Merge branch 'master' into nightmode
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@@ -76,6 +76,9 @@ public class InGameLobbyController extends Controller {
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@FXML
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private Button startButton;
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@FXML
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private GridPane animatedPane;
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@FXML
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private Button quitButton;
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@@ -110,6 +113,60 @@ public class InGameLobbyController extends Controller {
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importer.read(asset);
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lobbyUpdateListener = new PopulatePlayers();
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AmbientLight ambientLight = new AmbientLight(Color.web("#888888"));
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ambientLight.setTranslateX(250);
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ambientLight.setTranslateZ(210);
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ambientLight.setLightOn(true);
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PointLight pointLight = new PointLight(Color.web("#888888"));
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pointLight.setTranslateX(250);
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pointLight.setTranslateZ(210);
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pointLight.setLightOn(true);
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ObservableList<Subject3D> subjects = FXCollections.observableArrayList();
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View3D view3D = new View3D();
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view3D.addAmbientLight(ambientLight);
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view3D.addPointLight(pointLight);
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view3D.setDistance(10);
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view3D.setPitch(5);
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view3D.setItems(subjects);
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SkyBox skyBox = new SkyBox(750,200,250,0,250);
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subjects.addAll(skyBox.getSkyBoxPlanes());
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SeaSurface seaSurface = new SeaSurface(750, 200);
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seaSurface.setX(250);
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seaSurface.setZ(250);
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subjects.add(seaSurface);
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asset = RaceViewController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
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StlMeshImporter importer = new StlMeshImporter();
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importer.read(asset);
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Subject3D boat = new Subject3D(new MeshView(importer.getImport()), 0);
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double radius = 100;
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boat.setX(0);
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boat.setZ(radius);
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boat.setScale(0.1);
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subjects.add(boat);
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view3D.trackSubject(boat, -45);
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animatedPane.add(view3D, 0, 0);
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AnimationTimer loop = new AnimationTimer() {
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double angle = -90;
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double offset = 0.05;
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@Override
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public void handle(long now) {
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boat.setX(radius * Math.cos(angle * Math.PI/180));
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boat.setZ(radius * Math.sin(angle * Math.PI/180));
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boat.setHeading(-angle);
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angle += offset;
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}
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};
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loop.start();
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}
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private void resetLobby(){
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