Added mark radius 3D annotation to improve bird's eye visibility
#story[1261]
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@@ -28,6 +28,7 @@ import shared.model.Mark;
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import visualiser.app.App;
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import visualiser.app.App;
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import visualiser.gameController.ControllerClient;
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import visualiser.gameController.ControllerClient;
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import visualiser.gameController.Keys.ControlKey;
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import visualiser.gameController.Keys.ControlKey;
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import visualiser.layout.MarkRadius;
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import visualiser.layout.Subject3D;
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import visualiser.layout.Subject3D;
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import visualiser.layout.View3D;
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import visualiser.layout.View3D;
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import visualiser.model.*;
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import visualiser.model.*;
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@@ -178,8 +179,6 @@ public class RaceController extends Controller {
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}
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}
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private void initialiseView3D(VisualiserRaceEvent race) {
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private void initialiseView3D(VisualiserRaceEvent race) {
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int scale = 1;
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ObservableList<Subject3D> subjects = FXCollections.observableArrayList();
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ObservableList<Subject3D> subjects = FXCollections.observableArrayList();
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//read 3d Assets
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//read 3d Assets
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@@ -216,13 +215,17 @@ public class RaceController extends Controller {
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for(Mark mark: race.getVisualiserRaceState().getMarks()) {
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for(Mark mark: race.getVisualiserRaceState().getMarks()) {
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MeshView mesh = new MeshView(importerMark.getImport());
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MeshView mesh = new MeshView(importerMark.getImport());
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Subject3D subject = new Subject3D(mesh);
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Subject3D markModel = new Subject3D(mesh);
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// subject.setX(mark.getPosition().getLongitude() * scale);
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Subject3D markRadius = new MarkRadius(3);
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// subject.setZ(mark.getPosition().getLatitude()* scale);
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double x = gpsConverter.convertGPS(mark.getPosition()).getX();
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subject.setX(gpsConverter.convertGPS(mark.getPosition()).getX() * scale);
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double z = gpsConverter.convertGPS(mark.getPosition()).getY();
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subject.setZ(gpsConverter.convertGPS(mark.getPosition()).getY() * scale);
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markModel.setX(x);
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markModel.setZ(z);
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markRadius.setX(x);
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markRadius.setZ(z);
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subjects.add(subject);
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subjects.add(markModel);
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subjects.add(markRadius);
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}
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}
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for(VisualiserBoat boat: race.getVisualiserRaceState().getBoats()) {
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for(VisualiserBoat boat: race.getVisualiserRaceState().getBoats()) {
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@@ -238,13 +241,8 @@ public class RaceController extends Controller {
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@Override
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@Override
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public void handle(long now) {
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public void handle(long now) {
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subject.setHeading(boat.getBearing().degrees());
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subject.setHeading(boat.getBearing().degrees());
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// subject.setHeading(0);
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subject.setX(gpsConverter.convertGPS(boat.getPosition()).getX());
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// subject.setX(boat.getPosition().getLongitude() * scale);
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subject.setZ(gpsConverter.convertGPS(boat.getPosition()).getY());
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// subject.setZ(boat.getPosition().getLatitude()* scale);
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double x = gpsConverter.convertGPS(boat.getPosition()).getX() * scale;
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//System.out.println(x);
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subject.setX(x);
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subject.setZ(gpsConverter.convertGPS(boat.getPosition()).getY() * scale);
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if(boat.getSourceID() == race.getVisualiserRaceState().getPlayerBoatID()) {
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if(boat.getSourceID() == race.getVisualiserRaceState().getPlayerBoatID()) {
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//view3D.updatePivot(subject.getPosition());
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//view3D.updatePivot(subject.getPosition());
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}
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}
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@@ -0,0 +1,15 @@
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package visualiser.layout;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.PhongMaterial;
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import javafx.scene.shape.Cylinder;
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/**
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* Created by cbt24 on 9/09/17.
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*/
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public class MarkRadius extends Subject3D {
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public MarkRadius(double radius) {
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super(new Cylinder(radius, 0));
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this.getMesh().setMaterial(new PhongMaterial(new Color(1, 0, 0, 0.5)));
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}
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}
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