Added delay for position update. This fixes fps issue. #story[1311]

main
zwu18 8 years ago
parent 0b02727bf1
commit 64ae01113a

@ -71,6 +71,8 @@ public class RaceViewController extends Controller {
private ObservableList<Subject3D> viewSubjects;
private Gauge gauge;
private FGauge fGauge;
private long positionDelay = 1000;
private long positionTime = 0;
/**
* Arrow pointing to next mark in third person
@ -762,13 +764,15 @@ public class RaceViewController extends Controller {
try {
gauge.setValue(raceState.getBoat(raceState.getPlayerBoatID()).getCurrentSpeed());
fGauge.getGauge().setValue(raceState.getBoat(raceState.getPlayerBoatID()).getCurrentSpeed());
//Thread.sleep(50);
for (VisualiserBoat boat : boatInfoTable.getItems()){
if(raceState.getPlayerBoatID()==boat.getSourceID()){
gauge.setTitle("Position: " + (boatInfoTable.getItems().indexOf(boat)+1));
fGauge.getGauge().setTitle("Position: " + (boatInfoTable.getItems().indexOf(boat)+1));
if(System.currentTimeMillis() > positionTime+positionDelay) {
for (VisualiserBoat boat : boatInfoTable.getItems()) {
if (raceState.getPlayerBoatID() == boat.getSourceID()) {
gauge.setTitle("Position: " + (boatInfoTable.getItems().indexOf(boat) + 1));
fGauge.getGauge().setTitle("Position: " + (boatInfoTable.getItems().indexOf(boat) + 1));
}
}
positionTime = System.currentTimeMillis();
}
} catch (BoatNotFoundException e) {
e.printStackTrace();
}

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