updated the game controller to use the visualiser as the scene
#story[1006]
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<?xml version="1.0" encoding="UTF-8"?>
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<project xmlns="http://maven.apache.org/POM/4.0.0"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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<parent>
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<artifactId>team-7</artifactId>
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<groupId>seng302</groupId>
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<version>1.0-SNAPSHOT</version>
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</parent>
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<modelVersion>4.0.0</modelVersion>
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<artifactId>1</artifactId>
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</project>
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package seng302;
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import javafx.animation.AnimationTimer;
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import javafx.scene.Scene;
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import java.util.HashMap;
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/**
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* Class for checking what keys are currently being used
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*/
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public class InputChecker {
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private HashMap<String, Boolean> currentlyActiveKeys = new HashMap<>();
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public void runWithScene(Scene scene){
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scene.setOnKeyPressed(event -> {
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String codeString = event.getCode().toString();
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if (!currentlyActiveKeys.containsKey(codeString)) {
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currentlyActiveKeys.put(codeString, true);
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}
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});
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scene.setOnKeyReleased(event ->
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currentlyActiveKeys.remove(event.getCode().toString())
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);
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new AnimationTimer() {
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@Override
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public void handle(long now) {
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for (String key : InputKeys.listOfKeys){
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if (removeActiveKey(key)) {
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System.out.println(key);
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}
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}
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}
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}.start();
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}
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private boolean removeActiveKey(String codeString) {
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Boolean isActive = currentlyActiveKeys.get(codeString);
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if (isActive != null && isActive) {
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currentlyActiveKeys.put(codeString, false);
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return true;
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} else {
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return false;
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}
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}
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}
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@@ -0,0 +1,20 @@
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package seng302;
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import java.util.Arrays;
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import java.util.List;
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/**
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* Class to store the basic keys used by this controller
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*/
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public class InputKeys {
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protected static String zoomIn = "Z";
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protected static String zoomOut = "X";
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protected static String vmg = "SPACE";
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protected static String sailsToggle = "SHIFT";
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protected static String tackGybe = "Enter";
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protected static String upWind = "PAGE_UP";
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protected static String downWind = "Page_Down";
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protected static List<String> listOfKeys = Arrays.asList(zoomIn, zoomOut, vmg,
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sailsToggle, tackGybe, upWind, downWind);
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}
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