Fixed collision not fading to zero
#story[1195]
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@@ -379,7 +379,10 @@ public class RaceController extends Controller {
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shockwave.setY(boat.getPosition().getY());
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shockwave.setY(boat.getPosition().getY());
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shockwave.setZ(boat.getPosition().getZ());
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shockwave.setZ(boat.getPosition().getZ());
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if(opacity <= 0) this.stop();
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if(opacity <= 0) {
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shockwave.getMesh().setMaterial(new PhongMaterial(new Color(1,0,0,0)));
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this.stop();
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}
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else {
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else {
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shockwave.getMesh().setMaterial(new PhongMaterial(new Color(1,0,0,opacity)));
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shockwave.getMesh().setMaterial(new PhongMaterial(new Color(1,0,0,opacity)));
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opacity -= 0.1;
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opacity -= 0.1;
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