Merge remote-tracking branch 'origin/story33-estimateTime' into sp4_s31_cleanups

# Conflicts:
#	mock/src/main/java/seng302/Model/Race.java
Resolved.
main
fjc40 9 years ago
commit a0468f251b

@ -240,6 +240,28 @@ public class Race implements Runnable {
return new GPSCoordinate(endPoint.getY(), endPoint.getX()); return new GPSCoordinate(endPoint.getY(), endPoint.getX());
} }
private VMG calculateHeading(Boat boat) {
//How fast a boat can turn, in degrees per millisecond.
double turnRate = 0.03;
//How much the boat is allowed to turn, considering how long since it last turned.
double turnAngle = turnRate * boat.getTimeSinceTackChange();
//Find the bounds on what angle the boat is allowed to travel at. The bounds cap out at [0, 360).
double bound1 = Math.max(boat.getHeading() - turnAngle, 0);
double bound2 = Math.min(boat.getHeading() + turnAngle, 360);
return boat.getPolars().calculateVMG(this.windDirection, this.windSpeed, boat.calculateBearingToDestination(), bound1, bound2);
}
private boolean improvesVelocity(Boat boat, VMG newHeading) {
double angleBetweenDestAndHeading = boat.getHeading() - boat.calculateBearingToDestination();
double angleBetweenDestAndNewVMG = newHeading.getBearing() - boat.calculateBearingToDestination();
double currentVelocity = cos(Math.toRadians(angleBetweenDestAndHeading)) * boat.getVelocity();
double vmgVelocity = cos(Math.toRadians(angleBetweenDestAndNewVMG)) * newHeading.getSpeed();
return vmgVelocity > currentVelocity;
}
/** /**
* Calculates the distance a boat has travelled and updates its current position according to this value. * Calculates the distance a boat has travelled and updates its current position according to this value.
* *
@ -250,55 +272,26 @@ public class Race implements Runnable {
//distanceTravelled = velocity (nm p hr) * time taken to update loop //distanceTravelled = velocity (nm p hr) * time taken to update loop
double distanceTravelled = (boat.getCurrentSpeed() * this.scaleFactor * millisecondsElapsed) / 3600000; double distanceTravelled = (boat.getCurrentSpeed() * this.scaleFactor * millisecondsElapsed) / 3600000;
double totalDistanceTravelled = distanceTravelled + boat.getDistanceTravelledInLeg(); double totalDistanceTravelled;
boolean finish = boat.getCurrentLeg().getName().equals("Finish"); boolean finish = boat.getCurrentLeg().getName().equals("Finish");
if (!finish) { if (!finish) {
double totalDistanceTravelledInTack = distanceTravelled;//TODO FIX// + boat.getDistanceTravelledInTack(); double totalDistanceTravelledInTack = distanceTravelled;//TODO FIX// + boat.getDistanceTravelledInTack();
boat.setTimeSinceTackChange(boat.getTimeSinceTackChange() + this.scaleFactor * millisecondsElapsed); boat.setTimeSinceTackChange(boat.getTimeSinceTackChange() + this.scaleFactor * millisecondsElapsed);
VMG newHeading = calculateHeading(boat);
//How fast a boat can turn, in degrees per millisecond.
double turnRate = 0.03; //Roughly 30 per second, or 12 seconds per revolution.
//How much the boat is allowed to turn, considering how long since it last turned.
double turnAngle = turnRate * boat.getTimeSinceTackChange();
//Find the bounds on what angle the boat is allowed to travel at.
double bound1 = boat.getHeading() - turnAngle;
double bound2 = boat.getHeading() + turnAngle;
//The bounds cap out at [0, 360).
bound1 = Math.max(bound1, 0);
bound2 = Math.min(bound2, 360);
//Calculate the new VMG. //Calculate the new VMG.
VMG newHeading = boat.getPolars().calculateVMG(this.windDirection, this.windSpeed,
boat.calculateBearingToDestination(), bound1, bound2);
//Is this new VMG better than the current VMG? if (improvesVelocity(boat, newHeading)) {
double angleBetweenDestAndHeading = boat.getHeading() - boat.calculateBearingToDestination();
double angleBetweenDestAndNewVMG = newHeading.getBearing() - boat.calculateBearingToDestination();
double currentVelocity = cos(Math.toRadians(angleBetweenDestAndHeading)) * boat.getCurrentSpeed();
double vmgVelocity = cos(Math.toRadians(angleBetweenDestAndNewVMG)) * newHeading.getSpeed();
if (vmgVelocity > currentVelocity) {
boat.setHeading(newHeading.getBearing()); boat.setHeading(newHeading.getBearing());
boat.setCurrentSpeed(newHeading.getSpeed()); boat.setCurrentSpeed(newHeading.getSpeed());
boat.setTimeSinceTackChange(0); boat.setTimeSinceTackChange(0);
} }
double azimuth = boat.getHeading(); double azimuth = boat.getHeading();
if (azimuth > 180) { if (azimuth > 180) {
azimuth = azimuth - 360; azimuth = azimuth - 360;
@ -310,23 +303,16 @@ public class Race implements Runnable {
boat.setHeading(tempHeading); boat.setHeading(tempHeading);
} }
//calc the distance travelled in a straight line to windward //calc the distance travelled in a straight line to windward
//double angleBetweenDestAndHeading = boat.getHeading() - boat.calculateBearingToDestination(); //double angleBetweenDestAndHeading = boat.getHeading() - boat.calculateBearingToDestination();
totalDistanceTravelled = cos(Math.toRadians(angleBetweenDestAndHeading))*totalDistanceTravelledInTack; totalDistanceTravelled = cos(Math.toRadians(boat.getHeading() - boat.calculateBearingToDestination()))*totalDistanceTravelledInTack;
boat.setDistanceTravelledInLeg(totalDistanceTravelled); boat.setDistanceTravelledInLeg(totalDistanceTravelled);
//Calculate boat's new position by adding the distance travelled onto the start point of the leg //Calculate boat's new position by adding the distance travelled onto the start point of the leg
azimuth = boat.getHeading(); azimuth = boat.getHeading();
if (azimuth > 180) { azimuth = azimuth > 180? azimuth - 360 : azimuth;
azimuth = azimuth - 360; boat.setCurrentPosition(calculatePosition(boat.getCurrentPosition(), totalDistanceTravelledInTack, azimuth));
}
boat.setCurrentPosition(calculatePosition(boat.getCurrentPosition(),
totalDistanceTravelledInTack, azimuth));
} }
} }

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