Merge branch 'master' into nightmode

main
Joseph Gardner 8 years ago
commit 8ed0bf09ca

@ -76,6 +76,9 @@ public class InGameLobbyController extends Controller {
@FXML
private Button startButton;
@FXML
private GridPane animatedPane;
@FXML
private Button quitButton;
@ -110,6 +113,60 @@ public class InGameLobbyController extends Controller {
importer.read(asset);
lobbyUpdateListener = new PopulatePlayers();
AmbientLight ambientLight = new AmbientLight(Color.web("#888888"));
ambientLight.setTranslateX(250);
ambientLight.setTranslateZ(210);
ambientLight.setLightOn(true);
PointLight pointLight = new PointLight(Color.web("#888888"));
pointLight.setTranslateX(250);
pointLight.setTranslateZ(210);
pointLight.setLightOn(true);
ObservableList<Subject3D> subjects = FXCollections.observableArrayList();
View3D view3D = new View3D();
view3D.addAmbientLight(ambientLight);
view3D.addPointLight(pointLight);
view3D.setDistance(10);
view3D.setPitch(5);
view3D.setItems(subjects);
SkyBox skyBox = new SkyBox(750,200,250,0,250);
subjects.addAll(skyBox.getSkyBoxPlanes());
SeaSurface seaSurface = new SeaSurface(750, 200);
seaSurface.setX(250);
seaSurface.setZ(250);
subjects.add(seaSurface);
asset = RaceViewController.class.getClassLoader().getResource("assets/V1.2 Complete Boat.stl");
StlMeshImporter importer = new StlMeshImporter();
importer.read(asset);
Subject3D boat = new Subject3D(new MeshView(importer.getImport()), 0);
double radius = 100;
boat.setX(0);
boat.setZ(radius);
boat.setScale(0.1);
subjects.add(boat);
view3D.trackSubject(boat, -45);
animatedPane.add(view3D, 0, 0);
AnimationTimer loop = new AnimationTimer() {
double angle = -90;
double offset = 0.05;
@Override
public void handle(long now) {
boat.setX(radius * Math.cos(angle * Math.PI/180));
boat.setZ(radius * Math.sin(angle * Math.PI/180));
boat.setHeading(-angle);
angle += offset;
}
};
loop.start();
}
private void resetLobby(){

@ -1,15 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import java.lang.*?>
<?import javafx.geometry.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.image.*?>
<?import javafx.scene.layout.*?>
<?import javafx.scene.text.*?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.control.SplitPane?>
<?import javafx.scene.control.TableColumn?>
<?import javafx.scene.control.TableView?>
<?import javafx.scene.image.Image?>
<?import javafx.scene.image.ImageView?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.layout.ColumnConstraints?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.RowConstraints?>
<?import javafx.scene.text.Font?>
<AnchorPane fx:id="gameLobbyWrapper" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="600.0" prefWidth="780.0" xmlns="http://javafx.com/javafx/8.0.111" xmlns:fx="http://javafx.com/fxml/1" fx:controller="visualiser.Controllers.InGameLobbyController">
<AnchorPane fx:id="gameLobbyWrapper" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="600.0" prefWidth="780.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="visualiser.Controllers.InGameLobbyController">
<children>
<GridPane AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<children>
@ -82,5 +93,17 @@
<RowConstraints maxHeight="80.0" minHeight="80.0" prefHeight="80.0" vgrow="SOMETIMES" />
</rowConstraints>
</GridPane>
<AnchorPane mouseTransparent="true" opacity="0.3" prefHeight="200.0" prefWidth="200.0" style="-fx-background-color: rgba(0, 0, 0, 1);" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<children>
<GridPane fx:id="animatedPane" opacity="0.42" style="-fx-background-color: rgba(0, 0, 0, 0.5);" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
</rowConstraints>
</GridPane>
</children>
</AnchorPane>
</children>
</AnchorPane>

Loading…
Cancel
Save