Separated RaceLogic from MockRace
- MockRace satisfies refactor requirement for RaceState - VisualiserRace directly implements Runnable to remove method from MockRace #story[1094]
This commit is contained in:
@@ -3,6 +3,7 @@ package mock.app;
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import mock.dataInput.PolarParser;
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import mock.model.MockRace;
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import mock.model.Polars;
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import mock.model.RaceLogic;
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import network.Messages.LatestMessages;
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import shared.dataInput.*;
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import shared.enums.XMLFileType;
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@@ -91,7 +92,7 @@ public class Event {
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RegattaDataSource regattaDataSource = new RegattaXMLReader(this.regattaXML, this.xmlFileType);
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//Create and start race.
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MockRace newRace = new MockRace(boatDataSource, raceDataSource, regattaDataSource, this.latestMessages, this.boatPolars, Constants.RaceTimeScale);
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RaceLogic newRace = new RaceLogic(new MockRace(boatDataSource, raceDataSource, regattaDataSource, this.latestMessages, this.boatPolars, Constants.RaceTimeScale), this.latestMessages);
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new Thread(newRace).start();
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}
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@@ -1,12 +1,7 @@
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package mock.model;
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import javafx.animation.AnimationTimer;
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import network.Messages.BoatLocation;
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import network.Messages.BoatStatus;
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import network.Messages.Enums.BoatStatusEnum;
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import network.Messages.LatestMessages;
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import network.Messages.RaceStatus;
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import network.Utils.AC35UnitConverter;
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import shared.dataInput.BoatDataSource;
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import shared.dataInput.RaceDataSource;
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import network.Messages.Enums.RaceStatusEnum;
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@@ -26,7 +21,6 @@ import static java.lang.Math.cos;
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* Is responsible for simulating the race, and sending messages to a MockOutput instance.
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*/
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public class MockRace extends Race {
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private RaceServer server;
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/**
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* An observable list of boats in the race.
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@@ -82,8 +76,6 @@ public class MockRace extends Race {
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//Wind.
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this.setWind(windGenerator.generateBaselineWind());
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this.server = new RaceServer(this, latestMessages);
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}
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/**
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@@ -115,20 +107,11 @@ public class MockRace extends Race {
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}
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/**
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* Runnable for the thread.
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*/
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public void run() {
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initialiseBoats();
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this.countdownTimer.start();
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}
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/**
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* Updates the race time to a specified value, in milliseconds since the unix epoch.
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* @param currentTime Milliseconds since unix epoch.
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*/
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private void updateRaceTime(long currentTime) {
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public void updateRaceTime(long currentTime) {
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this.raceClock.setUTCTime(currentTime);
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}
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@@ -136,7 +119,7 @@ public class MockRace extends Race {
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/**
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* Updates the race status enumeration based on the current time.
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*/
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private void updateRaceStatusEnum() {
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public void updateRaceStatusEnum() {
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//The millisecond duration of the race. Negative means it hasn't started, so we flip sign.
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long timeToStart = - this.raceClock.getDurationMilli();
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@@ -167,7 +150,7 @@ public class MockRace extends Race {
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/**
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* Sets the status of all boats in the race to RACING.
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*/
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private void setBoatsStatusToRacing() {
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public void setBoatsStatusToRacing() {
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for (MockBoat boat : this.boats) {
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boat.setStatus(BoatStatusEnum.RACING);
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@@ -179,7 +162,7 @@ public class MockRace extends Race {
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* Sets the estimated time at next mark for each boat to a specified time. This is used during the countdown timer to provide this value to boat before the race starts.
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* @param time The time to provide to each boat.
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*/
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private void setBoatsTimeNextMark(ZonedDateTime time) {
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public void setBoatsTimeNextMark(ZonedDateTime time) {
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for (MockBoat boat : this.boats) {
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boat.setEstimatedTimeAtNextMark(time);
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@@ -187,144 +170,6 @@ public class MockRace extends Race {
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}
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/**
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* Countdown timer until race starts.
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*/
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protected AnimationTimer countdownTimer = new AnimationTimer() {
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long currentTime = System.currentTimeMillis();
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@Override
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public void handle(long arg0) {
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//Update race time.
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updateRaceTime(currentTime);
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//Update the race status based on the current time.
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updateRaceStatusEnum();
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//Provide boat's with an estimated time at next mark until the race starts.
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setBoatsTimeNextMark(raceClock.getCurrentTime());
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//Parse the boat locations.
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server.parseBoatLocations();
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//Parse the marks.
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server.parseMarks();
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// Change wind direction
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changeWindDirection();
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//Parse the race status.
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server.parseRaceStatus();
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if (getRaceStatusEnum() == RaceStatusEnum.STARTED) {
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setBoatsStatusToRacing();
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raceTimer.start();
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this.stop();
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}
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//Update the animations timer's time.
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currentTime = System.currentTimeMillis();
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}
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};
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/**
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* Timer that runs for the duration of the race, until all boats finish.
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*/
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private AnimationTimer raceTimer = new AnimationTimer() {
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/**
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* Start time of loop, in milliseconds.
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*/
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long timeRaceStarted = System.currentTimeMillis();
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/**
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* Current time during a loop iteration.
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*/
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long currentTime = System.currentTimeMillis();
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/**
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* The time of the previous frame, in milliseconds.
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*/
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long lastFrameTime = timeRaceStarted;
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@Override
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public void handle(long arg0) {
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//Get the current time.
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currentTime = System.currentTimeMillis();
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//Update race time.
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updateRaceTime(currentTime);
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//As long as there is at least one boat racing, we still simulate the race.
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if (getNumberOfActiveBoats() != 0) {
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//Get the time period of this frame.
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long framePeriod = currentTime - lastFrameTime;
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//For each boat, we update its position, and generate a BoatLocationMessage.
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for (MockBoat boat : boats) {
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//If it is still racing, update its position.
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if (boat.getStatus() == BoatStatusEnum.RACING) {
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updatePosition(boat, framePeriod, raceClock.getDurationMilli());
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}
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}
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} else {
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//Otherwise, the race is over!
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raceFinished.start();
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setRaceStatusEnum(RaceStatusEnum.FINISHED);
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this.stop();
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}
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if (getNumberOfActiveBoats() != 0) {
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// Change wind direction
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changeWindDirection();
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//Parse the boat locations.
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server.parseBoatLocations();
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//Parse the marks.
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server.parseMarks();
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//Parse the race status.
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server.parseRaceStatus();
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//Update the last frame time.
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this.lastFrameTime = currentTime;
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}
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}
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};
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/**
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* Broadcast that the race has finished.
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*/
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protected AnimationTimer raceFinished = new AnimationTimer(){
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int iters = 0;
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@Override
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public void handle(long now) {
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server.parseRaceStatus();
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if (iters > 500) {
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stop();
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}
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iters++;
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}
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};
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/**
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* Initialise the boats in the race.
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* This sets their starting positions and current legs.
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@@ -1,4 +1,174 @@
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package mock.model;
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public class RaceLogic {
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import javafx.animation.AnimationTimer;
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import network.Messages.Enums.BoatStatusEnum;
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import network.Messages.Enums.RaceStatusEnum;
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import network.Messages.LatestMessages;
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public class RaceLogic implements Runnable {
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/**
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* State of current race modified by this object
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*/
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private MockRace race;
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/**
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* High-level interface to AC35 protocol server
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*/
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private RaceServer server;
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/**
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* Initialises race loop with state and server message queue
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* @param race state of race to modify
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* @param messages to send to server
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*/
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public RaceLogic(MockRace race, LatestMessages messages) {
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this.race = race;
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this.server = new RaceServer(race, messages);
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}
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/**
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* Initialise boats and start countdown timer
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*/
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@Override
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public void run() {
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race.initialiseBoats();
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this.countdownTimer.start();
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}
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/**
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* Countdown timer until race starts.
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*/
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protected AnimationTimer countdownTimer = new AnimationTimer() {
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long currentTime = System.currentTimeMillis();
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@Override
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public void handle(long arg0) {
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//Update race time.
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race.updateRaceTime(currentTime);
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//Update the race status based on the current time.
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race.updateRaceStatusEnum();
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//Provide boat's with an estimated time at next mark until the race starts.
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race.setBoatsTimeNextMark(race.getRaceClock().getCurrentTime());
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//Parse the boat locations.
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server.parseBoatLocations();
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//Parse the marks.
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server.parseMarks();
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// Change wind direction
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race.changeWindDirection();
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//Parse the race status.
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server.parseRaceStatus();
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if (race.getRaceStatusEnum() == RaceStatusEnum.STARTED) {
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race.setBoatsStatusToRacing();
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raceTimer.start();
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this.stop();
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}
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//Update the animations timer's time.
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currentTime = System.currentTimeMillis();
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}
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};
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/**
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* Timer that runs for the duration of the race, until all boats finish.
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*/
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private AnimationTimer raceTimer = new AnimationTimer() {
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/**
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* Start time of loop, in milliseconds.
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*/
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long timeRaceStarted = System.currentTimeMillis();
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/**
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* Current time during a loop iteration.
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*/
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long currentTime = System.currentTimeMillis();
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/**
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* The time of the previous frame, in milliseconds.
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*/
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long lastFrameTime = timeRaceStarted;
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@Override
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public void handle(long arg0) {
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//Get the current time.
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currentTime = System.currentTimeMillis();
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//Update race time.
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race.updateRaceTime(currentTime);
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//As long as there is at least one boat racing, we still simulate the race.
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if (race.getNumberOfActiveBoats() != 0) {
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//Get the time period of this frame.
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long framePeriod = currentTime - lastFrameTime;
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//For each boat, we update its position, and generate a BoatLocationMessage.
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for (MockBoat boat : race.getBoats()) {
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//If it is still racing, update its position.
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if (boat.getStatus() == BoatStatusEnum.RACING) {
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race.updatePosition(boat, framePeriod, race.getRaceClock().getDurationMilli());
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}
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}
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} else {
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//Otherwise, the race is over!
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raceFinished.start();
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race.setRaceStatusEnum(RaceStatusEnum.FINISHED);
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this.stop();
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}
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if (race.getNumberOfActiveBoats() != 0) {
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// Change wind direction
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race.changeWindDirection();
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//Parse the boat locations.
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server.parseBoatLocations();
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//Parse the marks.
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server.parseMarks();
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//Parse the race status.
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server.parseRaceStatus();
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//Update the last frame time.
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this.lastFrameTime = currentTime;
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}
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}
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};
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/**
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* Broadcast that the race has finished.
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*/
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protected AnimationTimer raceFinished = new AnimationTimer(){
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int iters = 0;
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@Override
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public void handle(long now) {
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server.parseRaceStatus();
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if (iters > 500) {
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stop();
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}
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iters++;
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}
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};
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}
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@@ -19,7 +19,7 @@ import java.util.List;
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* This is a base class inherited by {@link mock.model.MockRace} and {@link visualiser.model.VisualiserRace}.
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* Has a course, state, wind, boundaries, etc.... Boats are added by inheriting classes (see {@link Boat}, {@link mock.model.MockBoat}, {@link visualiser.model.VisualiserBoat}.
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*/
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public abstract class Race implements Runnable {
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public abstract class Race {
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/**
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@@ -214,7 +214,7 @@ public abstract class Race implements Runnable {
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* Sets the current race status.
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* @param raceStatusEnum The new status of the race.
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*/
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protected void setRaceStatusEnum(RaceStatusEnum raceStatusEnum) {
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public void setRaceStatusEnum(RaceStatusEnum raceStatusEnum) {
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this.raceStatusEnum = raceStatusEnum;
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}
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@@ -27,7 +27,7 @@ import java.util.Map;
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* Has a course, boats, boundaries, etc...
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* Observes LatestMessages and updates its state based on new messages.
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*/
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public class VisualiserRace extends Race {
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public class VisualiserRace extends Race implements Runnable {
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/**
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Reference in New Issue
Block a user