Created enums and bound them to zoom in, zoom out and sails toggle for key bindings so that something expected shows up for key binding descriptions when changing key bindings. #story[1197]
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@@ -25,7 +25,7 @@ public enum TutorialState {
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/**
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* State for vmg in tutorial
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*/
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VMG(BoatActionEnum.AUTO_PILOT),
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VMG(BoatActionEnum.VMG),
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/**
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* State for sails-in in tutorial
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@@ -12,7 +12,7 @@ public class SailsToggleKey extends ControlKey {
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* Constructor for Control
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*/
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public SailsToggleKey() {
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super("Toggle Sails", BoatActionEnum.NOT_A_STATUS);
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super("Toggle Sails", BoatActionEnum.TOGGLE_SAILS);
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}
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/**
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@@ -11,7 +11,7 @@ public class VMGKey extends ControlKey{
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* Constructor for Control
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*/
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public VMGKey() {
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super("VMG", BoatActionEnum.AUTO_PILOT);
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super("VMG", BoatActionEnum.VMG);
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}
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@Override
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@@ -1,12 +1,14 @@
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package visualiser.gameController.Keys;
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import network.Messages.Enums.BoatActionEnum;
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/**
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* key to zoom into the game
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*/
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public class ZoomInKey extends ControlKey {
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public ZoomInKey() {
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super("Zoom In");
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super("Zoom In", BoatActionEnum.ZOOM_IN);
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}
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@Override
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@@ -1,5 +1,7 @@
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package visualiser.gameController.Keys;
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import network.Messages.Enums.BoatActionEnum;
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/**
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* Key to zoom out of the game.
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*/
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@@ -9,7 +11,7 @@ public class ZoomOutKey extends ControlKey{
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* Constructor for Control
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*/
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public ZoomOutKey() {
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super("Zoom Out");
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super("Zoom Out", BoatActionEnum.ZOOM_OUT);
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}
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@Override
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