Added delay for position update. This fixes fps issue. #story[1311]
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@@ -71,6 +71,8 @@ public class RaceViewController extends Controller {
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private ObservableList<Subject3D> viewSubjects;
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private ObservableList<Subject3D> viewSubjects;
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private Gauge gauge;
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private Gauge gauge;
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private FGauge fGauge;
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private FGauge fGauge;
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private long positionDelay = 1000;
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private long positionTime = 0;
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/**
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/**
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* Arrow pointing to next mark in third person
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* Arrow pointing to next mark in third person
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@@ -762,12 +764,14 @@ public class RaceViewController extends Controller {
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try {
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try {
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gauge.setValue(raceState.getBoat(raceState.getPlayerBoatID()).getCurrentSpeed());
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gauge.setValue(raceState.getBoat(raceState.getPlayerBoatID()).getCurrentSpeed());
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fGauge.getGauge().setValue(raceState.getBoat(raceState.getPlayerBoatID()).getCurrentSpeed());
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fGauge.getGauge().setValue(raceState.getBoat(raceState.getPlayerBoatID()).getCurrentSpeed());
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//Thread.sleep(50);
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if(System.currentTimeMillis() > positionTime+positionDelay) {
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for (VisualiserBoat boat : boatInfoTable.getItems()){
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for (VisualiserBoat boat : boatInfoTable.getItems()) {
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if(raceState.getPlayerBoatID()==boat.getSourceID()){
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if (raceState.getPlayerBoatID() == boat.getSourceID()) {
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gauge.setTitle("Position: " + (boatInfoTable.getItems().indexOf(boat)+1));
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gauge.setTitle("Position: " + (boatInfoTable.getItems().indexOf(boat) + 1));
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fGauge.getGauge().setTitle("Position: " + (boatInfoTable.getItems().indexOf(boat)+1));
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fGauge.getGauge().setTitle("Position: " + (boatInfoTable.getItems().indexOf(boat) + 1));
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}
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}
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}
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positionTime = System.currentTimeMillis();
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}
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}
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} catch (BoatNotFoundException e) {
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} catch (BoatNotFoundException e) {
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e.printStackTrace();
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e.printStackTrace();
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