updated the game controller to use the visualiser as the scene

#story[1006]
main
hba56 9 years ago
parent 6ae23f039b
commit 83ac3e4e33

@ -1,7 +0,0 @@
package seng302.Controllers;
/**
* Controller for the main window fxml of the Game Controller
*/
public class MainWindowController {
}

@ -1,101 +0,0 @@
package seng302;
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
import java.io.IOException;
import java.util.HashMap;
/**
* Entry point for the controller side of the application
*/
public class Main extends Application {
//holds a boolean state for each important key to show if pressed down or not
private HashMap<String, Boolean> currentlyActiveKeys = new HashMap<>();
/**
* Entry point for running the programme
*
* @param args for starting the programme
*/
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage stage) {
try {
FXMLLoader loader = new FXMLLoader(getClass().getClassLoader().getResource("mainWindow.fxml"));
Parent root = loader.load();
Scene scene = new Scene(root, 200, 100);
stage.setScene(scene);
stage.setTitle("Controller");
scene.setOnKeyPressed(event -> {
String codeString = event.getCode().toString();
if (!currentlyActiveKeys.containsKey(codeString)) {
currentlyActiveKeys.put(codeString, true);
}
});
scene.setOnKeyReleased(event ->
currentlyActiveKeys.remove(event.getCode().toString())
);
new AnimationTimer() {
@Override
public void handle(long now) {
if (removeActiveKey("Z")) {
System.out.println("zoom in");
}
if (removeActiveKey("X")) {
System.out.println("zoom out");
}
if (removeActiveKey("SPACE")) {
System.out.println("VMG");
}
if (removeActiveKey("SHIFT")) {
System.out.println("sails in/out");
}
if (removeActiveKey("Enter")) {
System.out.println("tack/gybe");
}
if (removeActiveKey("PAGE_UP")) {
System.out.println("up wind");
}
if (removeActiveKey("PAGE_DOWN")) {
System.out.println("down wind");
}
}
}.start();
stage.show();
} catch (IOException e) {
//Catch all exceptions, print, and exit.
e.printStackTrace();
System.exit(1);
}
}
private boolean removeActiveKey(String codeString) {
Boolean isActive = currentlyActiveKeys.get(codeString);
if (isActive != null && isActive) {
currentlyActiveKeys.put(codeString, false);
return true;
} else {
return false;
}
}
}

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.text.Text?>
<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="100.0" prefWidth="200.0" xmlns="http://javafx.com/javafx/8.0.65" xmlns:fx="http://javafx.com/fxml/1" fx:controller="seng302.Controllers.MainWindowController">
<center>
<Text strokeType="OUTSIDE" strokeWidth="0.0" text="Controller Is running" BorderPane.alignment="CENTER" />
</center>
</BorderPane>

@ -0,0 +1,49 @@
package seng302;
import javafx.animation.AnimationTimer;
import javafx.scene.Scene;
import java.util.HashMap;
/**
* Class for checking what keys are currently being used
*/
public class InputChecker {
private HashMap<String, Boolean> currentlyActiveKeys = new HashMap<>();
public void runWithScene(Scene scene){
scene.setOnKeyPressed(event -> {
String codeString = event.getCode().toString();
if (!currentlyActiveKeys.containsKey(codeString)) {
currentlyActiveKeys.put(codeString, true);
}
});
scene.setOnKeyReleased(event ->
currentlyActiveKeys.remove(event.getCode().toString())
);
new AnimationTimer() {
@Override
public void handle(long now) {
for (String key : InputKeys.listOfKeys){
if (removeActiveKey(key)) {
System.out.println(key);
}
}
}
}.start();
}
private boolean removeActiveKey(String codeString) {
Boolean isActive = currentlyActiveKeys.get(codeString);
if (isActive != null && isActive) {
currentlyActiveKeys.put(codeString, false);
return true;
} else {
return false;
}
}
}

@ -0,0 +1,20 @@
package seng302;
import java.util.Arrays;
import java.util.List;
/**
* Class to store the basic keys used by this controller
*/
public class InputKeys {
protected static String zoomIn = "Z";
protected static String zoomOut = "X";
protected static String vmg = "SPACE";
protected static String sailsToggle = "SHIFT";
protected static String tackGybe = "Enter";
protected static String upWind = "PAGE_UP";
protected static String downWind = "Page_Down";
protected static List<String> listOfKeys = Arrays.asList(zoomIn, zoomOut, vmg,
sailsToggle, tackGybe, upWind, downWind);
}
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