Changed GraphCoordinate to use double instead of int.
This results in waaaaay smoother movement. Boats no longer jump around.
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@@ -9,12 +9,12 @@ public class GraphCoordinate {
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/**
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/**
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* X (horizontal) coordinate.
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* X (horizontal) coordinate.
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*/
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*/
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private final int x;
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private final double x;
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/**
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/**
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* Y (vertical) coordinate.
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* Y (vertical) coordinate.
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*/
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*/
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private final int y;
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private final double y;
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/**
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/**
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* Constructor method.
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* Constructor method.
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@@ -22,7 +22,7 @@ public class GraphCoordinate {
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* @param x X coordinate.
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* @param x X coordinate.
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* @param y Y coordinate.
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* @param y Y coordinate.
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*/
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*/
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public GraphCoordinate(int x, int y) {
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public GraphCoordinate(double x, double y) {
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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}
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}
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@@ -33,7 +33,7 @@ public class GraphCoordinate {
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*
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*
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* @return x axis Coordinate.
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* @return x axis Coordinate.
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*/
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*/
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public int getX() {
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public double getX() {
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return x;
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return x;
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}
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}
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@@ -42,7 +42,7 @@ public class GraphCoordinate {
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*
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*
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* @return y axis Coordinate.
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* @return y axis Coordinate.
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*/
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*/
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public int getY() {
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public double getY() {
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return y;
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return y;
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}
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}
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@@ -239,8 +239,8 @@ public class ResizableRaceCanvas extends ResizableCanvas {
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//Offset by 20 pixels horizontally.
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//Offset by 20 pixels horizontally.
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long xCoord = coordinate.getX() + 20;
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double xCoord = coordinate.getX() + 20;
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long yCoord = coordinate.getY();
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double yCoord = coordinate.getY();
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//If the text would extend out of the canvas (to the right), move it left.
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//If the text would extend out of the canvas (to the right), move it left.
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if (xCoord + (text.length() * 7) >= getWidth()) {
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if (xCoord + (text.length() * 7) >= getWidth()) {
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@@ -67,8 +67,8 @@ public class GPSConverter {
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//Calculate the x and y pixel coordinates.
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//Calculate the x and y pixel coordinates.
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//We take the complement of latProportion to flip it.
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//We take the complement of latProportion to flip it.
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int x = (int) (longProportion * smallerDimension);
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double x = (longProportion * smallerDimension);
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int y = (int) (latProportion * smallerDimension);
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double y = (latProportion * smallerDimension);
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//Because we try to maintain the correct aspect ratio, we will end up with "spare" pixels along the larger dimension (e.g., width 800, height 600, 200 extra pixels along width).
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//Because we try to maintain the correct aspect ratio, we will end up with "spare" pixels along the larger dimension (e.g., width 800, height 600, 200 extra pixels along width).
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double extraDistance = Math.abs(longitudeFactor - latitudeFactor);
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double extraDistance = Math.abs(longitudeFactor - latitudeFactor);
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