Created enums and bound them to zoom in, zoom out and sails toggle for key bindings so that something expected shows up for key binding descriptions when changing key bindings. #story[1197]
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@@ -29,12 +29,14 @@ public class CommandFactory {
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}
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switch(action.getBoatAction()) {
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case AUTO_PILOT: return new VMGCommand(race, boat);
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case VMG: return new VMGCommand(race, boat);
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case TACK_GYBE: return new TackGybeCommand(race, boat);
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case UPWIND: return new WindCommand(race, boat, true);
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case DOWNWIND: return new WindCommand(race, boat, false);
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case SAILS_OUT: return new SailsCommand(race, boat, true);
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case SAILS_IN: return new SailsCommand(race, boat, false);
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case ZOOM_IN: return null;
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case ZOOM_OUT: return null;
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default: throw new CommandConstructionException("Could not create command for BoatAction: " + action + ". Unknown BoatAction.");
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}
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@@ -12,12 +12,15 @@ public enum BoatActionEnum {
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/**
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* Autopilot = auto VMG.
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*/
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AUTO_PILOT(1),
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VMG(1),
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SAILS_IN(2),
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SAILS_OUT(3),
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TACK_GYBE(4),
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UPWIND(5),
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DOWNWIND(6);
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DOWNWIND(6),
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ZOOM_IN(7),
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ZOOM_OUT(8),
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TOGGLE_SAILS(9);
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private byte value;
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@@ -25,7 +25,7 @@ public enum TutorialState {
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/**
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* State for vmg in tutorial
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*/
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VMG(BoatActionEnum.AUTO_PILOT),
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VMG(BoatActionEnum.VMG),
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/**
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* State for sails-in in tutorial
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@@ -12,7 +12,7 @@ public class SailsToggleKey extends ControlKey {
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* Constructor for Control
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*/
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public SailsToggleKey() {
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super("Toggle Sails", BoatActionEnum.NOT_A_STATUS);
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super("Toggle Sails", BoatActionEnum.TOGGLE_SAILS);
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}
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/**
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@@ -11,7 +11,7 @@ public class VMGKey extends ControlKey{
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* Constructor for Control
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*/
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public VMGKey() {
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super("VMG", BoatActionEnum.AUTO_PILOT);
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super("VMG", BoatActionEnum.VMG);
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}
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@Override
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@@ -1,12 +1,14 @@
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package visualiser.gameController.Keys;
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import network.Messages.Enums.BoatActionEnum;
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/**
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* key to zoom into the game
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*/
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public class ZoomInKey extends ControlKey {
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public ZoomInKey() {
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super("Zoom In");
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super("Zoom In", BoatActionEnum.ZOOM_IN);
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}
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@Override
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@@ -1,5 +1,7 @@
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package visualiser.gameController.Keys;
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import network.Messages.Enums.BoatActionEnum;
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/**
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* Key to zoom out of the game.
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*/
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@@ -9,7 +11,7 @@ public class ZoomOutKey extends ControlKey{
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* Constructor for Control
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*/
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public ZoomOutKey() {
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super("Zoom Out");
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super("Zoom Out", BoatActionEnum.ZOOM_OUT);
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}
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@Override
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@@ -4,8 +4,6 @@ import network.Exceptions.InvalidMessageException;
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import network.MessageEncoders.RaceVisionByteEncoder;
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import network.Messages.BoatAction;
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import network.Messages.Enums.BoatActionEnum;
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import network.Messages.Enums.RequestToJoinEnum;
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import network.Messages.RequestToJoin;
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import org.junit.Test;
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import static org.junit.Assert.assertEquals;
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@@ -65,7 +63,7 @@ public class BoatActionDecoderTest {
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*/
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@Test
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public void autoPilotTest() throws Exception {
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boatActionTypeTest(BoatActionEnum.AUTO_PILOT);
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boatActionTypeTest(BoatActionEnum.VMG);
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}
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/**
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