
}
@Override
public void onHold() {
}
@Override
public void onRelease() {
}
}

@ -0,0 +1,34 @@
package visualiser.gameController.Keys;
import javafx.scene.input.KeyCode;
/**
* Key to zoom out of the game.
*/
public class ZoomOutKey extends ControlKey{
/**
* Constructor for Control
*
* @param name name of the key
* @param keyCode key code for the key
*/
public ZoomOutKey(String name, KeyCode keyCode) {
super(name, keyCode);
}
@Override
public void onAction() {
}
@Override
public void onHold() {
}
@Override
public void onRelease() {
}
}

@ -0,0 +1,42 @@
package visualiser.gameController;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.layout.GridPane;
import javafx.stage.Stage;
import javafx.stage.WindowEvent;
import visualiser.gameController.InputChecker;
/**
* Start to manually test the game controller
*/
public class GameControllerManualTest extends Application {
@Override
public void start(Stage stage) throws Exception {
stage.setOnCloseRequest(new EventHandler<WindowEvent>() {
@Override
public void handle(WindowEvent event) {
Platform.exit();
System.exit(0);
}
});
GridPane root = new GridPane();
Scene scene = new Scene(root, 1200, 800);
InputChecker inputChecker = new InputChecker();
inputChecker.runWithScene(scene);
stage.setScene(scene);
stage.setTitle("RaceVision - Team 7 - Input Tester Manual Test");
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
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