Made seasurface overlay to enable skybox to be smaller. #story[1261]

main
Joseph 8 years ago
parent 49cd19e1a8
commit 7a8ea7fea7

@ -8,8 +8,11 @@ import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;
import javafx.collections.transformation.SortedList;
import javafx.fxml.FXML;
import javafx.scene.AmbientLight;
import javafx.scene.PointLight;
import javafx.scene.chart.LineChart;
import javafx.scene.control.*;
import javafx.scene.effect.Light;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.GridPane;
@ -205,10 +208,10 @@ public class RaceController extends Controller {
//viewSubjects.add(new Subject3D(new MeshView(new Plane3D(50, 50, 1, 1))));
SeaSurface sea = new SeaSurface(4000, 200, 250, 210);
SkyBox skyBox = new SkyBox(500, 200, 250, 0, 210);
SeaSurface sea = new SeaSurface(750, 200, 250, 0, 210);
SkyBox skyBox = new SkyBox(750, 200, 250, 0, 210);
viewSubjects.add(sea.getSurface());
viewSubjects.addAll(skyBox.getSkyBoxPlanes());
//viewSubjects.add(sea.getSurface());
Boundary3D boundary3D = new Boundary3D(visualiserRace.getVisualiserRaceState().getRaceDataSource().getBoundary(), gpsConverter);
for (Subject3D subject3D: boundary3D.getBoundaryNodes()){

@ -26,10 +26,11 @@ public class SeaSurface {
* @param x offset that the sea should be set at position-wise
* @param z offset that the sea should be set at position-wise
*/
public SeaSurface(int size, double freq, double x, double z){
public SeaSurface(int size, double freq, double x, double y, double z){
noiseArray = PerlinNoiseGenerator.createNoise(size, freq);
createSurface();
surface.setZ(z);
surface.setY(y);
surface.setX(x);
}

@ -33,11 +33,12 @@ public class SkyBox {
}
private void makeSkyBox() {
addTop();
//addTop();
addFront();
addBack();
addLeft();
addRight();
addSeaOverlay();
}
private void addTop() {
@ -142,6 +143,11 @@ public class SkyBox {
return surface;
}
private void addSeaOverlay() {
SeaSurface seaSurface = new SeaSurface(size * 3, 200, x, y - size/4 + 1, z);
skyBoxPlanes.add(seaSurface.getSurface());
}
/**
* Create texture for uv mapping

@ -198,7 +198,7 @@ public class View3D extends Pane {
target.getHeading().angleProperty().addListener(pivotHeading);
this.setDistance(THIRD_PERSON_LIMIT);
this.setPitch(20);
this.setPitch(15);
}
public void setNearClip(double nearClip) {

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