commit
2a5d0938ff
@ -0,0 +1,249 @@
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package mock.model;
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import shared.model.Bearing;
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import shared.model.Wind;
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import java.util.Random;
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/**
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* This class generates Wind objects for use in a MockRace.
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* Bounds on bearing and speed can be specified.
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* Wind can be completely random, or random incremental change.
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*/
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public class WindGenerator {
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/**
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* The bearing the wind direction starts at.
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*/
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private Bearing windBaselineBearing;
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/**
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* The lower bearing angle that the wind may have.
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*/
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private Bearing windBearingLowerBound;
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/**
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* The upper bearing angle that the wind may have.
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*/
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private Bearing windBearingUpperBound;
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/**
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* The speed the wind starts at, in knots.
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*/
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private double windBaselineSpeed;
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/**
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* The lower speed that the wind may have, in knots.
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*/
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private double windSpeedLowerBound;
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/**
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* The upper speed that the wind may have, in knots.
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*/
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private double windSpeedUpperBound;
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/**
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* Creates a wind generator, with a baseline, lower bound, and upper bound, for the wind speed and direction.
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* @param windBaselineBearing Baseline wind direction.
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* @param windBearingLowerBound Lower bound for wind direction.
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* @param windBearingUpperBound Upper bound for wind direction.
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* @param windBaselineSpeed Baseline wind speed, in knots.
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* @param windSpeedLowerBound Lower bound for wind speed, in knots.
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* @param windSpeedUpperBound Upper bound for wind speed, in knots.
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*/
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public WindGenerator(Bearing windBaselineBearing, Bearing windBearingLowerBound, Bearing windBearingUpperBound, double windBaselineSpeed, double windSpeedLowerBound, double windSpeedUpperBound) {
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this.windBaselineBearing = windBaselineBearing;
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this.windBearingLowerBound = windBearingLowerBound;
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this.windBearingUpperBound = windBearingUpperBound;
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this.windBaselineSpeed = windBaselineSpeed;
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this.windSpeedLowerBound = windSpeedLowerBound;
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this.windSpeedUpperBound = windSpeedUpperBound;
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}
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/**
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* Generates a wind object using the baseline wind speed and bearing.
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* @return Baseline wind object.
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*/
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public Wind generateBaselineWind() {
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return new Wind(windBaselineBearing, windBaselineSpeed);
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}
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/**
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* Generates a random Wind object, that is within the provided bounds.
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* @return Generated wind object.
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*/
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public Wind generateRandomWind() {
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double windSpeed = generateRandomWindSpeed();
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Bearing windBearing = generateRandomWindBearing();
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return new Wind(windBearing, windSpeed);
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}
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/**
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* Generates a random wind speed within the specified bounds. In knots.
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* @return Wind speed, in knots.
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*/
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private double generateRandomWindSpeed() {
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double randomSpeedKnots = generateRandomValueInBounds(windSpeedLowerBound, windSpeedUpperBound);
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return randomSpeedKnots;
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}
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/**
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* Generates a random wind bearing within the specified bounds.
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* @return Wind bearing.
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*/
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private Bearing generateRandomWindBearing() {
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double randomBearingDegrees = generateRandomValueInBounds(windBearingLowerBound.degrees(), windBearingUpperBound.degrees());
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return Bearing.fromDegrees(randomBearingDegrees);
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}
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/**
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* Generates a random value within a specified interval.
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* @param lowerBound The lower bound of the interval.
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* @param upperBound The upper bound of the interval.
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* @return A random value within the interval.
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*/
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private static double generateRandomValueInBounds(double lowerBound, double upperBound) {
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float proportion = new Random().nextFloat();
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double delta = upperBound - lowerBound;
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double amount = delta * proportion;
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double finalAmount = amount + lowerBound;
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return finalAmount;
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}
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/**
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* Generates a new value within an interval, given a start value, chance to change, and change amount.
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* @param lowerBound Lower bound of interval.
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* @param upperBound Upper bound of interval.
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* @param currentValue The current value to change.
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* @param changeAmount The amount to change by.
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* @param chanceToChange The change to actually change the value.
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* @return The new value.
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*/
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private static double generateNextValueInBounds(double lowerBound, double upperBound, double currentValue, double changeAmount, double chanceToChange) {
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float chance = new Random().nextFloat();
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if (chance <= chanceToChange) {
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currentValue += changeAmount;
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} else if (chance <= (2 * chanceToChange)) {
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currentValue -= changeAmount;
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}
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currentValue = clamp(lowerBound, upperBound, currentValue);
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return currentValue;
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}
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/**
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* Generates the next Wind object, that is within the provided bounds. This randomly increases or decreases the wind's speed and bearing.
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* @param currentWind The current wind to change. This is not modified.
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* @return Generated wind object.
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*/
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public Wind generateNextWind(Wind currentWind) {
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double windSpeed = generateNextWindSpeed(currentWind.getWindSpeed());
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Bearing windBearing = generateNextWindBearing(currentWind.getWindDirection());
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return new Wind(windBearing, windSpeed);
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}
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/**
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* Generates the next wind speed to use.
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* @param windSpeed Current wind speed, in knots.
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* @return Next wind speed, in knots.
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*/
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private double generateNextWindSpeed(double windSpeed) {
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double chanceToChange = 0.2;
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double changeAmount = 0.1;
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double nextWindSpeed = generateNextValueInBounds(
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windSpeedLowerBound,
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windSpeedUpperBound,
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windSpeed,
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changeAmount,
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chanceToChange);
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return nextWindSpeed;
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}
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/**
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* Generates the next wind speed to use.
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* @param windBearing Current wind bearing.
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* @return Next wind speed.
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*/
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private Bearing generateNextWindBearing(Bearing windBearing) {
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double chanceToChange = 0.2;
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double changeAmount = 0.5;
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double nextWindBearingDegrees = generateNextValueInBounds(
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windBearingLowerBound.degrees(),
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windBearingUpperBound.degrees(),
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windBearing.degrees(),
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changeAmount,
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chanceToChange);
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return Bearing.fromDegrees(nextWindBearingDegrees);
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}
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/**
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* Clamps a value to be within an interval.
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* @param lower Lower bound of the interval.
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* @param upper Upper bound of the interval.
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* @param value Value to clamp.
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* @return The clamped value.
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*/
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private static double clamp(double lower, double upper, double value) {
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if (value > upper) {
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value = upper;
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} else if (value < lower) {
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value = lower;
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}
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return value;
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}
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}
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@ -0,0 +1,51 @@
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package shared.model;
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/**
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* This class encapsulates the wind during a race.
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* It has speed and a bearing.
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* This is intended to be immutable.
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*/
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public class Wind {
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/**
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* The current wind direction bearing.
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*/
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private Bearing windDirection;
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/**
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* Wind speed (knots).
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* Convert this to millimeters per second before passing to RaceStatus.
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*/
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private double windSpeed;
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/**
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* Constructs a new wind object, with a given direction and speed, in knots.
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* @param windDirection The direction of the wind.
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* @param windSpeed The speed of the wind, in knots.
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*/
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public Wind(Bearing windDirection, double windSpeed) {
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this.windDirection = windDirection;
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this.windSpeed = windSpeed;
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}
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/**
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* Returns the race wind's bearing.
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* @return The race wind's bearing.
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*/
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public Bearing getWindDirection() {
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return windDirection;
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}
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/**
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* Returns the race wind's speed, in knots.
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* @return The race wind's speed, in knots.
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*/
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public double getWindSpeed() {
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return windSpeed;
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}
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}
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@ -0,0 +1,152 @@
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package visualiser.Controllers;
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import javafx.application.Platform;
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import javafx.beans.property.Property;
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import javafx.fxml.FXML;
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import javafx.scene.Node;
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import javafx.scene.control.Label;
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import javafx.scene.image.ImageView;
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import javafx.scene.layout.Pane;
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import javafx.scene.layout.StackPane;
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import javafx.scene.shape.Circle;
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import shared.model.Bearing;
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import shared.model.Wind;
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import visualiser.model.VisualiserRace;
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/**
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* Controller for the arrow.fxml view.
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*/
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public class ArrowController {
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@FXML
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private Pane compass;
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@FXML
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private StackPane arrowStackPane;
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@FXML
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private ImageView arrowImage;
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@FXML
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private Circle circle;
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@FXML
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private Label northLabel;
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@FXML
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private Label windLabel;
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@FXML
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private Label speedLabel;
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/**
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* This is the property our arrow control binds to.
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*/
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private Property<Wind> wind;
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/**
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* Constructor.
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*/
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public ArrowController() {
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}
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/**
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* Sets which wind property the arrow control should bind to.
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* @param wind The wind property to bind to.
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*/
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public void setWindProperty(Property<Wind> wind) {
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this.wind = wind;
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wind.addListener((observable, oldValue, newValue) -> {
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if (newValue != null) {
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Platform.runLater(() -> updateWind(newValue));
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}
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});
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}
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/**
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* Updates the control to use the new wind value.
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* This updates the arrow direction (due to bearing), arrow length (due to speed), and label (due to speed).
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* @param wind The wind value to use.
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*/
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private void updateWind(Wind wind) {
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updateWindBearing(wind.getWindDirection());
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updateWindSpeed(wind.getWindSpeed());
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}
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/**
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* Updates the control to account for the new wind speed.
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* This changes the length (height) of the wind arrow, and updates the speed label.
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* @param speedKnots The new wind speed, in knots.
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*/
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private void updateWindSpeed(double speedKnots) {
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updateWindArrowLength(speedKnots);
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updateWindSpeedLabel(speedKnots);
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}
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/**
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* Updates the length of the wind arrow according to the specified wind speed.
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* @param speedKnots Wind speed, in knots.
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*/
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private void updateWindArrowLength(double speedKnots) {
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//At 2 knots, the arrow reaches its minimum height, and at 30 knots it reaches its maximum height.
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double minKnots = 2;
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double maxKnots = 30;
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double deltaKnots = maxKnots - minKnots;
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||||
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double minHeight = 25;
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double maxHeight = 75;
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double deltaHeight = maxHeight - minHeight;
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//Clamp speed.
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if (speedKnots > maxKnots) {
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speedKnots = maxKnots;
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} else if (speedKnots < minKnots) {
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speedKnots = minKnots;
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}
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//How far between the knots bounds is the current speed?
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double currentDeltaKnots = speedKnots - minKnots;
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double currentKnotsScalar = currentDeltaKnots / deltaKnots;
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//Thus, how far between the pixel height bounds should the arrow height be?
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double newHeight = minHeight + (currentKnotsScalar * deltaHeight);
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||||
arrowImage.setFitHeight(newHeight);
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||||
}
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||||
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||||
/**
|
||||
* Updates the wind speed label according to the specified wind speed.
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||||
* @param speedKnots Wind speed, in knots.
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||||
*/
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||||
private void updateWindSpeedLabel(double speedKnots) {
|
||||
speedLabel.setText(String.format("%.1fkn", speedKnots));
|
||||
}
|
||||
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||||
|
||||
/**
|
||||
* Updates the control to account for a new wind bearing.
|
||||
* This rotates the arrow according to the bearing.
|
||||
* @param bearing The bearing to use to rotate arrow.
|
||||
*/
|
||||
private void updateWindBearing(Bearing bearing) {
|
||||
|
||||
//We need to display wind-from, so add 180 degrees.
|
||||
Bearing fromBearing = Bearing.fromDegrees(bearing.degrees() + 180d);
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||||
|
||||
//Rotate the wind arrow.
|
||||
arrowStackPane.setRotate(fromBearing.degrees());
|
||||
}
|
||||
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||||
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||||
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||||
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||||
}
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@ -1,34 +1,58 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
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||||
<?import javafx.scene.paint.*?>
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||||
<?import javafx.scene.text.*?>
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||||
<?import javafx.scene.control.*?>
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||||
<?import javafx.scene.shape.*?>
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||||
<?import javafx.scene.image.*?>
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<?import java.lang.*?>
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||||
<?import javafx.scene.layout.*?>
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||||
<?import javafx.geometry.Insets?>
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||||
<?import javafx.scene.control.Label?>
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||||
<?import javafx.scene.image.Image?>
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||||
<?import javafx.scene.image.ImageView?>
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||||
<?import javafx.scene.layout.ColumnConstraints?>
|
||||
<?import javafx.scene.layout.GridPane?>
|
||||
<?import javafx.scene.layout.Pane?>
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||||
<?import javafx.scene.layout.RowConstraints?>
|
||||
<?import javafx.scene.layout.StackPane?>
|
||||
<?import javafx.scene.shape.Circle?>
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||||
<?import javafx.scene.text.Font?>
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||||
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||||
<Pane fx:id="compass" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="125.0" prefWidth="125.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">
|
||||
|
||||
<GridPane fx:id="arrowGridPane" maxHeight="-Infinity" maxWidth="-Infinity" xmlns="http://javafx.com/javafx/8.0.111" xmlns:fx="http://javafx.com/fxml/1" fx:controller="visualiser.Controllers.ArrowController">
|
||||
<columnConstraints>
|
||||
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" />
|
||||
</columnConstraints>
|
||||
<rowConstraints>
|
||||
<RowConstraints minHeight="10.0" vgrow="SOMETIMES" />
|
||||
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
|
||||
</rowConstraints>
|
||||
<children>
|
||||
<Pane fx:id="compass" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="125.0" prefWidth="125.0">
|
||||
<children>
|
||||
<StackPane fx:id="arrow" prefHeight="125.0" prefWidth="125.0">
|
||||
<StackPane fx:id="arrowStackPane" prefHeight="125.0" prefWidth="125.0">
|
||||
<children>
|
||||
<ImageView fitHeight="75.0" fitWidth="75.0">
|
||||
<ImageView fx:id="arrowImage" fitHeight="75.0" fitWidth="75.0">
|
||||
<image>
|
||||
<Image url="@../images/arrow.png" />
|
||||
</image>
|
||||
</ImageView>
|
||||
</children>
|
||||
</StackPane>
|
||||
<Circle fill="#1f93ff00" layoutX="63.0" layoutY="63.0" radius="60.0" stroke="BLACK" strokeType="INSIDE" strokeWidth="3.0" />
|
||||
<Label layoutX="55.0" layoutY="1.0" text="N">
|
||||
<Circle fx:id="circle" fill="#1f93ff00" layoutX="63.0" layoutY="63.0" radius="60.0" stroke="BLACK" strokeType="INSIDE" strokeWidth="3.0" />
|
||||
<Label fx:id="northLabel" layoutX="55.0" layoutY="1.0" text="N">
|
||||
<font>
|
||||
<Font name="System Bold" size="18.0" />
|
||||
</font>
|
||||
</Label>
|
||||
<Label layoutX="42.0" layoutY="99.0" text="Wind">
|
||||
<Label fx:id="windLabel" layoutX="42.0" layoutY="95.0" text="Wind">
|
||||
<font>
|
||||
<Font name="System Bold" size="16.0" />
|
||||
</font>
|
||||
</Label>
|
||||
</children>
|
||||
</Pane>
|
||||
<Label fx:id="speedLabel" text="SPEED" GridPane.halignment="CENTER" GridPane.hgrow="NEVER" GridPane.rowIndex="1">
|
||||
<font>
|
||||
<Font name="System Bold" size="16.0" />
|
||||
</font>
|
||||
<GridPane.margin>
|
||||
<Insets />
|
||||
</GridPane.margin>
|
||||
</Label>
|
||||
</children>
|
||||
</GridPane>
|
||||
|
||||
Loading…
Reference in new issue