Merge branch 'master' into nightmode

This commit is contained in:
Joseph Gardner
2017-09-28 16:14:46 +13:00
2 changed files with 81 additions and 1 deletions
@@ -76,6 +76,9 @@ public class InGameLobbyController extends Controller {
@FXML
private Button startButton;
@FXML
private GridPane animatedPane;
@FXML
private Button quitButton;
@@ -110,6 +113,60 @@ public class InGameLobbyController extends Controller {
importer.read(asset);
lobbyUpdateListener = new PopulatePlayers();
AmbientLight ambientLight = new AmbientLight(Color.web("#888888"));
ambientLight.setTranslateX(250);
ambientLight.setTranslateZ(210);
ambientLight.setLightOn(true);
PointLight pointLight = new PointLight(Color.web("#888888"));
pointLight.setTranslateX(250);
pointLight.setTranslateZ(210);
pointLight.setLightOn(true);
ObservableList<Subject3D> subjects = FXCollections.observableArrayList();
View3D view3D = new View3D();
view3D.addAmbientLight(ambientLight);
view3D.addPointLight(pointLight);
view3D.setDistance(10);
view3D.setPitch(5);
view3D.setItems(subjects);
SkyBox skyBox = new SkyBox(750,200,250,0,250);
subjects.addAll(skyBox.getSkyBoxPlanes());
SeaSurface seaSurface = new SeaSurface(750, 200);
seaSurface.setX(250);
seaSurface.setZ(250);
subjects.add(seaSurface);
asset = RaceViewController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
StlMeshImporter importer = new StlMeshImporter();
importer.read(asset);
Subject3D boat = new Subject3D(new MeshView(importer.getImport()), 0);
double radius = 100;
boat.setX(0);
boat.setZ(radius);
boat.setScale(0.1);
subjects.add(boat);
view3D.trackSubject(boat, -45);
animatedPane.add(view3D, 0, 0);
AnimationTimer loop = new AnimationTimer() {
double angle = -90;
double offset = 0.05;
@Override
public void handle(long now) {
boat.setX(radius * Math.cos(angle * Math.PI/180));
boat.setZ(radius * Math.sin(angle * Math.PI/180));
boat.setHeading(-angle);
angle += offset;
}
};
loop.start();
}
private void resetLobby(){